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- bimbo.exe 217.00K
- bimbo.txt 866B
- file_id.diz 670B
- gba.bmp 112.55K
- sunnysky.bmp 112.55K
- www.gbadev.org.url 126B
file_id.diz
BIMBO - GAME BOY ADVANCE BITMAP MODE GRAPHICS CONVERTER - V1.21
GBA     Image Size/     Exported Data
Mode    Colors
3       240x160/32768   0x12c00 bytes (VRAM)
4       240x160/256     0x00200 bytes (Palette) + 0x09600 bytes (VRAM)
5       160x128/32768   0x0a000 bytes (VRAM)
Output format (Binary, Assembler Source or C Source) is selected in Export
dialog file type box.
No color reduction for Mode 4 is implemented. Images with more than 256
unique colors can't be converted to Mode 4.
Dithering option is only enabled with the actual RGB Modes 3 and 5.
'GBA Converted Image' always uses a color compensation curve.
By default the RGB values are matched with GBA color curve. Uncheck 'Match
Color Curves' to use plain RGB values instead (produces darker images).
Aleksi Eeben (aleksi@cncd.fi)
http://www.cncd.fi/aeeben