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Retroguru congratulates you for checking out Fruit'Y, an exciting but not yet
that original game which might entertain you for many, many hours. Fruit'Y is
heavily inspired by the Kaiko classic Gem'X, which has been seen on computers
such as the Commodore Amiga 500, Commodore 64 and Atari ST.
If you enjoy Fruit'Y you may consider a donation to Retroguru, which will
help to fund our next project. Find us at http://www.retroguru.com
Sidenote:
An official 2013 spin-off named Leona's Tricky Adventure is available and can
be purchased via KTX Software Development.
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Fruit'Y is FREEWARE for certain, but not all, systems. All rights remain within
the development team!
FREEWARE versions:
- Amiga OS4 (digital download is free)
- Android (digital download is free)
- AROS (digital download is free)
- Atari Lynx (digital download is free)
- BittBoy / PocketGo (digital download is free)
- GameCube (digital download is free)
- Dreamcast (digital download is free)
- GCW Zero (digital download is free)
- GP2x Wiz (digital download is free)
- Linux (digital download is free)
- Mac OS X x86 (digital download is free)
- MorphOS (digital download is free)
- MotoMAGX (digital download is free)
- NetBSD 6 PPC (digital download is free)
- NetBSD 6 x86 (digital download is free)
- Nintendo 3DS (digital download is free)
- PlayStation 2 (PS2) (digital download is free)
- PlayStation Classic Mini (PSC) (digital download is free)
- PlayStation Portable (PSP) (digital download is free)
- PlayStation Vita (PSV) (digital download is free)
- Raspberry Pi (digital download is free)
- Symbian OS Series 60 (digital download is free)
- Symbian OS UIQ 3 (digital download is free)
- TI-Nspire CX (digital download is free)
- Wii (digital download is free)
- Windows (digital download is free)
Distribution of the FREEWARE version on third party pages is welcome, please try
to link to our homepage located at retroguru.com in exchange to show your
appreciation. Distribution on compilations, CD's, DVD's or other media is only
allowed with a written permission. Contact information is available on the
Retroguru homepage.
Platforms which require all data files, such as graphics and music, to be kept
open and uncompressed: Feel free to use our work for the purpose of playing the
game. Names, artwork, music and everything related, remains copyrighted by
Retroguru and it's creating member.
Modifications should be not spread in a way that they may lead to the conculusion
that Retroguru is responsible for the modification. Free use of our work requires
a written permission. Clearly mark modifications as such. Commercial use of all
material provided is strictly prohibited.
PHYSICAL RELEASES:
- Dreamcast (available at almost self cost price, as long as stock lasts)
- Atari Lynx (available via DragonBox Shop)
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Although tiger mum forbids little Sheran to play with edibles, there is
simply no way to stop him from playing with fruits found inside the deep
jungle. Being shiny, smelling wonderful and tasting even better Sheran
can't be kept away. So let's do the best we could do: Support him!
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The game consists of two boards of fruits. The left field belongs to Sheran
who needs to reproduce the right field 1:1 being able to proceed to the next
level.
There is a total of five fruits. Once you control Sheran's prank and activate
a field, the fruit inside the activated field morphs two steps, while the
other fields located above, below, to the left and to the right, morph the
fruit located inside only once.
The order of fruits is shown in the middle of the playing field.
Mango -> Turns into an orange
Orange -> Turns into a banana
Banana -> Turns into a pear
Pear -> Turns into an apple
Apple -> Turns into nothing, the apple disappears.
Don't forget: Hit on the spot, the fruit morphs two steps, while the
surrounding neighbour fruits only morph once. It's not difficult to under-
stand, just play the first few levels.
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* Hand set pixels!
* Amiga chiptunes!
* Score tracking!
* 120 levels!
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Default Keyboard controls:
* UP = CURSOR UP
* DOWN = CURSOR DOWN
* LEFT = CURSOR LEFT
* RIGHT = CURSOR RIGHT
* HIT = SPACE
* ESC = EXIT
Use the ingame menu to change keyboard, joystick or joypad behaviour! The
supported devices very much rely on the operating system and your hardware.
