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<root>­/­parties­/­2024­/­skrolli24­/­wild/fish_simulator_by_eerop.zip

File size:
167 006 404 bytes (159.27M)
File date:
2024-09-17 22:24:01
Download count:
all-time: 9

Screenshot (by pouët.net)

Screenshot

Preview

  • Fish Simulator.exe 651.00K
  • Fish Simulator_BurstDebugInformation_DoNotShip/ dir
  • Fish Simulator_BurstDebugInformation_DoNotShip/Data/ dir
  • Fish Simulator_BurstDebugInformation_DoNotShip/Data/Plugins/ dir
  • Fish Simulator_BurstDebugInformation_DoNotShip/Data/Plugins/x86_64/ dir
  • Fish Simulator_BurstDebugInformation_DoNotShip/Data/Plugins/x86_64/lib_burst_generated.txt 75.12K
  • Fish Simulator_Data/ dir
  • Fish Simulator_Data/app.info 29B
  • Fish Simulator_Data/boot.config 164B
  • Fish Simulator_Data/globalgamemanagers 192.54K
  • Fish Simulator_Data/globalgamemanagers.assets 817.70K
  • Fish Simulator_Data/globalgamemanagers.assets.resS 5.44M
  • Fish Simulator_Data/level0 88.54K
  • Fish Simulator_Data/level1 2.88M
  • Fish Simulator_Data/Managed/ dir
  • Fish Simulator_Data/Managed/Assembly-CSharp-firstpass.dll 44.50K
  • Fish Simulator_Data/Managed/Assembly-CSharp.dll 78.50K
  • Fish Simulator_Data/Managed/Autodesk.Fbx.dll 4.00K
  • Fish Simulator_Data/Managed/Cinemachine.dll 307.00K
  • Fish Simulator_Data/Managed/DOTween.dll 171.50K
  • Fish Simulator_Data/Managed/FbxBuildTestAssets.dll 4.50K
  • Fish Simulator_Data/Managed/Mono.Security.dll 235.50K
  • Fish Simulator_Data/Managed/mscorlib.dll 4.42M
  • Fish Simulator_Data/Managed/netstandard.dll 88.00K
  • Fish Simulator_Data/Managed/System.ComponentModel.Composition.dll 251.00K
  • Fish Simulator_Data/Managed/System.Configuration.dll 122.00K
  • Fish Simulator_Data/Managed/System.Core.dll 1.06M
  • Fish Simulator_Data/Managed/System.Data.DataSetExtensions.dll 29.00K
  • Fish Simulator_Data/Managed/System.Data.dll 2.03M
  • Fish Simulator_Data/Managed/System.dll 2.52M
  • Fish Simulator_Data/Managed/System.Drawing.dll 478.50K
  • Fish Simulator_Data/Managed/System.EnterpriseServices.dll 43.50K
  • Fish Simulator_Data/Managed/System.IO.Compression.dll 112.00K
  • Fish Simulator_Data/Managed/System.IO.Compression.FileSystem.dll 18.00K
  • Fish Simulator_Data/Managed/System.Net.Http.dll 120.00K
  • Fish Simulator_Data/Managed/System.Numerics.dll 116.50K
  • Fish Simulator_Data/Managed/System.Runtime.dll 12.00K
  • Fish Simulator_Data/Managed/System.Runtime.Serialization.dll 912.50K
  • Fish Simulator_Data/Managed/System.Security.dll 312.50K
  • Fish Simulator_Data/Managed/System.ServiceModel.Internals.dll 210.00K
  • Fish Simulator_Data/Managed/System.Transactions.dll 34.50K
  • Fish Simulator_Data/Managed/System.Xml.dll 3.01M
  • Fish Simulator_Data/Managed/System.Xml.Linq.dll 133.50K
  • Fish Simulator_Data/Managed/Unity.Animation.Rigging.dll 110.50K
  • Fish Simulator_Data/Managed/Unity.Animation.Rigging.DocCodeExamples.dll 6.00K
  • Fish Simulator_Data/Managed/Unity.Burst.dll 310.00K
  • Fish Simulator_Data/Managed/Unity.Burst.Unsafe.dll 5.50K
  • Fish Simulator_Data/Managed/Unity.Formats.Fbx.Runtime.dll 6.50K
  • Fish Simulator_Data/Managed/Unity.InputSystem.dll 1.05M
  • Fish Simulator_Data/Managed/Unity.InputSystem.ForUI.dll 4.00K
  • Fish Simulator_Data/Managed/Unity.Mathematics.dll 724.00K
  • Fish Simulator_Data/Managed/Unity.Postprocessing.Runtime.dll 159.00K
  • Fish Simulator_Data/Managed/Unity.ProBuilder.Csg.dll 18.50K
  • Fish Simulator_Data/Managed/Unity.ProBuilder.dll 393.50K
  • Fish Simulator_Data/Managed/Unity.ProBuilder.KdTree.dll 20.50K
  • Fish Simulator_Data/Managed/Unity.ProBuilder.Poly2Tri.dll 39.00K
  • Fish Simulator_Data/Managed/Unity.ProBuilder.Stl.dll 13.50K
  • Fish Simulator_Data/Managed/Unity.ProGrids.dll 5.00K
  • Fish Simulator_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll 8.00K
  • Fish Simulator_Data/Managed/Unity.RenderPipelines.Core.Runtime.dll 519.50K
  • Fish Simulator_Data/Managed/Unity.RenderPipelines.Core.ShaderLibrary.dll 4.50K
  • Fish Simulator_Data/Managed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll 4.50K
  • Fish Simulator_Data/Managed/Unity.RenderPipelines.Universal.Config.Runtime.dll 5.50K
  • Fish Simulator_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll 765.50K
  • Fish Simulator_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll 4.50K
