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<root>­/­parties­/­2023­/­flashparty23­/­pc_demo/qop_-_doddering.zip

File size:
114 344 093 bytes (109.05M)
File date:
2023-10-29 21:50:02
Download count:
all-time: 10

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  • data/ dir
  • data/fonts/ dir
  • data/fonts/arial.ttf 895.20K
  • data/phienex - doddering.ogg 6.80M
  • data/scene00.fbx 1.81M
  • data/scene00b.fbx 3.86M
  • data/scene01.fbx 47.94M
  • data/scene02.fbx 0.96M
  • data/scene03.fbx 17.87M
  • data/scene04.fbx 45.77M
  • data/scene05.fbx 6.71M
  • data/shaders/ dir
  • data/shaders/bloomcombineCS.cso 1.54K
  • data/shaders/bloomseparateCS.cso 1.57K
  • data/shaders/blur_bilateral_float1CS.cso 3.70K
  • data/shaders/blur_bilateral_float3CS.cso 3.73K
  • data/shaders/blur_bilateral_float4CS.cso 3.71K
  • data/shaders/blur_bilateral_unorm1CS.cso 3.70K
  • data/shaders/blur_bilateral_unorm4CS.cso 3.71K
  • data/shaders/blur_bilateral_wide_float1CS.cso 4.07K
  • data/shaders/blur_bilateral_wide_float3CS.cso 4.10K
  • data/shaders/blur_bilateral_wide_float4CS.cso 4.08K
  • data/shaders/blur_bilateral_wide_unorm1CS.cso 4.07K
  • data/shaders/blur_bilateral_wide_unorm4CS.cso 4.08K
  • data/shaders/blur_gaussian_float1CS.cso 2.08K
  • data/shaders/blur_gaussian_float3CS.cso 2.12K
  • data/shaders/blur_gaussian_float4CS.cso 2.10K
  • data/shaders/blur_gaussian_unorm1CS.cso 2.08K
  • data/shaders/blur_gaussian_unorm4CS.cso 2.10K
  • data/shaders/blur_gaussian_wide_float1CS.cso 2.45K
  • data/shaders/blur_gaussian_wide_float3CS.cso 2.49K
  • data/shaders/blur_gaussian_wide_float4CS.cso 2.47K
  • data/shaders/blur_gaussian_wide_unorm1CS.cso 2.45K
  • data/shaders/blur_gaussian_wide_unorm4CS.cso 2.47K
  • data/shaders/bvh_hierarchyCS.cso 6.89K
  • data/shaders/bvh_primitivesCS.cso 14.63K
  • data/shaders/bvh_propagateaabbCS.cso 3.30K
  • data/shaders/captureImpostorPS_albedo.cso 6.82K
  • data/shaders/captureImpostorPS_normal.cso 3.06K
  • data/shaders/captureImpostorPS_surface.cso 2.29K
  • data/shaders/chromatic_aberrationCS.cso 1.46K
  • data/shaders/circlePS.cso 540B
  • data/shaders/copytexture2D_float4_borderexpandCS.cso 3.11K
  • data/shaders/copytexture2D_float4CS.cso 1.13K
  • data/shaders/copytexture2D_unorm4_borderexpandCS.cso 3.11K
  • data/shaders/copytexture2D_unorm4CS.cso 1.13K
  • data/shaders/cubeMapPS.cso 2.14K
  • data/shaders/cubeShadowVS.cso 6.93K
  • data/shaders/cubeShadowVS_alphatest.cso 7.12K
  • data/shaders/cubeVS.cso 1.08K
  • data/shaders/decalPS.cso 3.27K
  • data/shaders/decalVS.cso 1.17K
  • data/shaders/deferredPS.cso 8.21K
  • data/shaders/depthoffield_kickjobsCS.cso 868B
  • data/shaders/depthoffield_mainCS.cso 5.96K
  • data/shaders/depthoffield_mainCS_cheap.cso 4.61K
  • data/shaders/depthoffield_mainCS_earlyexit.cso 1.28K
  • data/shaders/depthoffield_neighborhoodMaxCOCCS.cso 2.16K
  • data/shaders/depthoffield_postfilterCS.cso 4.07K
  • data/shaders/depthoffield_prepassCS.cso 6.78K
  • data/shaders/depthoffield_prepassCS_earlyexit.cso 1.82K
  • data/shaders/depthoffield_tileMaxCOC_horizontalCS.cso 2.84K
  • data/shaders/depthoffield_tileMaxCOC_verticalCS.cso 1.23K
  • data/shaders/depthoffield_upsampleCS.cso 3.25K
  • data/shaders/dirLightPS.cso 13.62K
  • data/shaders/dirLightVS.cso 772B
  • data/shaders/discLightPS.cso 8.55K
