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File date:
2001-05-11 00:00:00
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  • Data/ dir
  • Data/Icon/ dir
  • Data/Icon/sf_icon.ico 12.54K
  • Data/Music/ dir
  • Data/Tex/ dir
  • Data/Tex/dumb.tga 16.04K
  • Data/Tex/font.tga 256.04K
  • main.cpp 2.08K
  • Readme.txt 971B
  • resource.h 1.06K
  • resource.rc 2.55K
  • SceneFactory.dsp 7.44K
  • SceneFactory.dsw 549B
  • SceneFactory/ dir
  • SceneFactory/debug.cpp 4.26K
  • SceneFactory/debug.h 905B
  • SceneFactory/debug_font.h 690.41K
  • SceneFactory/Demo.cpp 6.51K
  • SceneFactory/Demo.h 947B
  • SceneFactory/imageLoad.Cpp 9.40K
  • SceneFactory/imageLoad.h 524B
  • SceneFactory/List.cpp 21B
  • SceneFactory/List.h 3.24K
  • SceneFactory/Scene.h 499B
  • SceneFactory/SceneFactory.cpp 2.00K
  • SceneFactory/SceneFactory.h 752B
  • SceneFactory/StateMachine.cpp 174B
  • SceneFactory/StateMachine.h 1.29K
  • SceneFactory/TextureRepository.cpp 2.96K
  • SceneFactory/TextureRepository.h 886B
  • SceneFactory/Timer.cpp 1.22K
  • SceneFactory/Timer.h 2.99K
  • SceneFactory/win32/ dir
  • SceneFactory/win32/bass.h 43.00K
  • SceneFactory/win32/bass.lib 55.83K
  • SceneFactory/win32/SoundSystem.cpp 3.39K
  • SceneFactory/win32/SoundSystem.h 1.22K
  • SceneFactory/win32/Window.cpp 9.89K
  • SceneFactory/win32/Window.h 843B
  • Scenes/ dir
  • Scenes/scnCredits.cpp 4.17K
  • Scenes/scnCredits.h 332B
  • Scenes/scnDeformMesh.cpp 4.69K
  • Scenes/scnDeformMesh.h 336B
  • Scenes/scnEmpty.cpp 644B
  • Scenes/scnEmpty.h 300B
  • Scenes/scnFlares.cpp 2.62K
  • Scenes/scnFlares.h 328B
  • Scenes/scnHelix.cpp 3.70K
  • Scenes/scnHelix.h 316B
  • Scenes/scnLightball.cpp 5.61K
  • Scenes/scnLightball.h 340B
  • Scenes/scnTunnel.cpp 8.42K
  • Scenes/scnTunnel.h 328B
  • Stuff/ dir
  • Stuff/math_hlp.h 470B
  • Stuff/vectors.h 6.47K

file_id.diz

 This source code is provided "as is"... so is that that, that you won't even find comments :)

 This is the source code for "Split", the winner (and only ;) demo at Xplanada 2001 held in Alicante, Spain.

 All you need to compile it is Visual C++ 6.0 or higher (I hope ;).

 What is in:
	- Cut-Out SceneFactory Engine 0.2beta (and it DOES have bugs ;)
	- Split scenes
	- Example Empty Scene - scenes/empty(.cpp|.h)
	- Project and Workspace files for easy job

 What is not in:
	- Textures (all textures in the resource file point to the same TGA)
	- Music (add your own)
	- Comments (you con figure everything out ;)

 There might be bugs in the resource file and stuff as it's not very common to have many resources pointing to the same file and it's actually the first time I've tried this.

 The source code is a mess... but here it is anyway :)

 Feel free to contact us:
	unknown.productions@ono.com

 Good luck and happy learning!
	- Jcl