  • Fish Simulator_Data/Managed/Unity.TextMeshPro.dll 371.50K
  • Fish Simulator_Data/Managed/Unity.Timeline.dll 124.50K
  • Fish Simulator_Data/Managed/Unity.VisualScripting.Antlr3.Runtime.dll 84.00K
  • Fish Simulator_Data/Managed/Unity.VisualScripting.Core.dll 612.00K
  • Fish Simulator_Data/Managed/Unity.VisualScripting.Flow.dll 395.50K
  • Fish Simulator_Data/Managed/Unity.VisualScripting.State.dll 31.50K
  • Fish Simulator_Data/Managed/Unity.XR.CoreUtils.dll 84.00K
  • Fish Simulator_Data/Managed/Unity.XR.Hands.dll 85.50K
  • Fish Simulator_Data/Managed/Unity.XR.Hands.Samples.VisualizerSample.dll 16.50K
  • Fish Simulator_Data/Managed/Unity.XR.Management.dll 17.00K
  • Fish Simulator_Data/Managed/UnityEngine.AccessibilityModule.dll 21.69K
  • Fish Simulator_Data/Managed/UnityEngine.AIModule.dll 55.69K
  • Fish Simulator_Data/Managed/UnityEngine.AndroidJNIModule.dll 91.19K
  • Fish Simulator_Data/Managed/UnityEngine.AnimationModule.dll 158.69K
  • Fish Simulator_Data/Managed/UnityEngine.ARModule.dll 19.19K
  • Fish Simulator_Data/Managed/UnityEngine.AssetBundleModule.dll 30.69K
  • Fish Simulator_Data/Managed/UnityEngine.AudioModule.dll 67.69K
  • Fish Simulator_Data/Managed/UnityEngine.ClothModule.dll 24.19K
  • Fish Simulator_Data/Managed/UnityEngine.ClusterInputModule.dll 19.69K
  • Fish Simulator_Data/Managed/UnityEngine.ClusterRendererModule.dll 20.19K
  • Fish Simulator_Data/Managed/UnityEngine.ContentLoadModule.dll 25.19K
  • Fish Simulator_Data/Managed/UnityEngine.CoreModule.dll 1.32M
  • Fish Simulator_Data/Managed/UnityEngine.CrashReportingModule.dll 19.19K
  • Fish Simulator_Data/Managed/UnityEngine.DirectorModule.dll 22.69K
  • Fish Simulator_Data/Managed/UnityEngine.dll 122.19K
  • Fish Simulator_Data/Managed/UnityEngine.DSPGraphModule.dll 27.19K
  • Fish Simulator_Data/Managed/UnityEngine.GameCenterModule.dll 37.69K
  • Fish Simulator_Data/Managed/UnityEngine.GIModule.dll 18.19K
  • Fish Simulator_Data/Managed/UnityEngine.GridModule.dll 23.19K
  • Fish Simulator_Data/Managed/UnityEngine.HotReloadModule.dll 18.19K
  • Fish Simulator_Data/Managed/UnityEngine.ImageConversionModule.dll 22.19K
  • Fish Simulator_Data/Managed/UnityEngine.IMGUIModule.dll 184.19K
  • Fish Simulator_Data/Managed/UnityEngine.InputLegacyModule.dll 36.69K
  • Fish Simulator_Data/Managed/UnityEngine.InputModule.dll 21.69K
  • Fish Simulator_Data/Managed/UnityEngine.JSONSerializeModule.dll 20.19K
  • Fish Simulator_Data/Managed/UnityEngine.LocalizationModule.dll 19.19K
  • Fish Simulator_Data/Managed/UnityEngine.NVIDIAModule.dll 31.69K
  • Fish Simulator_Data/Managed/UnityEngine.ParticleSystemModule.dll 155.69K
  • Fish Simulator_Data/Managed/UnityEngine.PerformanceReportingModule.dll 18.69K
  • Fish Simulator_Data/Managed/UnityEngine.Physics2DModule.dll 136.69K
  • Fish Simulator_Data/Managed/UnityEngine.PhysicsModule.dll 133.69K
  • Fish Simulator_Data/Managed/UnityEngine.ProfilerModule.dll 18.19K
  • Fish Simulator_Data/Managed/UnityEngine.PropertiesModule.dll 150.19K
  • Fish Simulator_Data/Managed/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll 18.19K
  • Fish Simulator_Data/Managed/UnityEngine.ScreenCaptureModule.dll 19.19K
  • Fish Simulator_Data/Managed/UnityEngine.SharedInternalsModule.dll 30.69K
  • Fish Simulator_Data/Managed/UnityEngine.SpatialTracking.dll 11.50K
  • Fish Simulator_Data/Managed/UnityEngine.SpriteMaskModule.dll 19.69K
  • Fish Simulator_Data/Managed/UnityEngine.SpriteShapeModule.dll 24.19K
  • Fish Simulator_Data/Managed/UnityEngine.StreamingModule.dll 18.69K
  • Fish Simulator_Data/Managed/UnityEngine.SubstanceModule.dll 22.69K
  • Fish Simulator_Data/Managed/UnityEngine.SubsystemsModule.dll 32.69K
  • Fish Simulator_Data/Managed/UnityEngine.TerrainModule.dll 97.19K
  • Fish Simulator_Data/Managed/UnityEngine.TerrainPhysicsModule.dll 19.19K
  • Fish Simulator_Data/Managed/UnityEngine.TextCoreFontEngineModule.dll 69.19K
  • Fish Simulator_Data/Managed/UnityEngine.TextCoreTextEngineModule.dll 241.69K
  • Fish Simulator_Data/Managed/UnityEngine.TextRenderingModule.dll 36.69K
  • Fish Simulator_Data/Managed/UnityEngine.TilemapModule.dll 44.19K
  • Fish Simulator_Data/Managed/UnityEngine.TLSModule.dll 24.69K
  • Fish Simulator_Data/Managed/UnityEngine.UI.dll 259.00K
  • Fish Simulator_Data/Managed/UnityEngine.UIElementsModule.dll 1.46M
  • Fish Simulator_Data/Managed/UnityEngine.UIModule.dll 34.19K
