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<root>/resources/code/sources/ftsrc10.zip
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- BASIK/ dir
- BASIK/1.BAS 897B
- BASIK/3D_TEXT.BAS 931B
- BASIK/3DBXSAVE.BAS 2.32K
- BASIK/3DSINCLC.BAS 278B
- BASIK/BIGPLASM.BAS 1.21K
- BASIK/BULLZHIT.BAS 283B
- BASIK/DRAWPOLH.BAS 1.70K
- BASIK/DRAWPOLV.BAS 1.76K
- BASIK/DUMMY.BAS 450B
- BASIK/F.H 489B
- BASIK/FASTLIN.BAS 1.13K
- BASIK/FASTLIND.BAS 992B
- BASIK/FONT.BAS 424B
- BASIK/FRAC.BAS 252B
- BASIK/FRACC.BAS 316B
- BASIK/FRN1.BAS 729B
- BASIK/FRNWAVEZ.BAS 500B
- BASIK/HELLFIRE.BAS 1.28K
- BASIK/INTERR.BAS 495B
- BASIK/LANDDA1.BAS 181B
- BASIK/LANDDATA.BAS 507B
- BASIK/LANDFNT.BAS 545B
- BASIK/LANDPLSM.BAS 2.35K
- BASIK/LIGHTNNG.BAS 959B
- BASIK/MATRIX.BAS 431B
- BASIK/MYFRACT.BAS 867B
- BASIK/MYFRACT1.BAS 1.05K
- BASIK/MYINTER.BAS 893B
- BASIK/POLYSCAP.BAS 2.93K
- BASIK/RED&WOOD.HLP 433B
- BASIK/SINCALC.BAS 261B
- BASIK/SPHERE.BAS 409B
- BASIK/UNTOTLED.BAS 186B
- BASIK/WEIRD.BAS 243B
- BASIK/ZO1.BAS 671B
- BASIK/ZOOM16.BAS 407B
- BASIK/ZOOM8.BAS 366B
- COMPILE.BAT 55B
- D3DATA/ dir
- D3DATA/ASM.BAT 73B
- D3DATA/BAAZIK.BAS 2.10K
- D3DATA/CASTLE.DAT 3.01K
- D3DATA/MYFRACT.BAS 973B
- D3DATA/NOLLA.ASM 116B
- D3DATA/OBJECTS.INC 12.53K
- D3DATA/SILINDER.DAT 3.38K
- DEMO.ASM 198.68K
- DEMO.EXE 38.86K
- DEMO.MOD 91.46K
- DEMO/ dir
- DEMOVT.EXE 57.27K
- FAIRY.MOD 57.22K
- GFX/ dir
- GFX/3DSIN.DAT 1.00K
- GFX/ARMY.DAT 62.58K
- GFX/BARPAL.PAL 384B
- GFX/BATTLE.GFX 34.93K
- GFX/BATTLE.PAL 768B
- GFX/CASTLE.DAT 3.38K
- GFX/D3PAL.PAL 768B
- GFX/DAY.PAL 768B
- GFX/DEMO.FNT 4.00K
- GFX/EVIL1.GFX 23.92K
- GFX/EVIL1.PAL 768B
- GFX/EVILTXT.GFX 4.47K
- GFX/FBACK.GFX 32.62K
- GFX/FBACK.PAL 768B
- GFX/FFRONT.GFX 12.47K
- GFX/FIELD.PAL 768B
- GFX/FLAME.GFX 21.24K
- GFX/FLAME.PAL 768B
- GFX/FONT.GFX 1.68K
- GFX/FONT1.GFX 2.81K
- GFX/FONT2.GFX 3.47K
- GFX/FONT3.GFX 1.29K
- GFX/FRAC2.PAL 768B
- GFX/FRACDATA.DAT 8.04K
- GFX/FRACT.PAL 768B
- GFX/GREETING.TXT 2.99K
- GFX/IFS.DAT 864B
- GFX/IFS.PAL 768B
- GFX/INTER.PAL 768B
- GFX/INTER2.PAL 768B
- GFX/INTER3.PAL 768B
- GFX/JULI.DAT 1.73K
- GFX/JULIA.PAL 768B
- GFX/KOHH.DAT 320B
- GFX/LANDFNT.DAT 11.25K
- GFX/LORENZ.DAT 48.00K
- GFX/LORENZ.PAL 768B
- GFX/NIGHT.PAL 768B
- GFX/NULL 0B
- GFX/PALET.PAL 1.12K
- GFX/PLASMA0.GFX 22.09K
- GFX/PLASMA1.GFX 32.46K
- GFX/POLYSCAP.DAT 17.25K
- GFX/SBACK.GFX 29.98K
- GFX/SILINDER.DAT 3.38K
- GFX/SIRP.PAL 768B
- GFX/SOLDIER.GFX 6.11K
- GFX/SOLDIER.PAL 768B
- GFX/SPIDER.GFX 9.20K
- GFX/SPIDER.PAL 768B
- GFX/SUN.GFX 27.07K
- GFX/TEXTPAL.PAL 768B
- GFX/TIME.GFX 16.82K
- GFX/WINNERS.GFX 15.39K
- GFX/WINNERS.PAL 768B
- GFX/ZOOM40.DAT 3.78K
- GFX/ZOOM50.DAT 6.80K
- INCLUDE/ dir
- INCLUDE/CPUCHECK.ASM 713B
- INCLUDE/DEMOVT.ASM 13.39K
- INCLUDE/FADE.ASM 1.23K
- INCLUDE/FONTADR.ASM 2.33K
- INCLUDE/FRACLINE.ASM 4.08K
- INCLUDE/LINE.ASM 4.60K
- INCLUDE/LINE.HLP 694B
- INCLUDE/MODEX.ASM 11.39K
- INCLUDE/POLY.ASM 3.70K
- INCLUDE/POLY.H 1.66K
- INCLUDE/REALFADE.ASM 1.18K
- INCLUDE/RND.ASM 932B
- INCLUDE/RND2.ASM 723B
- INCLUDE/UNPACK.ASM 3.63K
- INCLUDE/WIN.ASM 2.14K
- INCLUDE/X_POLY.ASM 3.07K
- LDR2.EXE 3.39K
- LOADER.COM 1.69K
- MAKEBIG.EXE 6.28K
- MODU5.MOD 63.39K
- POWER.MOD 136.70K
- README.TXT 672B
- SCRIPT.TXT 257B
- STORY.TXT 1.96K
- STYX.TXT 4.26K
- TIMINGS.TXT 2.45K
- TOOLZ/ dir
- TOOLZ/GFXVIEW.EXE 2.42K
- TOOLZ/SCI2GFX.EXE 2.92K
- UMBLUU.MOD 96.04K
- WINNERS.MOD 83.63K
file_id.diz
DO WHATTA WANT WITH THA SOURCES, BUT DON'T SELL THEM IN ANY WAY OR FORM. if ya want to use 'em in your own NONCOMMERCIAL prod., go ahead, but credit me and leave me mail about it. (frn@frn.fido.ee) before running this, run BIGFILE.EXE once, and every time when you change something in gfx\ directory. the muzax settings are in script.txt compile it with : TASM 2.0 (it won't run when compiled with 3.0 :( ) TLINK 3.0 to modify gfx files, make a 320x200x8bit RiX file (with image alchemy of smth.) and run `sci2gfx rixfile.sci` use gfxview to view gfx files `gfxview gfxfile.gfx [palfile.pal]` use LOADER.COM to run the whole thing. frn.