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- STAY4EVR/parts/ dir
- STAY4EVR/parts/CREDITS.PRG 19.13K
- STAY4EVR/parts/GOAT.PRG 185.07K
- STAY4EVR/parts/GREETZ.PRG 17.65K
- STAY4EVR/parts/MANA.PRG 202.01K
- STAY4EVR/parts/WAVES.PRG 126.28K
- STAY4EVR/ReadMe.txt 8.85K
- STAY4EVR/STAY4EVR.PRG 619.65K
file_id.diz
guten tag! 04.07.2024
______________________________ _____ _____
\_ ___ \______ \_ _____/ / _ \ / \
/ \ \/| _/| __)_ / /_\ \ / \ / \
\ \___| | \| \/ | \/ Y \
\______ /____|_ /_______ /\____|__ /\____|__ /
\/ \/ \/ \/ 2024 \/
STay4Evr Atari ST demo (SommarHack 2024 version)
Distribution notice
-------------------
The demo may not be distributed in video form (such
as uploading captures to YouTube) without our
explicit permission.
The Sommarhack team has the permission to stream the
demo during the compo.
If you have any questions please contact us:
ultrafex1@gmx.de
Prologue:
---------
During a thorough cleaning session in the attic we
found an old C64 demo disk of ours.
In good old Cream tradition, the demo was forgotten
for decades and was never finished.
Now after decades we faced the challenge, freed
ourselves from the clutches of numbness and brought
it to a releasable state.
We used a transpiler we developed years ago to convert
the C64 disk into an Atari ST disk...
The "menu" of the demo disk is a bit unusual and
interactive. As an old C64 fanboy you will surely
find your way through it. Noobs can also just watch
the video (shame on you).
The demo beams you directly into the year 1985/1986.
Due to some interferences from parallel universes,
there may also be temporal distortions.
You are trapped in a very small brown box...
Face it... You have to STay4Evr!
...in any case enough time to read the round about 55 kb
scroll texts...
(If you want to read all the scroll texts you should not
watch the videos. The videos were recorded earlier and
the scroll texts were expanded afterwards.)
System requirements:
--------------------
STay4Evr should run on any Atari ST(E) with at
least 2mb. All screens are stored individually
in the parts directory.
However, the individual screens only need 1mb.
The demo does not support Falcon or TT, i.e. it was not
tested on it. If it doesn't work use a ST or watch
the video.
A little tip. The reset protection in Basic will
certainly not run on the Falcon, so start the
individual parts.
Falcon or TT support is not planned.
Videos
------
You can find all videos for each part on ultra's
YouTube channel.
The playlist with all parts you can find here:
https://www.youtube.com/playlist?list=PLB2PJ92jWGeq4XvWJnkxbpuY6wXIAiyDV
Sommarhack presentation (does not show credits and greetings screen):
https://youtu.be/wPIV0U9w4pA
Credits screen
https://youtu.be/5_KkhtmFOtQ
Greetings screen
https://youtu.be/b5NdGGQlasg
The G.O.A.T. Demo (Full capture including all songs):
https://youtu.be/6_FOIYH9OCU
Under The Waves (Full capture including all songs):
https://youtu.be/9Xmhrz5C86E
Guardians of Mana (Full capture including all songs):
https://youtu.be/TII2xUr6Kws
Reset protection
----------------
The demo uses a reset protection to get into the c64
Basic again and again. Hence the name Stay4Evr :)
The reset protection is removed if a multiple reset
is made within 2 seconds.
Just do two resets with 1 second pause between them.
The demo screens
----------------
The G.O.A.T. Demo
-----------------
The initial idea was to make a little demo screen showing
the YM2149 playing the old songs using the new techniques.
We planned to have stars and some songs that were fitting
into the space ambiente like "Crazy Comets", "Cybernoid"
or "Mega Apocalypse". But when ultra was able to transpile
the original Rob Hubbard songs in no-time, we suddenly
had a "B.I.G. Demo" at hand. And to remember that demo and
the author of these great songs we named it "G.O.A.T Demo".