  • data/shaders/downsample4xCS.cso 1.51K
  • data/shaders/downsampleDepthBuffer4xPS.cso 1.21K
  • data/shaders/emittedparticle_emitCS.cso 8.82K
  • data/shaders/emittedparticle_emitCS_FROMMESH.cso 11.04K
  • data/shaders/emittedparticle_emitCS_volume.cso 9.11K
  • data/shaders/emittedparticle_finishUpdateCS.cso 644B
  • data/shaders/emittedparticle_kickoffUpdateCS.cso 3.25K
  • data/shaders/emittedparticle_simulateCS.cso 10.90K
  • data/shaders/emittedparticle_simulateCS_DEPTHCOLLISIONS.cso 14.38K
  • data/shaders/emittedparticle_simulateCS_SORTING.cso 12.12K
  • data/shaders/emittedparticle_simulateCS_SORTING_DEPTHCOLLISIONS.cso 14.62K
  • data/shaders/emittedparticle_sphdensityCS.cso 5.31K
  • data/shaders/emittedparticle_sphforceCS.cso 6.88K
  • data/shaders/emittedparticle_sphpartitionCS.cso 3.89K
  • data/shaders/emittedparticle_sphpartitionoffsetsCS.cso 1.14K
  • data/shaders/emittedparticle_sphpartitionoffsetsresetCS.cso 612B
  • data/shaders/emittedparticlePS_simplest.cso 452B
  • data/shaders/emittedparticlePS_soft.cso 5.20K
  • data/shaders/emittedparticlePS_soft_distortion.cso 5.22K
  • data/shaders/emittedparticlePS_soft_lighting.cso 35.05K
  • data/shaders/emittedparticleVS.cso 7.28K
  • data/shaders/environmentalLightPS.cso 14.61K
  • data/shaders/envMap_skyPS_dynamic.cso 14.97K
  • data/shaders/envMap_skyPS_static.cso 5.18K
  • data/shaders/envMap_skyVS.cso 4.83K
  • data/shaders/envMapPS.cso 60.42K
  • data/shaders/envMapPS_terrain.cso 71.02K
  • data/shaders/envMapVS.cso 8.34K
  • data/shaders/fft_512x512_c2c_CS.cso 4.42K
  • data/shaders/fft_512x512_c2c_v2_CS.cso 3.20K
  • data/shaders/filterEnvMapCS.cso 3.76K
  • data/shaders/fontPS.cso 0.98K
  • data/shaders/fontVS.cso 980B
  • data/shaders/forceFieldPlaneVisualizerVS.cso 6.27K
  • data/shaders/forceFieldPointVisualizerVS.cso 51.10K
  • data/shaders/forceFieldVisualizerPS.cso 8.12K
  • data/shaders/fxaaCS.cso 11.14K
  • data/shaders/generateMIPChain2DCS_float4.cso 1.59K
  • data/shaders/generateMIPChain2DCS_unorm4.cso 1.59K
  • data/shaders/generateMIPChain3DCS_float4.cso 1.25K
  • data/shaders/generateMIPChain3DCS_unorm4.cso 1.25K
  • data/shaders/generateMIPChainCubeArrayCS_float4.cso 1.82K
  • data/shaders/generateMIPChainCubeArrayCS_unorm4.cso 1.82K
  • data/shaders/generateMIPChainCubeCS_float4.cso 1.73K
  • data/shaders/generateMIPChainCubeCS_unorm4.cso 1.73K
  • data/shaders/gpusortlib_kickoffSortCS.cso 1.00K
  • data/shaders/gpusortlib_sortCS.cso 2.70K
  • data/shaders/gpusortlib_sortInnerCS.cso 2.40K
  • data/shaders/gpusortlib_sortStepCS.cso 1.68K
  • data/shaders/hairparticle_simulateCS.cso 13.57K
  • data/shaders/hairparticlePS_alphatestonly.cso 6.99K
  • data/shaders/hairparticlePS_deferred.cso 10.64K
  • data/shaders/hairparticlePS_forward.cso 40.13K
  • data/shaders/hairparticlePS_forward_transparent.cso 39.28K
  • data/shaders/hairparticlePS_simplest.cso 756B
  • data/shaders/hairparticlePS_tiledforward.cso 37.80K
  • data/shaders/hairparticlePS_tiledforward_transparent.cso 37.34K
  • data/shaders/hairparticleVS.cso 11.04K
  • data/shaders/hbaoCS.cso 10.75K
  • data/shaders/hlsl6/ dir
  • data/shaders/hlsl6/bloomcombineCS.cso 6.96K
  • data/shaders/hlsl6/bloomseparateCS.cso 6.56K
  • data/shaders/hlsl6/blur_bilateral_float1CS.cso 8.58K
