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<root>­/­resources­/­code­/­sources/wildboys.zip

File size:
156 482 bytes (152.81K)
File date:
2024-09-23 05:45:01
Download count:
all-time: 1

Preview

  • 16X16.DAT 11.75K
  • BALL1.DAT 2.00K
  • BALLS.DAT 2.12K
  • BALLS2.DAT 2.12K
  • BALLS5.DAT 21.00K
  • BLAST2.DAT 5.88K
  • CIRCLE3.DAT 1.41K
  • COLTAB.S 1.34K
  • DEMO11.S 25.12K
  • DEMO13.S 29.53K
  • DEMO14.S 31.02K
  • DEMO15.S 17.85K
  • DEMO4.S 22.33K
  • DEMO6.S 10.99K
  • DEMO8.S 20.34K
  • DEMO9.S 20.52K
  • ELLIPSE.DAT 2.25K
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  • H_TWIST3.S 3.24K
  • HITECH.DAT 5.88K
  • INIT.DAT 88B
  • LOGO.DAT 1.69K
  • LOGO3.DAT 800B
  • LOGO7.DAT 1.69K
  • LOGO8.DAT 720B
  • MAGAFONT.DAT 13.77K
  • MASK.DAT 1.06K
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  • MEGAFONT.DAT 14.32K
  • MENU.S 22.63K
  • METAL.DAT 11.75K
  • MUSIC2.DAT 16.90K
  • MUZIX1.DAT 5.49K
  • MUZIX10.DAT 8.03K
  • MUZIX11.DAT 19.53K
  • MUZIX12.DAT 4.57K
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  • PIC2.DAT 7.81K
  • READTHIS.NOW 2.03K
  • RESET.DAT 12.19K
  • RESET.S 10.70K
  • SCREEN.DAT 7.81K
  • SCREEN3.DAT 4.12K
  • SHARP2.DAT 11.75K
  • SINE270.S 6.91K
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  • SINEA.DAT 41B
  • SINEWV_4.S 1.54K
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  • TEST2.S 21.56K
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  • VOLUME.DAT 8.00K
  • Y.S 957B
  • Y70.S 2.21K
  • Y78.S 2.21K

file_id.diz

HOW TO USE THE SOURCE CODE BY POWERMAN OF THE WILD BOYS
-------------------------------------------------------

Ok dudes, thank you for buying my source code disk. If you get a note saying
thankyou for buying this disk, then it was Flashbak Jacks idea, not mine!

Right then, to run the source code load the files which begin with the word
DEMO (like DEMO15.S, DEMO13.S etc) and assemble it. Easy as that. I know that
the code assembles in DEVPAC II because thats the assembler I used. If you have
a different assembler, buy DEVPAC! Just kidding, here are some notes to convert
the code:

The REPT  n  instruction means repeat the code between REPT and ENDR n times.

INCLUDE FILENAME means insert the file FILENAME at this position in the code.

INCBIN FILENAME means insert the file FILENAME at this position in the code as
a raw binary file (usually used for muzix data, grafix data etc)

Also, Devpac 2.2 doesn't assemble labels of .B , so if you have Devpac 2.2 or
higher, then assemble the code, and if it gives you errors just use ALT J to
jump to the error and change the .B to .BZ or something, but make sure you
change all of the .B's to the same label, eg change them all to .BZ

Make sure you leave 120 K free for the assembled code. In Devpac, just press
ALT A and set memory to 120.

Dont forget to buy our mega MEGA DEMO, which should be released in about JUNE
1991. This demo will at least match the quality of the Mindbomb and Cuddly 
demos, so please send me some grafix, muzix or ideas for demos if you have 
any. Heres my address:

Powerman
131 Gunnersbury Avenue
Acton
London
W3 8LE

PS I would really like some TCB Tracker muzix for my demo, so please send me 
   some .MODs and the code to play it. Thanks!!!!!
   And some grafix, mega thanks!!!!!!!!!!
   And anything you want to send me (ideas etc), MEGA MEGA THANKS!!!!!

Chill out.............



















Are you still here? Go on, go away, this file is finished, finito, no more,
over, you dig? 
See ya dudes!!!!!!!!!!!!!!!!!!!