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32 346 bytes (31.59K)
File date:
2024-04-01 00:36:04
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file_id.diz

Another demoparty, another silly demo as mandatory price of entry.
Not much to say about it. Some random notes about its creation:

I did the sound properly unlike my previous demo "transmissions from outer space".
The main instrument is a square wave and some filters, allpass reverb and delay-line reverb.
The other main instrument, used in the shader part, is a web of oscillators connected by frequency modulation that randomly changes amount.
Experienced sound people probably already guessed both of those.

The background plasma effect is simpler than it may appear and was an offshoot of a stupid way to make the squares appear at the very beginning.
The GLSL is not minified, so you can possibly figure it out.

After the cut, the accidental-negative-interpolation-of-people bees are replaced by intentionally rendered bees.

The green cubes and the cube-morphing-people are the same kind of object, but they're programmed not to morph if they're green.

The demo is shorter than "transmissions from outer space", which also prevents it from getting as incoherent.
The run length is actually based on how long I could make the music without repeating it too much.

I experienced problems with sound synchronization on different hardware and distributions. Since the graphics timing is based on the sound timing,
this can also create the appearance of low framerate since the same frame is rendered over and over.