  • data/shaders/hlsl6/blur_bilateral_float3CS.cso 9.24K
  • data/shaders/hlsl6/blur_bilateral_float4CS.cso 9.13K
  • data/shaders/hlsl6/blur_bilateral_unorm1CS.cso 8.64K
  • data/shaders/hlsl6/blur_bilateral_unorm4CS.cso 9.15K
  • data/shaders/hlsl6/blur_bilateral_wide_float1CS.cso 8.93K
  • data/shaders/hlsl6/blur_bilateral_wide_float3CS.cso 9.59K
  • data/shaders/hlsl6/blur_bilateral_wide_float4CS.cso 9.49K
  • data/shaders/hlsl6/blur_bilateral_wide_unorm1CS.cso 9.00K
  • data/shaders/hlsl6/blur_bilateral_wide_unorm4CS.cso 9.50K
  • data/shaders/hlsl6/blur_gaussian_float1CS.cso 7.15K
  • data/shaders/hlsl6/blur_gaussian_float3CS.cso 7.74K
  • data/shaders/hlsl6/blur_gaussian_float4CS.cso 7.61K
  • data/shaders/hlsl6/blur_gaussian_unorm1CS.cso 7.18K
  • data/shaders/hlsl6/blur_gaussian_unorm4CS.cso 7.64K
  • data/shaders/hlsl6/blur_gaussian_wide_float1CS.cso 7.66K
  • data/shaders/hlsl6/blur_gaussian_wide_float3CS.cso 8.11K
  • data/shaders/hlsl6/blur_gaussian_wide_float4CS.cso 7.96K
  • data/shaders/hlsl6/blur_gaussian_wide_unorm1CS.cso 7.70K
  • data/shaders/hlsl6/blur_gaussian_wide_unorm4CS.cso 8.00K
  • data/shaders/hlsl6/bvh_hierarchyCS.cso 8.40K
  • data/shaders/hlsl6/bvh_primitivesCS.cso 16.29K
  • data/shaders/hlsl6/bvh_propagateaabbCS.cso 7.95K
  • data/shaders/hlsl6/captureImpostorPS_albedo.cso 11.66K
  • data/shaders/hlsl6/captureImpostorPS_normal.cso 9.23K
  • data/shaders/hlsl6/captureImpostorPS_surface.cso 8.45K
  • data/shaders/hlsl6/chromatic_aberrationCS.cso 6.40K
  • data/shaders/hlsl6/circlePS.cso 2.84K
  • data/shaders/hlsl6/copytexture2D_float4_borderexpandCS.cso 7.07K
  • data/shaders/hlsl6/copytexture2D_float4CS.cso 6.14K
  • data/shaders/hlsl6/copytexture2D_unorm4_borderexpandCS.cso 7.08K
  • data/shaders/hlsl6/copytexture2D_unorm4CS.cso 6.16K
  • data/shaders/hlsl6/cubeMapPS.cso 7.59K
  • data/shaders/hlsl6/cubeShadowVS.cso 11.30K
  • data/shaders/hlsl6/cubeShadowVS_alphatest.cso 11.89K
  • data/shaders/hlsl6/cubeVS.cso 6.07K
  • data/shaders/hlsl6/decalPS.cso 9.00K
  • data/shaders/hlsl6/decalVS.cso 6.44K
  • data/shaders/hlsl6/deferredPS.cso 12.17K
  • data/shaders/hlsl6/depthoffield_kickjobsCS.cso 5.35K
  • data/shaders/hlsl6/depthoffield_mainCS.cso 12.21K
  • data/shaders/hlsl6/depthoffield_mainCS_cheap.cso 10.45K
  • data/shaders/hlsl6/depthoffield_mainCS_earlyexit.cso 6.78K
  • data/shaders/hlsl6/depthoffield_neighborhoodMaxCOCCS.cso 7.70K
  • data/shaders/hlsl6/depthoffield_postfilterCS.cso 9.11K
  • data/shaders/hlsl6/depthoffield_prepassCS.cso 10.84K
  • data/shaders/hlsl6/depthoffield_prepassCS_earlyexit.cso 7.09K
  • data/shaders/hlsl6/depthoffield_tileMaxCOC_horizontalCS.cso 7.68K
  • data/shaders/hlsl6/depthoffield_tileMaxCOC_verticalCS.cso 6.84K
  • data/shaders/hlsl6/depthoffield_upsampleCS.cso 8.86K
  • data/shaders/hlsl6/dirLightPS.cso 16.59K
  • data/shaders/hlsl6/dirLightVS.cso 5.33K
  • data/shaders/hlsl6/discLightPS.cso 12.20K
  • data/shaders/hlsl6/downsample4xCS.cso 6.43K
  • data/shaders/hlsl6/downsampleDepthBuffer4xPS.cso 6.29K
  • data/shaders/hlsl6/emittedparticle_emitCS.cso 11.80K
  • data/shaders/hlsl6/emittedparticle_emitCS_FROMMESH.cso 13.54K
  • data/shaders/hlsl6/emittedparticle_emitCS_volume.cso 12.20K
  • data/shaders/hlsl6/emittedparticle_finishUpdateCS.cso 5.35K
  • data/shaders/hlsl6/emittedparticle_kickoffUpdateCS.cso 7.07K
