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/ released in the combined graphics \
\ compo at MountainBytes 2025 /
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\ ^__^
\ (oo)\_______
(__)\ )\/\
||----w |
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99% partycoded (1% at the airport)
I wanted to not-partycode this but days, weeks, months
passed and the only thing I managed to do a few days before
the party was working on tooling[1] instead of the entry :D
This time with some form of anti aliasing :D
Shader source is /still/ not minified :^)
(except whitepsace and comments being trimmed)
Crinkler was used to link & compress the exe.
[1]: tooling: the debug-watch executable watches the directory
and reloads the shaders if a.glsl or b.glsl are written to.
This was really necessary now because I used to write the
shader in a different tool which also live reloaded but all
the font/texture things were not implemented there. So to
test the font stuff I had to push the export button, recompile
the exe, and run the exe to test it. With so much usage of
font textures here, that would've been ridiculous