Mana Fortress by Whaaag!
DosBox entry for 256 byte intro compo @Revision 2025.
Somewhat importing tiles from a SNES game proved harder than I imagined :)
The sprite used was extracted from the game, then converted to a 8-colors palette with a custom tool, so each pixel's color could be stored in a 3-bits value.
Then the right part of the sprite was removed and reconstructed in code, since it's almost symmetrical.
The compressed sprite use ~50 bytes, and about 10 bytes of code are needed to reconstruct the other half.