  • data/shaders/hlsl6/emittedparticle_simulateCS.cso 14.30K
  • data/shaders/hlsl6/emittedparticle_simulateCS_DEPTHCOLLISIONS.cso 16.67K
  • data/shaders/hlsl6/emittedparticle_simulateCS_SORTING.cso 15.32K
  • data/shaders/hlsl6/emittedparticle_simulateCS_SORTING_DEPTHCOLLISIONS.cso 16.94K
  • data/shaders/hlsl6/emittedparticle_sphdensityCS.cso 9.27K
  • data/shaders/hlsl6/emittedparticle_sphforceCS.cso 9.81K
  • data/shaders/hlsl6/emittedparticle_sphpartitionCS.cso 8.22K
  • data/shaders/hlsl6/emittedparticle_sphpartitionoffsetsCS.cso 6.21K
  • data/shaders/hlsl6/emittedparticle_sphpartitionoffsetsresetCS.cso 5.20K
  • data/shaders/hlsl6/emittedparticlePS_simplest.cso 2.33K
  • data/shaders/hlsl6/emittedparticlePS_soft.cso 10.93K
  • data/shaders/hlsl6/emittedparticlePS_soft_distortion.cso 10.95K
  • data/shaders/hlsl6/emittedparticlePS_soft_lighting.cso 27.24K
  • data/shaders/hlsl6/emittedparticleVS.cso 12.26K
  • data/shaders/hlsl6/environmentalLightPS.cso 18.63K
  • data/shaders/hlsl6/envMap_skyPS_dynamic.cso 13.81K
  • data/shaders/hlsl6/envMap_skyPS_static.cso 9.65K
  • data/shaders/hlsl6/envMap_skyVS.cso 12.73K
  • data/shaders/hlsl6/envMapPS.cso 44.18K
  • data/shaders/hlsl6/envMapPS_terrain.cso 56.32K
  • data/shaders/hlsl6/envMapVS.cso 14.60K
  • data/shaders/hlsl6/fft_512x512_c2c_CS.cso 5.21K
  • data/shaders/hlsl6/fft_512x512_c2c_v2_CS.cso 4.39K
  • data/shaders/hlsl6/filterEnvMapCS.cso 7.52K
  • data/shaders/hlsl6/fontPS.cso 6.58K
  • data/shaders/hlsl6/fontVS.cso 6.28K
  • data/shaders/hlsl6/forceFieldPlaneVisualizerVS.cso 10.13K
  • data/shaders/hlsl6/forceFieldPointVisualizerVS.cso 116.68K
  • data/shaders/hlsl6/forceFieldVisualizerPS.cso 11.81K
  • data/shaders/hlsl6/fxaaCS.cso 9.54K
  • data/shaders/hlsl6/generateMIPChain2DCS_float4.cso 7.01K
  • data/shaders/hlsl6/generateMIPChain2DCS_unorm4.cso 7.03K
  • data/shaders/hlsl6/generateMIPChain3DCS_float4.cso 6.45K
  • data/shaders/hlsl6/generateMIPChain3DCS_unorm4.cso 6.47K
  • data/shaders/hlsl6/generateMIPChainCubeArrayCS_float4.cso 6.57K
  • data/shaders/hlsl6/generateMIPChainCubeArrayCS_unorm4.cso 6.59K
  • data/shaders/hlsl6/generateMIPChainCubeCS_float4.cso 6.55K
  • data/shaders/hlsl6/generateMIPChainCubeCS_unorm4.cso 6.56K
  • data/shaders/hlsl6/gpusortlib_kickoffSortCS.cso 5.76K
  • data/shaders/hlsl6/gpusortlib_sortCS.cso 4.88K
  • data/shaders/hlsl6/gpusortlib_sortInnerCS.cso 4.84K
  • data/shaders/hlsl6/gpusortlib_sortStepCS.cso 4.13K
  • data/shaders/hlsl6/hairparticle_simulateCS.cso 15.57K
  • data/shaders/hlsl6/hairparticlePS_alphatestonly.cso 10.94K
  • data/shaders/hlsl6/hairparticlePS_deferred.cso 16.17K
  • data/shaders/hlsl6/hairparticlePS_forward.cso 32.59K
  • data/shaders/hlsl6/hairparticlePS_forward_transparent.cso 31.93K
  • data/shaders/hlsl6/hairparticlePS_simplest.cso 6.25K
  • data/shaders/hlsl6/hairparticlePS_tiledforward.cso 30.35K
  • data/shaders/hlsl6/hairparticlePS_tiledforward_transparent.cso 29.66K
  • data/shaders/hlsl6/hairparticleVS.cso 14.80K
  • data/shaders/hlsl6/hbaoCS.cso 10.91K
  • data/shaders/hlsl6/imagePS.cso 6.87K
  • data/shaders/hlsl6/imagePS_backgroundblur.cso 7.15K
  • data/shaders/hlsl6/imagePS_backgroundblur_masked.cso 7.36K
  • data/shaders/hlsl6/imagePS_masked.cso 7.07K
  • data/shaders/hlsl6/imagePS_separatenormalmap.cso 6.92K
