_ _ _
|.\ / | /.|
_______________|:.\ / |___________________ /.:| ___ __
/ . . . . . . . |::., , |::::::::::/ \ ,.::| / \ / \
, . ____________|:::| | |::::_____/ __ , |:::| , \ / \
| . | __ |:::| | |:: | | | | | |:: | | , \/ , ,
| . | /..| | ::| | |:: | | | | | |:: | | |_ | |
| . | ,.::| | ::| | |:: | | |__| ' |:::| | |.\ | |
| . |__|:: | | ::| | |:: | | . / | ::| | . |:.\ | |
| . . .|:: | | :| | |: | |. __ . \ | ::| | . |::., | |
| . __|: | | ::| | . |: | | . | \ . \ | :| | . |:::| | . |
| . | | : | | :| | . | '____ | . | \ . \| :| ' . |:: | | . |
| . | | : | | :| | . | \' . | \ . \ :' \ .|: | | . |
| . | | :| | | | . |_________\\ .| \ . \ :\ \_|:: | | . |
| . | | '_____' | | . '___________\ |_ \ . \ :\_____': | | . |
| . | ' ' ' . . . . . . . \|.\ \ . \ ' | . |
' . | \___________/ \___________________\ \___\__________/ | . '
\ .| |. /
\_| |_/
Presents
Bones of Civilisation 1K
.Credits.
---------
Code: Seven
Music code: Kneebiter
tools used: Crinkler, custom tools
.Requirements.
--------------
* Windows Security may bitch about the intro containing malware, I wonder
where they think there's space for that ...
* A reasonable modern Nvidia videocard, my mobile RTX 3060 can run the intro at
60 FPS. The current AMD drivers are unfortunately still being very picky about
things that used to be warnings.
* Make sure VSync is enabled and the framerate is 60 FPS: no Radeon Chill or
other settings that mess with the framerate!
* 300 MB ram (for the Crinkler decompression)
* Windows 10 or 11
* 1 kb diskspace
.Thank You
----------
- Blueberry and Mentor for Crinkler 2.3 and Clinkster
- Xor and Leon for coming up with the original City Fractal
( https://www.shadertoy.com/view/cdG3Wd and https://www.shadertoy.com/view/ftG3D1)
- Xor for his very nice volumetric lighting trick in Dust (https://www.shadertoy.com/view/cdG3Wd)
.About the intro.
-----------------
I'm late to the party with the city fractal, which has been presented to death the past years in 4Ks
to 265 byte intros. Still, I wanted to learn how this one works, and maybe try to give my own spin on it.
I also didn't have a lot of coding time recently, and Assembly 2025 was approaching fast. So, several evenings
were spend trying to get a mixture of the typical rectangular architecture, and curved surfaces. Unfortunately,
none of these looked really good. Instead I went with some non-uniform scaling, made some nice test scenes and
tried to light them interestingly. Xor had shared a very nice trick for stochastic black/white volumetric shading
on Shadertoy, but I wanted to see more details in the shadows, and have a bit of texturing on the fractal to make
it more readable. The usual happy accident was incorporated at the start, Kneebiter graciously send me some
placeholder music code that I mutilated to fit the mood, and Rouva Groove (formely Miss Saigon) and Batou helped
with the design. The intro was finished before the deadline (not my habit:)), let's hope the public likes it!
. .
.:._\ _\.............................:..
: \ \ :
:: ' \ Fulcrum memberstatus: ::
: ------------------------ :
:. seven.....................code .:
: coplan...................music :
: el.blanco................music :
: rouva groove.............music :
: kneebiter.................code :
: ranger.rick..............music :
: the.watcher.........code,music :
: yncke.................graphics : .
:: :: / .
....................::......... . . . . . ..........::...../_ /_.......
: : / /
.: . .........: visit us at : :..../..... . :.
.: --------------- :. '
' ''::::::: . http://www.fulcrum-demo.org/ . :::::::' '
. : . . . :
_/|__: _/|___ _/|_____ _/|_:_
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_ \ |\ \\ ` .____/_\ . ' . \ ` \| \ - _
_ - _\ |_\ \\_ \| \\ |\ \ \_ ' \_ _
/____ /_ ' /____\ \___/____ /
demo\ ____\ \ ______\sim:1\ ____\tlp.ttn\ __\
\| ::\| \| :: .wt\|
' .::.':. DEMO .: .::. '
/ - - - - - -\
ascii:..sim1/theloop,.titan,.wanted.team
- - -
: use AMIGA TOPAZ fonts, please :
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