Under the Waves
---------------
"Under the Waves" honours another outstanding composer
from the early C64 soundchip era. One might recognise a
visual reference here and there, but at least the sounds
reveal the author. Martin Galway, with his very unique
style leaves his remarkable footprint in the history
of chipmusic.
Guardians of Mana
-----------------
"Mana" collects various songs from the early era and
brings us the magic of classic chipmusic embedded
in its very own visual appearance remembering the
classic C64 intro. And when we listen to the opening
song, we will remember the gifted Ben Daglish and his
outstanding talent, may he rest in peace.
Playlist:
---------
All music screens have a powerful playlist, i.e.
after a song has finished playing, the screen
jumps to the next song.
Which song is next depends on the playlist mode.
The current mode is displayed at the bottom left
below the song list.
The following playlist modes are available:
-Linear... All songs are played in the order in which
they appear in the song list.
-Repeat... The currently playing song is repeated
-Shuffle... The songs are played shuffled. The shuffle
sequence is generated once at the start of
the screen.
With the ignore feature, songs in the playlist are not
played. You can recognize an ignored song by a small x
icon in front of the song.
The following keys are available:
Atari Steem
Key Key
---------------------------------------------------------
a-z * Short cut to jump to a song beginning
with this letter.
Pressing the same key multiple times
will select the next song
Cursor Up Up Select prev
Cursor Dw Dw Select next
Cursor Left Left Play prev song
Cursor Left Right Play next song
Help Page Select prev page
Up
Undo Page Select next page
Dw
Clr Home Pos1 Change playlist mode (linear,
shuffle or repeat)
Insert Insert Ignore on/off
Return Enter Play song
F1-F3 F1-F3 Mutes Voices
F10 F10 Toggle YM Mode. Sets all waveforms to
square and deactivates effects such as
ringmod, sync and pwm. When YM mode is
active, this is indicated by a small
YM icon below the songlist.
This little experiment turned out to
be spectacular and brings you three
extra demos showing the real greatness
of the songs and what they could have
sounded on the YM2149 back then.
Sid Emulation and (maybe) new tricks:
-------------------------------------
The emulation is fully YM 2149 based, based on modern timer
techniques.
The emulation includes:
- ADSR
- Ringmodulation and hard sync effect on all waveforms
- Waveforms: Square (PWM), triangle, sawtooth and noise
- Waveform mixing is partly implemented to make volume
control via mixing possible (for ex. Parallax 4 or Ik+)
- Filters are not implemented
The Demo introduces a fast ring mod. effect and 64
volumes steps for square. The 64 volumes are essential
to create a good linear to log convertion of the volumes.
Without 64 volumes, the voice is always too loud or too
quiet, because you never hit the volume right.
You can hear the the 64 volumes very well in the Trap
song in Guardians of Mana.
During development, we also found a way to use the timer
preload reg for pwm voices or raster lines.
Read the the up scroller in the credit screen for more infos.
Atari ST C64 Basic:
-------------------
The Basic is not just emulated. It is running in 68k code.
Which means the original roms has been reassembled and
transpiled to 68k code.
Due to the 68k code it is running faster than on a C64.
In principle, the Atari ST C64 Basic is fully functional,
i.e. with a few exceptions, all commands work (as far as we
could test them).
Of course we had to restrict some commands. Saving Basic
programs is not possible.
The Basic is of course not perfect. It surely has some bugs.
If you crash it you will get a lollipop :) It is simply too
big to be bug-free.
The source code has around 26000 lines and is 460kb in size.
And assembles to round about 62kb object code.
Apart from the screen and keyboard no other hardware is emulated.
And no, we are not planning a C64 emulator for Atari, even
if it looks a bit like that.
Porting the C64 kernel was a learning project to see how
the Basic was programmed back then. It tooks weeks to get
this to run...
The Basic has a few special keys.
Here is a list:
Atari Steem
Key Key
---------------------------------------------------------
Run/Stop F10 Run/Stop Restore. Basic warmstart
Restore
Undo Page Pw Home. Moves the cursor to the upper
left.
Clr Home Pos1 Clr Home. Clears the Screen