  • data/shaders/hlsl6/imagePS_separatenormalmap_bicubic.cso 8.06K
  • data/shaders/hlsl6/imageVS.cso 6.41K
  • data/shaders/hlsl6/impostorPS_alphatestonly.cso 10.84K
  • data/shaders/hlsl6/impostorPS_deferred.cso 16.06K
  • data/shaders/hlsl6/impostorPS_forward.cso 43.18K
  • data/shaders/hlsl6/impostorPS_simple.cso 11.45K
  • data/shaders/hlsl6/impostorPS_tiledforward.cso 43.85K
  • data/shaders/hlsl6/impostorPS_wire.cso 2.33K
  • data/shaders/hlsl6/impostorVS.cso 13.13K
  • data/shaders/hlsl6/lensFlareGS.cso 12.73K
  • data/shaders/hlsl6/lensFlarePS.cso 7.90K
  • data/shaders/hlsl6/lensFlareVS.cso 2.96K
  • data/shaders/hlsl6/lightCullingCS.cso 20.38K
  • data/shaders/hlsl6/lightCullingCS_ADVANCED.cso 21.40K
  • data/shaders/hlsl6/lightCullingCS_ADVANCED_DEBUG.cso 22.67K
  • data/shaders/hlsl6/lightCullingCS_DEBUG.cso 21.63K
  • data/shaders/hlsl6/lightCullingCS_DEFERRED.cso 48.75K
  • data/shaders/hlsl6/lightCullingCS_DEFERRED_ADVANCED.cso 49.84K
  • data/shaders/hlsl6/lightCullingCS_DEFERRED_ADVANCED_DEBUG.cso 50.85K
  • data/shaders/hlsl6/lightCullingCS_DEFERRED_DEBUG.cso 49.77K
  • data/shaders/hlsl6/lightShaftsCS.cso 7.08K
  • data/shaders/hlsl6/lightVisualizerPS.cso 5.37K
  • data/shaders/hlsl6/lineardepthCS.cso 8.91K
  • data/shaders/hlsl6/luminancePass1CS.cso 6.13K
  • data/shaders/hlsl6/luminancePass2CS.cso 9.93K
  • data/shaders/hlsl6/motionblur_kickjobsCS.cso 5.35K
  • data/shaders/hlsl6/motionblur_neighborhoodMaxVelocityCS.cso 7.56K
  • data/shaders/hlsl6/motionblur_tileMaxVelocity_horizontalCS.cso 6.09K
  • data/shaders/hlsl6/motionblur_tileMaxVelocity_verticalCS.cso 6.45K
  • data/shaders/hlsl6/motionblurCS.cso 13.46K
  • data/shaders/hlsl6/motionblurCS_cheap.cso 8.29K
  • data/shaders/hlsl6/motionblurCS_earlyexit.cso 6.29K
  • data/shaders/hlsl6/msao_blurupsampleCS.cso 9.51K
  • data/shaders/hlsl6/msao_blurupsampleCS_blendout.cso 9.62K
  • data/shaders/hlsl6/msao_blurupsampleCS_premin.cso 9.76K
  • data/shaders/hlsl6/msao_blurupsampleCS_premin_blendout.cso 9.90K
  • data/shaders/hlsl6/msao_interleaveCS.cso 10.34K
  • data/shaders/hlsl6/msao_preparedepthbuffers1CS.cso 6.88K
  • data/shaders/hlsl6/msao_preparedepthbuffers2CS.cso 6.12K
  • data/shaders/hlsl6/msaoCS.cso 10.30K
  • data/shaders/hlsl6/objectDS.cso 19.90K
  • data/shaders/hlsl6/objectGS_voxelizer.cso 11.58K
  • data/shaders/hlsl6/objectHS.cso 14.94K
  • data/shaders/hlsl6/objectPS_alphatestonly.cso 11.99K
  • data/shaders/hlsl6/objectPS_blackout.cso 12.34K
  • data/shaders/hlsl6/objectPS_debug.cso 5.56K
  • data/shaders/hlsl6/objectPS_deferred.cso 19.41K
  • data/shaders/hlsl6/objectPS_deferred_normalmap.cso 20.47K
  • data/shaders/hlsl6/objectPS_deferred_normalmap_planarreflection.cso 21.43K
  • data/shaders/hlsl6/objectPS_deferred_normalmap_pom.cso 21.61K
  • data/shaders/hlsl6/objectPS_deferred_planarreflection.cso 20.45K
  • data/shaders/hlsl6/objectPS_deferred_pom.cso 21.05K
  • data/shaders/hlsl6/objectPS_deferred_terrain.cso 30.36K
  • data/shaders/hlsl6/objectPS_forward.cso 47.02K
  • data/shaders/hlsl6/objectPS_forward_normalmap.cso 47.95K
  • data/shaders/hlsl6/objectPS_forward_normalmap_planarreflection.cso 41.20K
  • data/shaders/hlsl6/objectPS_forward_normalmap_pom.cso 48.71K
  • data/shaders/hlsl6/objectPS_forward_planarreflection.cso 40.22K
  • data/shaders/hlsl6/objectPS_forward_pom.cso 48.14K
