Sk8
PC intro by derangedlines
for experience 2025
Innovation
After finishing my previous demo, a list of features
formed in my head that I wanted to implement for the
next one. Most importantly, I aimed to create a kind
of keyframe engine, so I would not need to hard-code
motion or event changes, instead, I could easily set
key values for a few time points, and let the engine
do the interpolation in between. To showcase this, I
decided to create a sequence involving a fair bit of
unique motion, paying homage to the Tony Hawk games.
Enjoy in multiple resolutions:
sk8_640x480.exe
sk8_800x600.exe
sk8_1280_720.exe
sk8_1920x1080.exe
Credits
This project uses several external tools and sources:
demo framework - iq
4klang - gopher + pOWL
crinkler - mentor + blueberry
shader minifier - Ctrl-Alt-Test