  • Fish Simulator_Data/Managed/UnityEngine.UmbraModule.dll 18.19K
  • Fish Simulator_Data/Managed/UnityEngine.UnityAnalyticsCommonModule.dll 19.19K
  • Fish Simulator_Data/Managed/UnityEngine.UnityAnalyticsModule.dll 42.19K
  • Fish Simulator_Data/Managed/UnityEngine.UnityConnectModule.dll 19.69K
  • Fish Simulator_Data/Managed/UnityEngine.UnityCurlModule.dll 19.69K
  • Fish Simulator_Data/Managed/UnityEngine.UnityTestProtocolModule.dll 18.19K
  • Fish Simulator_Data/Managed/UnityEngine.UnityWebRequestAssetBundleModule.dll 21.19K
  • Fish Simulator_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll 20.69K
  • Fish Simulator_Data/Managed/UnityEngine.UnityWebRequestModule.dll 55.19K
  • Fish Simulator_Data/Managed/UnityEngine.UnityWebRequestTextureModule.dll 19.69K
  • Fish Simulator_Data/Managed/UnityEngine.UnityWebRequestWWWModule.dll 29.19K
  • Fish Simulator_Data/Managed/UnityEngine.VehiclesModule.dll 22.19K
  • Fish Simulator_Data/Managed/UnityEngine.VFXModule.dll 55.69K
  • Fish Simulator_Data/Managed/UnityEngine.VideoModule.dll 38.69K
  • Fish Simulator_Data/Managed/UnityEngine.VirtualTexturingModule.dll 33.69K
  • Fish Simulator_Data/Managed/UnityEngine.VRModule.dll 24.19K
  • Fish Simulator_Data/Managed/UnityEngine.WindModule.dll 19.19K
  • Fish Simulator_Data/Managed/UnityEngine.XR.LegacyInputHelpers.dll 23.00K
  • Fish Simulator_Data/Managed/UnityEngine.XRModule.dll 67.69K
  • Fish Simulator_Data/Plugins/ dir
  • Fish Simulator_Data/Plugins/x86_64/ dir
  • Fish Simulator_Data/Plugins/x86_64/lib_burst_generated.dll 356.00K
  • Fish Simulator_Data/Plugins/x86_64/UnityOpenXRHands.dll 108.00K
  • Fish Simulator_Data/resources.assets 377.71K
  • Fish Simulator_Data/resources.assets.resS 1.34M
  • Fish Simulator_Data/Resources/ dir
  • Fish Simulator_Data/Resources/unity default resources 1.49M
  • Fish Simulator_Data/Resources/unity_builtin_extra 367.68K
  • Fish Simulator_Data/RuntimeInitializeOnLoads.json 2.68K
  • Fish Simulator_Data/ScriptingAssemblies.json 3.89K
  • Fish Simulator_Data/sharedassets0.assets 527.63K
  • Fish Simulator_Data/sharedassets0.assets.resS 6.03M
  • Fish Simulator_Data/sharedassets0.resource 9.81K
  • Fish Simulator_Data/sharedassets1.assets 13.30M
  • Fish Simulator_Data/sharedassets1.assets.resS 273.28M
  • Fish Simulator_Data/sharedassets1.resource 16.94M
  • MonoBleedingEdge/ dir
  • MonoBleedingEdge/EmbedRuntime/ dir
  • MonoBleedingEdge/EmbedRuntime/mono-2.0-bdwgc.dll 7.53M
  • MonoBleedingEdge/EmbedRuntime/MonoPosixHelper.dll 595.19K
  • MonoBleedingEdge/etc/ dir
  • MonoBleedingEdge/etc/mono/ dir
  • MonoBleedingEdge/etc/mono/2.0/ dir
  • MonoBleedingEdge/etc/mono/2.0/Browsers/ dir
  • MonoBleedingEdge/etc/mono/2.0/Browsers/Compat.browser 1.57K
  • MonoBleedingEdge/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx 59.16K
  • MonoBleedingEdge/etc/mono/2.0/machine.config 28.38K
  • MonoBleedingEdge/etc/mono/2.0/settings.map 2.56K
  • MonoBleedingEdge/etc/mono/2.0/web.config 11.36K
  • MonoBleedingEdge/etc/mono/4.0/ dir
  • MonoBleedingEdge/etc/mono/4.0/Browsers/ dir
  • MonoBleedingEdge/etc/mono/4.0/Browsers/Compat.browser 1.57K
  • MonoBleedingEdge/etc/mono/4.0/DefaultWsdlHelpGenerator.aspx 59.16K
  • MonoBleedingEdge/etc/mono/4.0/machine.config 32.81K
  • MonoBleedingEdge/etc/mono/4.0/settings.map 2.56K
  • MonoBleedingEdge/etc/mono/4.0/web.config 18.36K
  • MonoBleedingEdge/etc/mono/4.5/ dir
  • MonoBleedingEdge/etc/mono/4.5/Browsers/ dir
  • MonoBleedingEdge/etc/mono/4.5/Browsers/Compat.browser 1.57K
  • MonoBleedingEdge/etc/mono/4.5/DefaultWsdlHelpGenerator.aspx 59.16K
  • MonoBleedingEdge/etc/mono/4.5/machine.config 33.26K
  • MonoBleedingEdge/etc/mono/4.5/settings.map 2.56K
  • MonoBleedingEdge/etc/mono/4.5/web.config 18.37K
  • MonoBleedingEdge/etc/mono/browscap.ini 304.67K
  • MonoBleedingEdge/etc/mono/config 3.73K
  • MonoBleedingEdge/etc/mono/mconfig/ dir
  • MonoBleedingEdge/etc/mono/mconfig/config.xml 25.21K
  • UnityCrashHandler64.exe 1.06M
  • UnityPlayer.dll 29.55M

file_id.diz

Library: D:\Unity\FingerBoard\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
--platform=Windows
--backend=burst-llvm-16
--target=X64_SSE2
--global-safety-checks-setting=Off
--disable-safety-checks
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
--float-mode=Fast
--assembly-defines=UnityEngine;
