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<root>­/­resources­/­music­/­trackers/gbtracker-win32.zip

File size:
726 186 bytes (709.17K)
File date:
2024-08-05 17:23:21
Download count:
all-time: 0

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  • bin/ dir
  • bin/put_rgbds_executables_here.txt 340B
  • doc/ dir
  • doc/EXPORTING.txt 1.07K
  • doc/hlp_gen.txt 5.57K
  • doc/hlp_inst.txt 6.13K
  • doc/hlp_ordr.txt 289B
  • doc/hlp_pat.txt 3.78K
  • doc/hlp_sys.txt 266B
  • doc/hlp_wave.txt 1.20K
  • doc/TUTORIAL.txt 33.30K
  • export/ dir
  • export/music.inc 392B
  • export/music.z80 28.84K
  • export/music2.inc 394B
  • export/music2.z80 22.05K
  • export/s11space.inc 398B
  • export/s11space.z80 130.01K
  • export/sfx.inc 278B
  • export/sfx.z80 1.51K
  • gbt_w32.exe 1.18M
  • icons/ dir
  • icons/Gb-24bit.png 1.38K
  • icons/icon.ico 4.19K
  • inst/ dir
  • inst/sfx_gunshot.igb 212B
  • inst/sfx_pew.igb 167B
  • inst/sfx_select.igb 213B
  • LICENSE.TXT 1.25K
  • mod/ dir
  • mod/andrew_lemon-bob.mgb 29.18K
  • mod/andrew_lemon-ceramic.mgb 104.19K
  • mod/andrew_lemon-station0.mgb 21.47K
  • mod/andrew_lemon_Idm_f3.mgb 88.26K
  • mod/jonne_valtonen-planetfuzz.mgb 84.06K
  • mod/jonne_valtonen-s11space.mgb 91.92K
  • mod/sfxtest.mgb 1.06K
  • player/ dir
  • player/base.asm 7.38K
  • player/base.inc 3.74K
  • player/dmadef.inc 236B
  • player/gfxdef.inc 2.09K
  • player/highram.def 196B
  • player/LICENSE.TXT 1.45K
  • player/Makefile.txt 864B
  • player/mbc5.inc 934B
  • player/multibnk/ dir
  • player/multibnk/_player.gb 64.00K
  • player/multibnk/link.txt 68B
  • player/multibnk/main.asm 4.04K
  • player/multibnk/make.bat 343B
  • player/multibnk/music.def 467B
  • player/multibnk/README.TXT 301B
  • player/multibnk/sfx.def 69B
  • player/multibnk/tiles.inc 636B
  • player/multibnk/tiles.z80 2.85K
  • player/one_bank/ dir
  • player/one_bank/_player.gb 32.00K
  • player/one_bank/link.txt 61B
  • player/one_bank/main.asm 8.56K
  • player/one_bank/main.inc 3.47K
  • player/one_bank/make.bat 299B
  • player/one_bank/music.def 380B
  • player/one_bank/README.TXT 3.06K
  • player/one_bank/sfx.def 69B
  • player/one_bank/sndsys_c.asm 64.89K
  • player/one_bank/sndsys_c.inc 6.76K
  • player/one_bank/stubs/ dir
  • player/one_bank/stubs/audio.asm 176B
  • player/one_bank/stubs/audio.inc 1.34K
  • player/one_bank/stubs/README_GBDK.TXT 617B
  • player/one_bank/stubs/sound.h 878B
  • player/one_bank/stubs/sound.s 834B
  • player/project.def 4.14K
  • player/soundsys.asm 70.84K
  • player/soundsys.inc 7.37K
  • README.TXT 1.27K
  • wave/ dir
  • wave/noise.agb 85B

file_id.diz

GameBoy Tracker Copyright (c) 2014, Stephane Hockenhull All rights reserved.
See LICENSE.TXT for legal information.

This is my old Game Boy Tracker and music replay routines from 1999 with some 
bug fixes, grafted onto my new game engine for portability, which is still very 
much in development so it may have added new bugs to the whole frankenmonster.

That very old application only supports US keyboard mapping, sorry.

There is some documentation in the doc/ directory.
The player code for gameboy, to be compiled with RGBDS, is in player/ with 
examples in player/multibnk/ and player/one_bank/.

If you unpack the whole archive (for the correct operating system) with 
directories the executable should run and pressing CTRL+R will let you open 
a music file, F5 to play the music, F8 to stop, CTRL+Q to quit, ALT+ENTER will 
toggle fullscreen mode.

For the built-in help press the F1 key or you can read the documentation files 
in the doc/ directory.

To build music ROMs you will need RGBDS (RGBASM.EXE, RGBFIX.EXE, and XLINK.EXE)
From http://www.otakunozoku.com/rednex-gameboy-development-system/
And put those executables right in the bin/ directory, the make.bat files in 
the examples should compile (those tools are Microsoft Windows only but might 
work under Linux or OSX using wine)