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-> Presents MagiConverter V1.0B <-
First:
What Should Be In Your Pack:
-4,16,32 Colors Pic Examples With Sources (With 256 Colors There
Wont Be Any Problems Just Use The 32 Colors
Routine And Modify The Colors Amount)
-This Doc U Are Reading It
-Snes2Raw.Exe The Convertor
-Iff-Converter Iff-Converter V1.2
-Iff-Aga Paradox's Aga->Raw Converter (256 Colors Pics)
Introduction:
Some Month Ago,I(AxL) Started To Codes On The Snes
With This Decision i Started To Code Some Tools For
ME In Mc68000 Format.So After Some Person Who Asked
Me For My Convertors For The Snes.After A Little Bit
Of Reflexion I decider To Add A USER-FRIENDLY InterFace
To Convert RAW Pics To Snes Pics.
TECHINFO:
Here Comes Some Technical Infos And Restrictions About
This Convertor.
BitPlanes:
The Maximum Bitplanes That MagiConverter Handle Are Height
Simply Because The Snes Doesn t Handle More Than 8 Bitplanes.
Personnaly I Tested Some Eight Bitplanes Pics.Converted On
My A1200 With The Paradox Converter ( Include In This Pack)
And It Work Quite Nice . For More Infos Look On The Screen-
Table Above.It Was Taken From The Famitech v1.2 And Was Writ-
TenBy Corsair (Tidy Work Dude!!).
Size: The Maximum Size That MagiConverter Can Handle Is Fixed To
256X256.So I Fixed The Size To 256 In Width But The Height
Can Be Choosen Up To 256.But Dont Forget That The Pictures
Over 4 Bitplanes Take A Lot Of VRam And It Why The Snes ll
Put Your >4 Bitplanes Picture Only Up To the Half Of The S
Creen So It isnt Worst To Convert Pics That Are Over 4 Bit-
Planes That Are Over 128 Pixel In height ...
Colors: The Maximum Colors That MagiConverter Can Handle Are 256.
Quite Enough ..
How Can I Convert A Picture ??? :
Silly Question !! hehe AnyWay I ll Answer ....
Example For A 32 Picture:
1 -First Take Your Favorite Paint Prg (Why Not Use Dpaint (AGA)).
2 -Then Draw A Picture (Hope A Nice One Hehe)
3 -After Some Hours of Painting Just Cut A Brush That
Is 256 In Width And That is Max. 256 In Height (But
Don t Forget That In the 256 Mode Even If U Convert
A 256 Height Pic The Snes ll Put Only the Half On Sc-
reen Due To The Low V-RAM)
4 -Then Take An Iff->Raw (In Case Of 256 Colors IFF Pics Take The
Paradox One!!)
5 -After That Convert The RAW Gfx And The Binary Color File
6 -Code A Little 32 Pic Routine On Snes (An Example is
Include In This Pack)
7 -Just Look Your Pic On Screen And Enjoy
Material And Soft Used :
- I Used An A500 With An A1200
- For The Software I Coded This In Mc68000 Language
With ASM 1
- Snes Coding Sofware I Used Sasm V1.4
- A Modified Parallel Cable
- A lots Of Drinks ,Girls heuu........
- And A Lot More .....
ScreenTable: ;Taken From The Ftech12.Txt By Corsair (Hey M8 Call You
Soon Again!! )
Mode No/Playfields Max. Col/tile Palettes Colors
0 4 4 8 32
1 3 16/16/4 8 128
2 2 16 8 128
3 2 256 1 256
4 2 256 1 256
5 2 16 8 128
6 1 16 8 128 - interlace mode
7 1 256 1 256 - MODE 7!!!!