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* v1.00
- Initial Public Release at GameStage Expo 2015, Linz, Austria
- Added previously unused graphics and animations
- Improved ingame controls
- Added cheat codes
* v0.81
- Initial release (for GP2x WIZ only!)
Released at Revision 2015 // http://2015.revision-party.net/
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* Rodolphe Boixel (Thor)
- Main code (SDL)
https://thor.pdroms.de
* Shahzad Sahaib (Kojote)
- Producer, Levels, Beta-Test, Sounds FX
https://www.pdroms.de
* Krzysztof Matys (Koyot1222)
- Graphics, Character design
https://www.facebook.com/krzysztof.matys.98
* Jonathan Dodd (Dulchan)
- Graphics (Atari Lynx)
https://x.com/dulcahn
* Johan Letfors (Vedder)
- Music
https://soundcloud.com/johanletfors
* Roland Voss (Triace)
- Music
https://soundcloud.com/deejay-arvy
* Michal Szpilowski (Miker)
- Music (Atari Lynx)
http://atariki.krap.pl/index.php/Miker
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* Rodolphe Boixel (Thor)
Ports: Windows (32-bit), Linux (32-bit), Linux (64-bit)
PS2, PSC, PSP, PSV, Wiz
* Frank Wille (phx)
Ports: Amiga OS4, MorphOS, NetBSD x86, NetBSD PPC
http://sun.hasenbraten.de/~frank/
* Xavier Vallejo (Indiket)
Ports: Dreamcast, Mac OS X
http://www.dreamcast.es
* Artur Rojek (zear)
Ports: GCW Zero, Dingoo A320 OpenDingux
http://artur-rojek.eu/
* Fabio Olimpieri (Oibaf)
Ports: Wii, GameCube
http://wiibrew.org/wiki/User:Oibaf
* Yannick Erb
Ports: AROS
http://www.dusabledanslherbe.eu/AROSPage/
* Bruno Marie (Gameblabla)
TI-Nspire CX
https://gameblabla.nl/
* Lars Persson (AnotherGuest)
Ports: Symbian OS Series 60, Symbian OS UIQ 3, Android
http://anotherguest.se/
* Manuel Alfayate (Vanafel)
Ports: Raspberry Pi
https://github.com/vanfanel
* Sergei Kolesnikov (Exl)
Ports: MotoMAGX
https://exlmoto.ru/
* Gisberto Rondinella (nop90)
Ports: Nintendo 3DS, PlayStation 2, Atari Lynx
https://nop90.pdroms.de
* Szymon Morawski (vamastah)
BittBoy / PocketGo
https://szymor.github.io/
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* Jan Jensen (Flarfy)
Handdrawn graphics for the DVD Cover
http://www.janart.dk/
* Denny Mueller (Mulle)
Trailer, DVD Cover Design, Testing
http://www.red-aqua-media.de/
* H7 / Accession
ASCII art for readme file
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We use SDL, SDL_Mixer, libmodplug and zlib! Consult and visit:
http://www.libsdl.org/
http://www.libsdl.org/projects/SDL_mixer/
http://modplug-xmms.sourceforge.net/
http://www.zlib.net/
The "Scale2x" function used for antialias is an own recoded implementation by
Yannick Erb and does not use the original GPL'ed code. You may want to check
this page for more information on Scale2x: http://scale2x.sourceforge.net/
Please kindly note "scale2x", "bilinear antialias" and "scanlines", once
activated, will intense CPU usage and might lead to slowdowns and higher
energy consumption, which therefore will decrease battery life on portable
devices. Availability of these functions is OS depending.
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Title : Fruity (Intro) (by Vedder)
Level 1: Puzzle Tune Factory (by Triace)
Level 2: Breakfast Envy (by Vedder)
Level 3: Go Mellow (by Triace)
Level 4: Lauras Peak (by vedder)
Level 5: Smoothie (by Triace)
Level 6: Power Slide (by vedder)
Level 7: Pezko 2 The Chip (by Triace)
Level 8: Shadowfax (by vedder)
Level 9: Fruity Liquids (by Triace)
Level 10: Sunday Drive (Vedder)
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'++$$$++' ``` "
SAUCE00 20150315Â6 P 7 IBM VGA