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www.bcnparty.org
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Prod name: BGParty 2007 Invitation
Category: Demo
Group: TimeScratchers
Anything else to say:
BGPARTY 2007 INVITATION
PARTY INFO
-------------------
BgParty is the in-famous boozing party that usually
takes place in the south of Spain. Our motto is to meet
and have a good time, but also make a stand on
productions and other scene-related activities. At this
time, we are preparing something special, something
bigger. TimeScratchers came to help on the organization
to make next BgParty edition the best one!!!
The party is going to take place in Seville, from 4th
to 6th April, 2006. All the necessary information will
be soon available at in our website:
http://www.nivel21.net/bgparty
PROD INFO
-----------------
TimeScratchers strikes again with his most finest
production to date. This time, everything worked fine
on schedule and we were finally able to show what we
intendeed. The visual assets are inspired in the
previous edition of BgParty. We have captured the party
feeling of the boozing party, including some of the key
elements of the party decoration with some help of the
great pics taken by Ayame, Slack, and Boson.
Once again, we're using Ogre and OgreDotNet as the
rendering heart of the production. This time, we manage
to finish a working version of our demotool, which is
called TimeScratchers' DemoStudio but it's already
version 0.2b (sorry, but not really ready for public
realease yet). Thanks to that, we really delivered what
we intended from the very beginning of this production.
If you want to check out how does our tool looks, you
can find a screenshot in the \bonus folder.
In this production, we introduce a new member:
Baxayaun. He comes from the Half-Life modding comunity
and it's an experienced game-logic and game-contents
creator. He did a great job editing, creating the
demo-script as well as beta-testing our DemoStudio.
GREETINGS AND MORE
-------------------
There was no room on the demo (damn the 15Mb file size
restriction!) to include any greetings. So we'd like to
send some words here to the people who support us in
many ways:
- HANSOFT.SE
Those guys produce the more powerful project management
tool on game developing industry. They were kindly
enough to offer us their technology at an incredible
affordable price. As a result, our team finally worked
at its best.
You may also be interested to take a look at the \bonus
folder where we placed a screenshot of how looked our
project planning in this impressive tool. If you are
serious at project development, please pay a visit to
www.hansoft.se and be amazed.
- OGRE, OGREDOTNET and OFUSION communities
Without their great help on the forums, we'd never have
managed to get to this point. We hopefully rock enough
someday to help this community out to keep delivering
the most powerful open-source realtime technology out
there. If you are new to realtime or game development,
please check out the OGRE engine, you won't find a more
valuable open-source option to suit your needs.
- OUR FRIENDS
Our friends from the inside and outside the demoscene,
who oftenly offer us their support in several ways, we
want to say thank you to:
- Charlie_Grind, Ayame and Winden, of Network
- Stravaganza, Collapse, Bixo,
- aMUSIC and Leviathan, of ASD
- Garjag, of Umlaut design
- Manrash, old TimeScratchers member.
DETAILED CREDITS
-------------
- Nolver, Sewy: They did the coding, on both DemoStudio
and DemoEngine.
- Hercs: He did all the shader programming.
- Celdweller, Asshurek: They did all 3D modelling.
- Prisim: He did the 2D graphics.
- DarkImp_666: They did additional 2D graphics, and
some coding.
- Sectoid, Rey5on: They did the great soundtrack.
- Baxayaun: He did the screenplay.
- Violet: He did additional coding on DemoSystem.
- Boson: He did additional 2D graphics, and some
screenplay.
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