--assembly-defines=Assembly-CSharp-firstpass;
--assembly-defines=Assembly-CSharp;
--assembly-defines=Unity.XR.Management;
--assembly-defines=Unity.RenderPipelines.Core.Runtime;
--assembly-defines=Unity.Postprocessing.Runtime;
--assembly-defines=Unity.ProBuilder.Stl;
--assembly-defines=Unity.XR.Hands;
--assembly-defines=Unity.ProBuilder.Csg;
--assembly-defines=Unity.RenderPipelines.Universal.Config.Runtime;
--assembly-defines=Unity.Formats.Fbx.Runtime;
--assembly-defines=Unity.VisualScripting.Flow;
--assembly-defines=Unity.XR.CoreUtils;
--assembly-defines=Unity.RenderPipelines.Core.ShaderLibrary;
--assembly-defines=Unity.ProBuilder.Poly2Tri;
--assembly-defines=Unity.TextMeshPro;
--assembly-defines=Unity.Animation.Rigging;
--assembly-defines=FbxBuildTestAssets;
--assembly-defines=Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary;
--assembly-defines=Unity.XR.Hands.Samples.VisualizerSample;
--assembly-defines=Unity.RenderPipelines.Universal.Runtime;
--assembly-defines=Unity.Burst;
--assembly-defines=Unity.ProBuilder;
--assembly-defines=Unity.VisualScripting.Core;
--assembly-defines=Unity.RenderPipeline.Universal.ShaderLibrary;
--assembly-defines=Unity.Timeline;
--assembly-defines=Unity.InputSystem;
--assembly-defines=Unity.InputSystem.ForUI;
--assembly-defines=Unity.Animation.Rigging.DocCodeExamples;
--assembly-defines=Autodesk.Fbx;
--assembly-defines=Unity.ProBuilder.KdTree;
--assembly-defines=Unity.Mathematics;
--assembly-defines=Unity.RenderPipelines.Universal.Shaders;
--assembly-defines=Unity.VisualScripting.State;
--assembly-defines=Cinemachine;
--assembly-defines=Unity.ProGrids;
--assembly-defines=DOTween;
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
--assembly-defines=Unity.Burst.Unsafe;
--assembly-defines=System.Runtime;
--assembly-defines=netstandard;
--assembly-defines=Mono.Security;
--assembly-defines=System.ComponentModel.Composition;
--assembly-defines=System.Configuration;
--assembly-defines=System.Core;
--assembly-defines=System.Data.DataSetExtensions;
--assembly-defines=System.Data;
--assembly-defines=System.Drawing;
--assembly-defines=System.EnterpriseServices;
--assembly-defines=System.IO.Compression.FileSystem;
--assembly-defines=System.IO.Compression;
--assembly-defines=System.Net.Http;
--assembly-defines=System.Numerics;
--assembly-defines=System.Runtime.Serialization;
--assembly-defines=System.Security;
--assembly-defines=System.ServiceModel.Internals;
--assembly-defines=System.Transactions;
--assembly-defines=System.Xml.Linq;
--assembly-defines=System.Xml;
--assembly-defines=System;
--assembly-defines=mscorlib;
--linker-options=PdbAltPath="Fish Simulator_Data/Plugins/x86_64/lib_burst_generated.pdb"
--generate-link-xml=Temp\burst.link.xml
--temp-folder=D:\Unity\FingerBoard\Temp\Burst
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.28f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
--decode-folder=D:\Unity\FingerBoard\Library\Burst
--output=D:\Unity\FingerBoard\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/

--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TileRangeExpansionJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TileRangeExpansionJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--adceb2156d08d59afc9749dc2521fd2b
--platform=Windows
--backend=burst-llvm-16
--target=AVX2
--global-safety-checks-setting=Off
--disable-safety-checks
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
--float-mode=Fast
--assembly-defines=UnityEngine;
--assembly-defines=Assembly-CSharp-firstpass;
--assembly-defines=Assembly-CSharp;
--assembly-defines=Unity.XR.Management;
--assembly-defines=Unity.RenderPipelines.Core.Runtime;
--assembly-defines=Unity.Postprocessing.Runtime;
--assembly-defines=Unity.ProBuilder.Stl;
--assembly-defines=Unity.XR.Hands;
--assembly-defines=Unity.ProBuilder.Csg;
--assembly-defines=Unity.RenderPipelines.Universal.Config.Runtime;
--assembly-defines=Unity.Formats.Fbx.Runtime;
--assembly-defines=Unity.VisualScripting.Flow;
--assembly-defines=Unity.XR.CoreUtils;
--assembly-defines=Unity.RenderPipelines.Core.ShaderLibrary;
--assembly-defines=Unity.ProBuilder.Poly2Tri;
--assembly-defines=Unity.TextMeshPro;
--assembly-defines=Unity.Animation.Rigging;
--assembly-defines=FbxBuildTestAssets;
--assembly-defines=Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary;
--assembly-defines=Unity.XR.Hands.Samples.VisualizerSample;
