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file_id.diz

;
;
;
	Short Instruction to Yoda SNES Assembler ...
;
;	All Copyrights by -= RAINMAN/sHaDeS`9³  =- , OI Prod. 1993
;
;
;
 Yoda supports full 65816 command set, unlimited length of symbols / labels
 unlimited number of symbols / labels , unlimited sourcesize.  
;	
	use symbols as follows:

symbol = 1993
symbol = $1993
symbol = %1010
;
	use labels as follows:
label:

;
;	Assemble Directives :
;

;
	org	Address
;
	dc.x 	as normal
	dcr.x	snes format
	ds.x	blk as normal
	dsr.x	blk as snes format
;
; x means b(yte 1 byte) w(ord 2 byte) t(riple 3 byte) l(ong 4 byte)
;
;
;
;	change index and accu regs ....
;
	mode 	A16X16
	mode 	A16X8
	mode 	A8X16
	mode 	A8X8
;
;	include a file
;

	incbin	"filename"
;	
;
	assemble with 'a' and send the code with 'j'
;
;


	to force a command to byte , word or triple just add a
	.b / .w / .t after the label or number ! try it out ...
;
	this is a working version of my assembler , test it and gimme a 
	bug report and a lot of new ideas to improve it...
;
	DONT'T SPREAD THIS VERSION , IT'S ONLY AN INTERNAL VERSION ....
;

	Sorry for this shit of doc but i have no time , the army is waiting ...
;
	signed
		-= RAINMAN/sHaDeS`9³ =-      12August/1993

 	   ... their kingdom will fall ...