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<root>­/­parties­/­2023­/­revision23­/­wild/marching-at-2880-fps.zip

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151 852 043 bytes (144.82M)
File date:
2023-04-10 09:23:13
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all-time: 75

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  • Marching at 2880 fps.mp4 100.38M
  • readme.txt 1.38K
  • Video Synth And Music Project/ dir
  • Video Synth And Music Project/baselib.dll 395.52K
  • Video Synth And Music Project/GameAssembly.dll 36.72M
  • Video Synth And Music Project/Marching at 2880 fps.exe 638.50K
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  • Video Synth And Music Project/Marching at 2880 fps_Data/boot.config 49B
  • Video Synth And Music Project/Marching at 2880 fps_Data/globalgamemanagers 219.25K
  • Video Synth And Music Project/Marching at 2880 fps_Data/globalgamemanagers.assets 263.16K
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  • Video Synth And Music Project/Marching at 2880 fps_Data/il2cpp_data/Metadata/global-metadata.dat 9.09M
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  • Video Synth And Music Project/Marching at 2880 fps_Data/Plugins/ dir
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  • Video Synth And Music Project/Marching at 2880 fps_Data/Plugins/x86_64/depthengine_2_0.dll 1.13M
  • Video Synth And Music Project/Marching at 2880 fps_Data/Plugins/x86_64/dracodec_unity.dll 394.50K
  • Video Synth And Music Project/Marching at 2880 fps_Data/Plugins/x86_64/HoloPlayCore.dll 622.00K
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  • Video Synth And Music Project/Marching at 2880 fps_Data/Plugins/x86_64/RtMidi.dll 65.00K
  • Video Synth And Music Project/Marching at 2880 fps_Data/resources.assets 1.37M
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  • Video Synth And Music Project/Marching at 2880 fps_Data/StreamingAssets/LookingGlassDemo/ dir
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  • Video Synth And Music Project/Marching at 2880 fps_Data/StreamingAssets/LookingGlassDemo/ResourceDB.json 100B
  • Video Synth And Music Project/Marching at 2880 fps_Data/StreamingAssets/midiport.txt 1B
  • Video Synth And Music Project/Marching at 2880 fps_Data/StreamingAssets/UnityServicesProjectConfiguration.json 530B
  • Video Synth And Music Project/teadrinker - Warm Butter.mp3 4.52M
  • Video Synth And Music Project/teadrinker - Warm Butter.mp3.reapeaks 297.34K
  • Video Synth And Music Project/UnityPlayer.dll 27.72M

file_id.diz


              ***  Marching at 2880 fps  ***
                     by teadrinker


A video synth + demo for the Looking Glass Portrait 3D Display.

Greetings to everyone in the scene!
Love Still, Logicoma, Mercury, Cocoon, Fairlight, Trauma, 
Conspiracy, rgba, Rage, Spaceballs, Future Crew!

Thanks to
 * iq for info and examples on raymarching!
 * all organizers at revision!
 * the inventors of tea!

Notes on 3D Display
The display is lowres (420x560), but each frame consists of
48 images, displayed at different angles. Sort of like a
light field, but only along one line. The depth of field is
very narrow, only 2-3 cm is sharp. (This can be used for a
nice artistic effect actually, but then you need to have the
rendering budget to also do depth of field blur, I don't!)

Running the demo
It's somewhat cumbersome to run even if you have access to 
the 3D display, you also need Reaper and a midi loopback driver
(I used loopMidi by Tobias Erichsen). You can set the port id in:
Marching at 2880 fps_Data/StreamingAssets/midiport.txt
In Reaper, you set midi output of the visualizer track by
clicking "Route" to find "- MIDI Hardware Output"

Tech
Using Unity Game Engine (but own shaders of course)
Using RtMidi.Core by Michael Dahl For MIDI communication.
Using Looking Glass SDK, Copyright 2019-20 Looking Glass 
Factory Inc. All rights reserved.

Peace.
1