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file_id.diz
*** Marching at 2880 fps ***
by teadrinker
A video synth + demo for the Looking Glass Portrait 3D Display.
Greetings to everyone in the scene!
Love Still, Logicoma, Mercury, Cocoon, Fairlight, Trauma,
Conspiracy, rgba, Rage, Spaceballs, Future Crew!
Thanks to
* iq for info and examples on raymarching!
* all organizers at revision!
* the inventors of tea!
Notes on 3D Display
The display is lowres (420x560), but each frame consists of
48 images, displayed at different angles. Sort of like a
light field, but only along one line. The depth of field is
very narrow, only 2-3 cm is sharp. (This can be used for a
nice artistic effect actually, but then you need to have the
rendering budget to also do depth of field blur, I don't!)
Running the demo
It's somewhat cumbersome to run even if you have access to
the 3D display, you also need Reaper and a midi loopback driver
(I used loopMidi by Tobias Erichsen). You can set the port id in:
Marching at 2880 fps_Data/StreamingAssets/midiport.txt
In Reaper, you set midi output of the visualizer track by
clicking "Route" to find "- MIDI Hardware Output"
Tech
Using Unity Game Engine (but own shaders of course)
Using RtMidi.Core by Michael Dahl For MIDI communication.
Using Looking Glass SDK, Copyright 2019-20 Looking Glass
Factory Inc. All rights reserved.
Peace.
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