--assembly-defines=Unity.RenderPipelines.Universal.Runtime;
--assembly-defines=Unity.Burst;
--assembly-defines=Unity.ProBuilder;
--assembly-defines=Unity.VisualScripting.Core;
--assembly-defines=Unity.RenderPipeline.Universal.ShaderLibrary;
--assembly-defines=Unity.Timeline;
--assembly-defines=Unity.InputSystem;
--assembly-defines=Unity.InputSystem.ForUI;
--assembly-defines=Unity.Animation.Rigging.DocCodeExamples;
--assembly-defines=Autodesk.Fbx;
--assembly-defines=Unity.ProBuilder.KdTree;
--assembly-defines=Unity.Mathematics;
--assembly-defines=Unity.RenderPipelines.Universal.Shaders;
--assembly-defines=Unity.VisualScripting.State;
--assembly-defines=Cinemachine;
--assembly-defines=Unity.ProGrids;
--assembly-defines=DOTween;
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
--assembly-defines=Unity.Burst.Unsafe;
--assembly-defines=System.Runtime;
--assembly-defines=netstandard;
--assembly-defines=Mono.Security;
--assembly-defines=System.ComponentModel.Composition;
--assembly-defines=System.Configuration;
--assembly-defines=System.Core;
--assembly-defines=System.Data.DataSetExtensions;
--assembly-defines=System.Data;
--assembly-defines=System.Drawing;
--assembly-defines=System.EnterpriseServices;
--assembly-defines=System.IO.Compression.FileSystem;
--assembly-defines=System.IO.Compression;
--assembly-defines=System.Net.Http;
--assembly-defines=System.Numerics;
--assembly-defines=System.Runtime.Serialization;
--assembly-defines=System.Security;
--assembly-defines=System.ServiceModel.Internals;
--assembly-defines=System.Transactions;
--assembly-defines=System.Xml.Linq;
--assembly-defines=System.Xml;
--assembly-defines=System;
--assembly-defines=mscorlib;
--linker-options=PdbAltPath="Fish Simulator_Data/Plugins/x86_64/lib_burst_generated.pdb"
--generate-link-xml=Temp\burst.link.xml
--temp-folder=D:\Unity\FingerBoard\Temp\Burst
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.28f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
--decode-folder=D:\Unity\FingerBoard\Library\Burst
--output=D:\Unity\FingerBoard\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/

--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
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--platform=Windows
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--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TilingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TilingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a6f5259e22ed809ef3937424c4bd686d
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aa309157da5950aa53ed6075709e6e40
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwistCorrectionJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwistCorrectionJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c235422c83e609b2fc8d36e7805d7083
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiRotationConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiRotationConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--567a7130f54553b988d02c0a5471243f
--method=UnityEngine.XR.Hands.Gestures.XRHandOrientationUtility, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CheckDirectionAlignment(UnityEngine.XR.Hands.Gestures.XRHandAlignmentCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--b4b81fd9b5c963be8ba85e0d6a7cbf24
--method=UnityEngine.XR.Hands.Gestures.XRHandRelativeOrientation+TargetCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetReferenceDirection(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandTargetRelativeDirection&, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--11e170df12c955c12f50785c07022b9f
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::LocalizeTo(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--f0340a4ae3753cc3d1ba7ea1b5435d86
--method=UnityEngine.XR.Hands.Gestures.XRHandRelativeOrientation+TargetCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CheckConditionBursted(UnityEngine.XR.Hands.Gestures.XRHandAxis, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandAlignmentCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandTargetRelativeDirection, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--34876e102f6d6bca0265e02ab5d11e58
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2230a143748f5ecbc3a89a75bf0ad747
