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File size:
52 761 bytes (51.52K)
File date:
2021-10-29 05:45:02
Download count:
all-time: 325

Preview

  • Converter\16Colors.S 1.12K
  • Converter\32Colors.S 1.12K
  • Converter\4Colors.S 1.12K
  • Converter\agaiff 26.45K
  • Converter\agaiff.info 450B
  • Converter\IFF-Converter 51.02K
  • Converter\IFF-Converter.info 1.78K
  • Converter\Magic.DOC 3.65K
  • Converter\Pic.info 632B
  • Converter\Pic\16colors.Col 32B
  • Converter\Pic\16Colors.Iff 3.36K
  • Converter\Pic\16colors.Pal 32B
  • Converter\Pic\16colors.Raw 17.50K
  • Converter\Pic\16colors.Snes 17.00K
  • Converter\Pic\32colors.Col 64B
  • Converter\Pic\32Colors.Iff 4.65K
  • Converter\Pic\32colors.Pal 64B
  • Converter\Pic\32colors.Raw 21.88K
  • Converter\Pic\32colors.Snes 34.00K
  • Converter\Pic\4colors.Col 8B
  • Converter\Pic\4Colors.Iff 2.03K
  • Converter\Pic\4colors.Pal 8B
  • Converter\Pic\4colors.Raw 8.75K
  • Converter\Pic\4colors.Snes 8.50K
  • Converter\Raw2Snes.Exe 2.75K
  • fdre.NFO 1.30K

file_id.diz

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	    	  \/|:  |\/|:      // |   |/~ ~/\   \\ .| \  \\     
  	            |:  |  |·  |\  ·\ |:  | . /__\   \\ |__\. \\          
       		    |___|  |__ | \  \\|___|__________ \_____   / 
	                      \|  \  _\              \/      \/     
        	       	           \/                         

		     ->   Presents MagiConverter V1.0B   <-



First:

What Should Be In Your Pack:


	-4,16,32 Colors Pic Examples With Sources (With 256 Colors There
			    Wont Be Any Problems Just Use The 32 Colors
			    Routine And Modify The Colors Amount)
	-This Doc	    U Are Reading It		
	-Snes2Raw.Exe	    The Convertor
	-Iff-Converter	    Iff-Converter V1.2
	-Iff-Aga	    Paradox's Aga->Raw Converter (256 Colors Pics)


Introduction:

	Some Month Ago,I(AxL) Started To Codes On The Snes
	With This Decision i Started To Code Some Tools For
	ME In Mc68000 Format.So After Some Person Who Asked
	Me For My Convertors For The Snes.After A Little Bit
	Of Reflexion I decider To Add A USER-FRIENDLY InterFace
	To Convert RAW Pics To Snes Pics.  

TECHINFO:
	Here Comes Some Technical Infos And Restrictions About
	This Convertor.

 BitPlanes:
	The Maximum Bitplanes That MagiConverter Handle Are Height
	Simply Because The Snes Doesn t Handle More Than 8 Bitplanes.
	Personnaly I Tested Some Eight Bitplanes Pics.Converted On
	My A1200 With The Paradox Converter ( Include In This Pack)
	And It Work  Quite Nice . For More Infos Look On The Screen-
	Table Above.It Was Taken From The Famitech v1.2 And Was Writ-
	TenBy Corsair (Tidy Work Dude!!).

 Size:	The Maximum Size That MagiConverter Can Handle Is Fixed To
	256X256.So I Fixed The Size To 256 In Width But The Height
	Can Be Choosen Up To 256.But Dont Forget That The Pictures
	Over 4 Bitplanes Take A Lot Of VRam And It Why The Snes ll
	Put Your >4 Bitplanes Picture Only Up To the Half Of The S
	Creen So It isnt Worst To Convert Pics That Are Over 4 Bit-
	Planes That Are Over 128 Pixel In height ...  	     
 
 Colors: The Maximum Colors That MagiConverter Can Handle Are 256.
	 Quite Enough ..



How Can I Convert A Picture ??? :

	Silly Question !! hehe AnyWay I ll Answer ....
 
 Example For A 32 Picture:

	1 -First Take Your Favorite Paint Prg (Why Not Use Dpaint (AGA)).
	2 -Then Draw A Picture (Hope A Nice One Hehe)
	3 -After Some Hours of Painting Just Cut A Brush That
	   Is 256 In Width And That is Max. 256 In Height (But
	   Don t Forget That In the 256 Mode  Even If U Convert
	   A 256 Height Pic The Snes ll Put Only the Half On Sc-
	   reen Due To The Low V-RAM)
	4 -Then Take An Iff->Raw (In Case Of 256 Colors IFF Pics Take The
	   Paradox One!!)
	5 -After That Convert The RAW Gfx And The Binary Color File
	6 -Code A Little  32 Pic Routine On Snes (An Example is 
	   Include In This Pack)
	7 -Just Look Your Pic On Screen And Enjoy



Material And Soft Used :

      -	I Used An A500 With An A1200
      - For The Software I Coded This In Mc68000 Language
     	With ASM 1
      - Snes Coding Sofware I Used  Sasm V1.4
      - A Modified Parallel Cable
      - A lots Of Drinks ,Girls heuu........
      - And A Lot More .....


 ScreenTable:	;Taken From The Ftech12.Txt By Corsair (Hey M8 Call You
		 Soon Again!! )


	 Mode	No/Playfields	Max. Col/tile	Palettes	Colors
	  0	   4		       4	   8		   32
	  1	   3		    16/16/4	   8		  128
	  2	   2		      16	   8		  128
	  3	   2		     256	   1		  256
	  4	   2		     256	   1		  256
	  5	   2		      16	   8		  128
	  6 	   1		      16	   8		  128 - interlace mode
	  7	   1		     256	   1		  256 - MODE 7!!!!