  • data/shaders/hlsl6/objectPS_forward_terrain.cso 59.10K
  • data/shaders/hlsl6/objectPS_forward_transparent.cso 46.02K
  • data/shaders/hlsl6/objectPS_forward_transparent_normalmap.cso 46.95K
  • data/shaders/hlsl6/objectPS_forward_transparent_normalmap_planarreflection.cso 40.14K
  • data/shaders/hlsl6/objectPS_forward_transparent_normalmap_pom.cso 47.72K
  • data/shaders/hlsl6/objectPS_forward_transparent_planarreflection.cso 39.19K
  • data/shaders/hlsl6/objectPS_forward_transparent_pom.cso 47.14K
  • data/shaders/hlsl6/objectPS_forward_water.cso 39.06K
  • data/shaders/hlsl6/objectPS_hologram.cso 12.94K
  • data/shaders/hlsl6/objectPS_paintradius.cso 6.86K
  • data/shaders/hlsl6/objectPS_simplest.cso 5.79K
  • data/shaders/hlsl6/objectPS_textureonly.cso 13.19K
  • data/shaders/hlsl6/objectPS_tiledforward.cso 47.71K
  • data/shaders/hlsl6/objectPS_tiledforward_normalmap.cso 48.62K
  • data/shaders/hlsl6/objectPS_tiledforward_normalmap_planarreflection.cso 41.62K
  • data/shaders/hlsl6/objectPS_tiledforward_normalmap_pom.cso 49.39K
  • data/shaders/hlsl6/objectPS_tiledforward_planarreflection.cso 40.66K
  • data/shaders/hlsl6/objectPS_tiledforward_pom.cso 48.82K
  • data/shaders/hlsl6/objectPS_tiledforward_terrain.cso 59.79K
  • data/shaders/hlsl6/objectPS_tiledforward_transparent.cso 46.70K
  • data/shaders/hlsl6/objectPS_tiledforward_transparent_normalmap.cso 47.62K
  • data/shaders/hlsl6/objectPS_tiledforward_transparent_normalmap_planarreflection.cso 40.57K
  • data/shaders/hlsl6/objectPS_tiledforward_transparent_normalmap_pom.cso 48.40K
  • data/shaders/hlsl6/objectPS_tiledforward_transparent_planarreflection.cso 39.61K
  • data/shaders/hlsl6/objectPS_tiledforward_transparent_pom.cso 47.82K
  • data/shaders/hlsl6/objectPS_tiledforward_water.cso 39.08K
  • data/shaders/hlsl6/objectPS_voxelizer.cso 17.26K
  • data/shaders/hlsl6/objectPS_voxelizer_terrain.cso 24.37K
  • data/shaders/hlsl6/objectVS_common.cso 17.05K
  • data/shaders/hlsl6/objectVS_common_tessellation.cso 14.32K
  • data/shaders/hlsl6/objectVS_debug.cso 6.04K
  • data/shaders/hlsl6/objectVS_positionstream.cso 11.44K
  • data/shaders/hlsl6/objectVS_simple.cso 13.20K
  • data/shaders/hlsl6/objectVS_simple_tessellation.cso 13.88K
  • data/shaders/hlsl6/objectVS_voxelizer.cso 13.35K
  • data/shaders/hlsl6/oceanSimulatorCS.cso 4.94K
  • data/shaders/hlsl6/oceanSurfacePS.cso 36.81K
  • data/shaders/hlsl6/oceanSurfaceSimplePS.cso 2.33K
  • data/shaders/hlsl6/oceanSurfaceVS.cso 12.60K
  • data/shaders/hlsl6/oceanUpdateDisplacementMapCS.cso 4.37K
  • data/shaders/hlsl6/oceanUpdateGradientFoldingCS.cso 7.12K
  • data/shaders/hlsl6/outlinePS.cso 7.05K
  • data/shaders/hlsl6/paint_textureCS.cso 7.02K
  • data/shaders/hlsl6/pointLightPS.cso 11.59K
  • data/shaders/hlsl6/pointLightVS.cso 14.49K
  • data/shaders/hlsl6/raytrace_closesthitCS.cso 21.53K
  • data/shaders/hlsl6/raytrace_debugbvhPS.cso 10.19K
  • data/shaders/hlsl6/raytrace_kickjobsCS.cso 5.52K
  • data/shaders/hlsl6/raytrace_launchCS.cso 9.22K
  • data/shaders/hlsl6/raytrace_screenVS.cso 5.31K
  • data/shaders/hlsl6/raytrace_shadeCS.cso 25.16K
  • data/shaders/hlsl6/raytrace_tilesortCS.cso 11.46K
  • data/shaders/hlsl6/rectangleLightPS.cso 14.61K
  • data/shaders/hlsl6/renderlightmapPS.cso 28.49K
  • data/shaders/hlsl6/renderlightmapVS.cso 7.83K