--method=UnityEngine.XR.Hands.XRHandSkeletonDriver, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateJointTransformLocalPoses(Unity.Collections.NativeArray`1[[UnityEngine.XR.Hands.XRHandJoint, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Pose, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--90f654e7d4148ae1636b3d9df8bee384
--method=UnityEngine.XR.Hands.Gestures.XRHandRelativeOrientation+UserCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CheckConditionBursted(UnityEngine.XR.Hands.Gestures.XRHandAxis, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandAlignmentCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandUserRelativeDirection, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--829f4df2e4b029e5525415e09cbcf7b6
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.DampedTransformJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.DampedTransformJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9489cdcace9811f1ed31e365fa9d41a2
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.BlendConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.BlendConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--cfea4edd4d3923f14bbd080d30d59a25
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateTipCurl(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--011daec511c22bf17932a43acccf31dd
--method=UnityEngine.XR.Hands.Gestures.XRHandOrientationUtility, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetHandAxisDirection(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandAxis, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--3b10ec09f612b5f61060aad8c91ddd31
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoGetCSRTrampoline()--89425a97f3f500fa810ad03f0c382542
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculatePinch(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--13f911d1e17414feb0430b9164b30ce7
--platform=Windows
--backend=burst-llvm-16
--target=AVX2
--global-safety-checks-setting=Off
--meta-data-generation=False
--dump=Function
--float-precision=Standard
--target-framework=NetFramework
--assembly-defines=UnityEngine;
--assembly-defines=Assembly-CSharp-firstpass;
--assembly-defines=Assembly-CSharp;
--assembly-defines=Unity.XR.Management;
--assembly-defines=Unity.RenderPipelines.Core.Runtime;
--assembly-defines=Unity.Postprocessing.Runtime;
--assembly-defines=Unity.ProBuilder.Stl;
--assembly-defines=Unity.XR.Hands;
--assembly-defines=Unity.ProBuilder.Csg;
--assembly-defines=Unity.RenderPipelines.Universal.Config.Runtime;
--assembly-defines=Unity.Formats.Fbx.Runtime;
--assembly-defines=Unity.VisualScripting.Flow;
--assembly-defines=Unity.XR.CoreUtils;
--assembly-defines=Unity.RenderPipelines.Core.ShaderLibrary;
--assembly-defines=Unity.ProBuilder.Poly2Tri;
--assembly-defines=Unity.TextMeshPro;
--assembly-defines=Unity.Animation.Rigging;
--assembly-defines=FbxBuildTestAssets;
--assembly-defines=Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary;
--assembly-defines=Unity.XR.Hands.Samples.VisualizerSample;
--assembly-defines=Unity.RenderPipelines.Universal.Runtime;
--assembly-defines=Unity.Burst;
--assembly-defines=Unity.ProBuilder;
--assembly-defines=Unity.VisualScripting.Core;
--assembly-defines=Unity.RenderPipeline.Universal.ShaderLibrary;
--assembly-defines=Unity.Timeline;
--assembly-defines=Unity.InputSystem;
--assembly-defines=Unity.InputSystem.ForUI;
--assembly-defines=Unity.Animation.Rigging.DocCodeExamples;
--assembly-defines=Autodesk.Fbx;
--assembly-defines=Unity.ProBuilder.KdTree;
--assembly-defines=Unity.Mathematics;
--assembly-defines=Unity.RenderPipelines.Universal.Shaders;
--assembly-defines=Unity.VisualScripting.State;
--assembly-defines=Cinemachine;
--assembly-defines=Unity.ProGrids;
--assembly-defines=DOTween;
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
--assembly-defines=Unity.Burst.Unsafe;
--assembly-defines=System.Runtime;
--assembly-defines=netstandard;
--assembly-defines=Mono.Security;
--assembly-defines=System.ComponentModel.Composition;
--assembly-defines=System.Configuration;
--assembly-defines=System.Core;
--assembly-defines=System.Data.DataSetExtensions;
--assembly-defines=System.Data;
--assembly-defines=System.Drawing;
--assembly-defines=System.EnterpriseServices;
--assembly-defines=System.IO.Compression.FileSystem;
--assembly-defines=System.IO.Compression;
--assembly-defines=System.Net.Http;
--assembly-defines=System.Numerics;
--assembly-defines=System.Runtime.Serialization;
