OP AUTHORS:
- ops by cables user simod (https://cables.gl/user/simod)
- ops by cables user pandur (https://cables.gl/user/pandur)
- ops by cables user amajesticseaflapflap (https://cables.gl/user/amajesticseaflapflap)
- BabylonJS Shader Code by Babylon.js (https://github.com/BabylonJS/Babylon.js/blob/master/license.md)
- Filament Code by google (https://github.com/google/filament/blob/main/LICENSE)
- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)
- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)
- ops by cables user action (https://cables.gl/user/action)
- ops by cables user andro (https://cables.gl/user/andro)
- cables by undefined development (http://undev.studio)
- glmatrix by toji (https://github.com/toji/gl-matrix)
- ops by cables user stephan (https://cables.gl/user/stephan)
- ops by cables user basscadet (https://cables.gl/user/basscadet)
- ops by cables user _LJ_ (https://cables.gl/user/_LJ_)
- SSAO Shader by Martins Upitis (http://devlog-martinsh.blogspot.com)
- ops by cables user tim (https://cables.gl/user/tim)
- Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag)
cables is build on open source software and community contributions, check https://cables.gl/creditsAll cables core code is licenced under the MIT licence
Some ops may be using code from contributors or external libraries under different licences.
Additional code from contributors and libraries in this export are licenced as follows:
Apache License:
- BabylonJS Shader Code by Babylon.js (https://github.com/BabylonJS/Babylon.js/blob/master/license.md)
- Filament Code by google (https://github.com/google/filament/blob/main/LICENSE)
Public Domain:
- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)
MIT:
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)
- glmatrix by toji (https://github.com/toji/gl-matrix)
- Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag)
- fflate (https://github.com/101arrowz/fflate)
- exrloader (https://threejs.org/)
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported:
- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)
M A D E W I T H
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