  • data/shaders/hlsl6/resolveMSAADepthStencilCS.cso 5.97K
  • data/shaders/hlsl6/screenPS.cso 6.50K
  • data/shaders/hlsl6/screenVS.cso 5.32K
  • data/shaders/hlsl6/shadowPS_alphatest.cso 6.47K
  • data/shaders/hlsl6/shadowPS_transparent.cso 11.30K
  • data/shaders/hlsl6/shadowPS_water.cso 10.89K
  • data/shaders/hlsl6/shadowVS.cso 11.32K
  • data/shaders/hlsl6/shadowVS_alphatest.cso 11.91K
  • data/shaders/hlsl6/shadowVS_transparent.cso 12.48K
  • data/shaders/hlsl6/sharpenCS.cso 6.42K
  • data/shaders/hlsl6/skinningCS.cso 5.21K
  • data/shaders/hlsl6/skinningCS_LDS.cso 6.07K
  • data/shaders/hlsl6/skyPS_dynamic.cso 14.55K
  • data/shaders/hlsl6/skyPS_static.cso 11.26K
  • data/shaders/hlsl6/skyVS.cso 5.31K
  • data/shaders/hlsl6/sphereLightPS.cso 12.02K
  • data/shaders/hlsl6/sphereVS.cso 114.08K
  • data/shaders/hlsl6/spotLightPS.cso 16.09K
  • data/shaders/hlsl6/spotLightVS.cso 12.47K
  • data/shaders/hlsl6/ssaoCS.cso 10.59K
  • data/shaders/hlsl6/ssr_medianCS.cso 15.77K
  • data/shaders/hlsl6/ssr_raytraceCS.cso 14.39K
  • data/shaders/hlsl6/ssr_resolveCS.cso 17.21K
  • data/shaders/hlsl6/ssr_temporalCS.cso 15.52K
  • data/shaders/hlsl6/sssPS.cso 8.89K
  • data/shaders/hlsl6/sunPS.cso 13.28K
  • data/shaders/hlsl6/temporalaaCS.cso 12.13K
  • data/shaders/hlsl6/tileFrustumsCS.cso 11.29K
  • data/shaders/hlsl6/tonemapCS.cso 11.42K
  • data/shaders/hlsl6/trailPS.cso 7.63K
  • data/shaders/hlsl6/trailVS.cso 7.64K
  • data/shaders/hlsl6/tubeLightPS.cso 13.13K
  • data/shaders/hlsl6/upsample_bilateral_float1CS.cso 7.77K
  • data/shaders/hlsl6/upsample_bilateral_float4CS.cso 8.06K
  • data/shaders/hlsl6/upsample_bilateral_unorm1CS.cso 7.83K
  • data/shaders/hlsl6/upsample_bilateral_unorm4CS.cso 8.09K
  • data/shaders/hlsl6/upsample_bilateralPS.cso 8.26K
  • data/shaders/hlsl6/vDiscLightVS.cso 9.98K
  • data/shaders/hlsl6/vertexcolorPS.cso 2.85K
  • data/shaders/hlsl6/vertexcolorVS.cso 6.52K
  • data/shaders/hlsl6/volumetricLight_DirectionalPS.cso 13.24K
  • data/shaders/hlsl6/volumetricLight_PointPS.cso 12.86K
  • data/shaders/hlsl6/volumetricLight_SpotPS.cso 13.48K
  • data/shaders/hlsl6/voxelClearOnlyNormalCS.cso 5.32K
  • data/shaders/hlsl6/voxelGS.cso 9.79K
  • data/shaders/hlsl6/voxelPS.cso 2.74K
  • data/shaders/hlsl6/voxelRadianceSecondaryBounceCS.cso 11.62K
  • data/shaders/hlsl6/voxelSceneCopyClearCS.cso 9.13K
  • data/shaders/hlsl6/voxelSceneCopyClearCS_TemporalSmoothing.cso 9.41K
  • data/shaders/hlsl6/voxelVS.cso 8.96K
  • data/shaders/hlsl6/vPointLightVS.cso 11.16K
  • data/shaders/hlsl6/vRectangleLightVS.cso 6.92K
  • data/shaders/hlsl6/vSphereLightVS.cso 113.08K
  • data/shaders/hlsl6/vSpotLightVS.cso 13.85K
  • data/shaders/hlsl6/vTubeLightVS.cso 19.95K
  • data/shaders/imagePS.cso 1.09K
  • data/shaders/imagePS_backgroundblur.cso 1.39K
  • data/shaders/imagePS_backgroundblur_masked.cso 1.53K
  • data/shaders/imagePS_masked.cso 1.23K
  • data/shaders/imagePS_separatenormalmap.cso 1.14K
  • data/shaders/imagePS_separatenormalmap_bicubic.cso 2.81K
  • data/shaders/imageVS.cso 1.20K
  • data/shaders/impostorPS_alphatestonly.cso 6.97K
  • data/shaders/impostorPS_deferred.cso 11.46K
  • data/shaders/impostorPS_forward.cso 59.70K
  • data/shaders/impostorPS_simple.cso 7.35K
  • data/shaders/impostorPS_tiledforward.cso 61.06K
