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<root>­/­parties­/­2025­/­experience25­/­demo/sk8_by_derangedlines.zip

File size:
803 693 bytes (784.86K)
File date:
2025-11-30 11:49:02
Download count:
all-time: 6

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  • sk8_by_derangedlines/ dir
  • sk8_by_derangedlines/file_id.diz 914B
  • sk8_by_derangedlines/screenshot.png 761.55K
  • sk8_by_derangedlines/sk8_1280x720.exe 5.07K
  • sk8_by_derangedlines/sk8_1920x1080.exe 5.08K
  • sk8_by_derangedlines/sk8_640x480.exe 5.07K
  • sk8_by_derangedlines/sk8_800x600.exe 5.09K

file_id.diz

 Sk8
  PC intro by derangedlines
  for experience 2025

  Innovation
   After finishing my previous demo, a list of features
   formed in my head that I wanted to implement for the
   next one. Most importantly, I aimed to create a kind
   of keyframe engine, so I would not need to hard-code
   motion or event changes, instead, I could easily set
   key values for a few time points, and let the engine
   do the interpolation in between. To showcase this, I
   decided to create a sequence involving a fair bit of
   unique motion, paying homage to the Tony Hawk games. 

  Enjoy in multiple resolutions:
   sk8_640x480.exe
   sk8_800x600.exe
   sk8_1280_720.exe
   sk8_1920x1080.exe

  Credits
   This project uses several external tools and sources:
   demo framework  - iq
   4klang          - gopher + pOWL
   crinkler        - mentor + blueberry
   shader minifier - Ctrl-Alt-Test