--assembly-defines=System.Security;
--assembly-defines=System.ServiceModel.Internals;
--assembly-defines=System.Transactions;
--assembly-defines=System.Xml.Linq;
--assembly-defines=System.Xml;
--assembly-defines=System;
--assembly-defines=mscorlib;
--linker-options=PdbAltPath="Fish Simulator_Data/Plugins/x86_64/lib_burst_generated.pdb"
--generate-link-xml=Temp\burst.link.xml
--temp-folder=D:\Unity\FingerBoard\Temp\Burst
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.28f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
--decode-folder=D:\Unity\FingerBoard\Library\Burst
--output=D:\Unity\FingerBoard\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
--pdb-search-paths=Temp/ManagedSymbols/

--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DegreesBetween(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--7f33688305e0900e2a3e10d40589d9cf
--method=UnityEngine.XR.Hands.Gestures.XRHandRelativeOrientation+UserCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetReferenceDirection(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandUserRelativeDirection, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--65de7d2204a1e10f2250c90b243b10ef
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--0c96fb01b070c5126b22b8685cc3e444
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiReferentialConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiReferentialConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--5760d72067eca5167840d7d4530073dd
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiAimConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiAimConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--94d5c1f8e5738c317ab470f74caee94d
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateSpread(UnityEngine.XR.Hands.Handedness, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.XRHandFingerID, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--5f51fa9bf8124233efd224099de2ddb8
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateBaseCurlThumb(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--7ff21cb61ac6a8390d3860bba28430dc
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.ChainIKConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.ChainIKConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--f8836ca6e4d6f549d52557a9dcf72086
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateFullCurl(UnityEngine.XR.Hands.XRHandFingerID, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--56cc3b6f068b334b83e59add8d36000a
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoSetCSRTrampoline(System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--da352d92cabf024fc9986011d52a4537
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--670478f3fb3f285eeace534fbe61a03e
--method=UnityEngine.XR.Hands.XRHandSkeletonDriver, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateLocalTransformPose(UnityEngine.Pose&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Pose&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.Pose&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--f254710114b3015fcc8337307d1eac3f
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiPositionConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiPositionConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b5cdf7e8f004ac62ab5cf712781c2d56
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwistChainConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwistChainConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c87ed99efbf2a664bdfbc37c0b35d206
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.OverrideTransformJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.OverrideTransformJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--0c6ccfd2bba93d68e31208c014c56d05
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--ace2aae5a27941878a3e799c113aa8ca
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateBaseCurl(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--e2831de22df28a8b92b6f7e311b07b65
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--fbc079948c97a98cd097eb9cc996cc4a
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiParentConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiParentConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--eeb7723452876b9aacdf4fedc32ae7e2
