scene.org File Archive

File download

<root>­/­resources­/­tools­/­gba/bimbo1_21.zip

File size:
367 166 bytes (358.56K)

Preview

  • bimbo.exe 217.00K
  • bimbo.txt 866B
  • file_id.diz 670B
  • gba.bmp 112.55K
  • sunnysky.bmp 112.55K
  • www.gbadev.org.url 126B

file_id.diz

BIMBO - GAME BOY ADVANCE BITMAP MODE GRAPHICS CONVERTER - V1.21


GBA     Image Size/     Exported Data
Mode    Colors

3       240x160/32768   0x12c00 bytes (VRAM)
4       240x160/256     0x00200 bytes (Palette) + 0x09600 bytes (VRAM)
5       160x128/32768   0x0a000 bytes (VRAM)


Output format (Binary, Assembler Source or C Source) is selected in Export
dialog file type box.


No color reduction for Mode 4 is implemented. Images with more than 256
unique colors can't be converted to Mode 4.

Dithering option is only enabled with the actual RGB Modes 3 and 5.


'GBA Converted Image' always uses a color compensation curve.

By default the RGB values are matched with GBA color curve. Uncheck 'Match
Color Curves' to use plain RGB values instead (produces darker images).


Aleksi Eeben (aleksi@cncd.fi)
http://www.cncd.fi/aeeben