.: .____________________________. :.
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_/ //__|__ ____ _ _/ //_______ _____ _|_ / /
_) _ /_\\_ /___ _/ /_\\_ \_ _/ /
\ \ / _/ / \ / / / \ _/
_ /_________\ \ \____\_____\ _ /___\_____\ _
\/-diP--_ _______\_____/-----_ ______\____\-|----bM!-\/
_____|___ ______ __ ______ | _____
__\\_ /__\\_ \___\\_)_ __\\_ \| / //_
_) / / / / (_ / // _/
\ /______\ / / / \ \
_ /_______\_____________\________\___\_______\_______\ _
\/ - ------|--------------------------------|------ - \/
_ _|_ _|_ _
:/( - ---BREAKPOINT 2005--- - )\:
:/( - ------SEMINARS------- - )\:
"PSP(TM), unleash the beast..."
Experience the future of handheld gaming systems and how
to develop State Of The Art games that fit in your
jacket's pocket.
Markus 'TRiNiTY' Glanzer / Sony Computer Entertainment
Europe Technology Group (UK)
TRiNiTY started on the C64 and the Amiga as a coder.
Through demoscene parties he found the PSX, which then
became his real addiction. He started working as a game
programmer on the Playstation and the GBA in Great
Britain. The porting of "James Pond 2: Robocod" was one
of his projects. After that he started working for Sony
Computer Entertainmant Europe, where he now does
developer support for the PSP.
www.technology.scee.net
- - - -- -- --- -- [http://breakpoint.untergrund.net]