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TilingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TilingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a6f5259e22ed809ef3937424c4bd686d
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aa309157da5950aa53ed6075709e6e40
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.TwistCorrectionJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.TwistCorrectionJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c235422c83e609b2fc8d36e7805d7083
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.MultiRotationConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.MultiRotationConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--567a7130f54553b988d02c0a5471243f
--method=UnityEngine.XR.Hands.Gestures.XRHandOrientationUtility, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CheckDirectionAlignment(UnityEngine.XR.Hands.Gestures.XRHandAlignmentCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--b4b81fd9b5c963be8ba85e0d6a7cbf24
--method=UnityEngine.XR.Hands.Gestures.XRHandRelativeOrientation+TargetCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetReferenceDirection(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandTargetRelativeDirection&, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--11e170df12c955c12f50785c07022b9f
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::LocalizeTo(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)--f0340a4ae3753cc3d1ba7ea1b5435d86
--method=UnityEngine.XR.Hands.Gestures.XRHandRelativeOrientation+TargetCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CheckConditionBursted(UnityEngine.XR.Hands.Gestures.XRHandAxis, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandAlignmentCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandTargetRelativeDirection, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--34876e102f6d6bca0265e02ab5d11e58
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2230a143748f5ecbc3a89a75bf0ad747
--method=UnityEngine.XR.Hands.XRHandSkeletonDriver, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateJointTransformLocalPoses(Unity.Collections.NativeArray`1[[UnityEngine.XR.Hands.XRHandJoint, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Collections.NativeArray`1[[UnityEngine.Pose, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)--90f654e7d4148ae1636b3d9df8bee384
--method=UnityEngine.XR.Hands.Gestures.XRHandRelativeOrientation+UserCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CheckConditionBursted(UnityEngine.XR.Hands.Gestures.XRHandAxis, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandAlignmentCondition, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandUserRelativeDirection, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.RigidTransform&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--829f4df2e4b029e5525415e09cbcf7b6
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.DampedTransformJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.DampedTransformJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--9489cdcace9811f1ed31e365fa9d41a2
--method=UnityEngine.Animations.ProcessAnimationJobStruct`1[[UnityEngine.Animations.Rigging.BlendConstraintJob, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Animations.Rigging.BlendConstraintJob&, Unity.Animation.Rigging, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--cfea4edd4d3923f14bbd080d30d59a25
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculateTipCurl(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--011daec511c22bf17932a43acccf31dd
--method=UnityEngine.XR.Hands.Gestures.XRHandOrientationUtility, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::GetHandAxisDirection(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|UnityEngine.XR.Hands.Gestures.XRHandAxis, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.quaternion&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--3b10ec09f612b5f61060aad8c91ddd31
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoGetCSRTrampoline()--89425a97f3f500fa810ad03f0c382542
--method=UnityEngine.XR.Hands.Gestures.XRFingerShapeMath, Unity.XR.Hands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::CalculatePinch(Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|Unity.Mathematics.float3&, Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--13f911d1e17414feb0430b9164b30ce7