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Short Instruction to Yoda SNES Assembler ...
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; All Copyrights by -= RAINMAN/sHaDeS`9³ =- , OI Prod. 1993
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Yoda supports full 65816 command set, unlimited length of symbols / labels
unlimited number of symbols / labels , unlimited sourcesize.
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use symbols as follows:
symbol = 1993
symbol = $1993
symbol = %1010
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use labels as follows:
label:
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; Assemble Directives :
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org Address
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dc.x as normal
dcr.x snes format
ds.x blk as normal
dsr.x blk as snes format
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; x means b(yte 1 byte) w(ord 2 byte) t(riple 3 byte) l(ong 4 byte)
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; change index and accu regs ....
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mode A16X16
mode A16X8
mode A8X16
mode A8X8
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; include a file
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incbin "filename"
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assemble with 'a' and send the code with 'j'
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to force a command to byte , word or triple just add a
.b / .w / .t after the label or number ! try it out ...
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this is a working version of my assembler , test it and gimme a
bug report and a lot of new ideas to improve it...
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DONT'T SPREAD THIS VERSION , IT'S ONLY AN INTERNAL VERSION ....
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Sorry for this shit of doc but i have no time , the army is waiting ...
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signed
-= RAINMAN/sHaDeS`9³ =- 12August/1993
... their kingdom will fall ...