  • data/shaders/impostorPS_wire.cso 452B
  • data/shaders/impostorVS.cso 8.59K
  • data/shaders/lensFlareGS.cso 8.33K
  • data/shaders/lensFlarePS.cso 1.82K
  • data/shaders/lensFlareVS.cso 576B
  • data/shaders/lightCullingCS.cso 19.10K
  • data/shaders/lightCullingCS_ADVANCED.cso 21.69K
  • data/shaders/lightCullingCS_ADVANCED_DEBUG.cso 22.54K
  • data/shaders/lightCullingCS_DEBUG.cso 19.95K
  • data/shaders/lightCullingCS_DEFERRED.cso 65.91K
  • data/shaders/lightCullingCS_DEFERRED_ADVANCED.cso 68.71K
  • data/shaders/lightCullingCS_DEFERRED_ADVANCED_DEBUG.cso 69.30K
  • data/shaders/lightCullingCS_DEFERRED_DEBUG.cso 66.71K
  • data/shaders/lightShaftsCS.cso 2.68K
  • data/shaders/lightVisualizerPS.cso 540B
  • data/shaders/lineardepthCS.cso 5.54K
  • data/shaders/luminancePass1CS.cso 844B
  • data/shaders/luminancePass2CS.cso 6.68K
  • data/shaders/motionblur_kickjobsCS.cso 868B
  • data/shaders/motionblur_neighborhoodMaxVelocityCS.cso 2.10K
  • data/shaders/motionblur_tileMaxVelocity_horizontalCS.cso 1.14K
  • data/shaders/motionblur_tileMaxVelocity_verticalCS.cso 1.27K
  • data/shaders/motionblurCS.cso 13.98K
  • data/shaders/motionblurCS_cheap.cso 3.94K
  • data/shaders/motionblurCS_earlyexit.cso 1.11K
  • data/shaders/msao_blurupsampleCS.cso 8.84K
  • data/shaders/msao_blurupsampleCS_blendout.cso 9.05K
  • data/shaders/msao_blurupsampleCS_premin.cso 8.96K
  • data/shaders/msao_blurupsampleCS_premin_blendout.cso 9.17K
  • data/shaders/msao_interleaveCS.cso 10.12K
  • data/shaders/msao_preparedepthbuffers1CS.cso 1.92K
  • data/shaders/msao_preparedepthbuffers2CS.cso 1.24K
  • data/shaders/msaoCS.cso 9.98K
  • data/shaders/objectDS.cso 10.52K
  • data/shaders/objectGS_voxelizer.cso 7.18K
  • data/shaders/objectHS.cso 5.62K
  • data/shaders/objectPS_alphatestonly.cso 7.96K
  • data/shaders/objectPS_blackout.cso 8.04K
  • data/shaders/objectPS_debug.cso 752B
  • data/shaders/objectPS_deferred.cso 15.50K
  • data/shaders/objectPS_deferred_normalmap.cso 16.09K
  • data/shaders/objectPS_deferred_normalmap_planarreflection.cso 18.49K
  • data/shaders/objectPS_deferred_normalmap_pom.cso 18.89K
  • data/shaders/objectPS_deferred_planarreflection.cso 17.41K
  • data/shaders/objectPS_deferred_pom.cso 18.34K
  • data/shaders/objectPS_deferred_terrain.cso 24.16K
  • data/shaders/objectPS_forward.cso 63.68K
  • data/shaders/objectPS_forward_normalmap.cso 65.14K
  • data/shaders/objectPS_forward_normalmap_planarreflection.cso 56.91K
  • data/shaders/objectPS_forward_normalmap_pom.cso 66.33K
  • data/shaders/objectPS_forward_planarreflection.cso 55.38K
  • data/shaders/objectPS_forward_pom.cso 65.87K
  • data/shaders/objectPS_forward_terrain.cso 74.10K
  • data/shaders/objectPS_forward_transparent.cso 62.68K
  • data/shaders/objectPS_forward_transparent_normalmap.cso 63.61K
  • data/shaders/objectPS_forward_transparent_normalmap_planarreflection.cso 55.41K
  • data/shaders/objectPS_forward_transparent_normalmap_pom.cso 64.85K
  • data/shaders/objectPS_forward_transparent_planarreflection.cso 54.36K
  • data/shaders/objectPS_forward_transparent_pom.cso 64.78K
  • data/shaders/objectPS_forward_water.cso 53.37K
  • data/shaders/objectPS_hologram.cso 8.20K
  • data/shaders/objectPS_paintradius.cso 1.41K
  • data/shaders/objectPS_simplest.cso 592B
  • data/shaders/objectPS_textureonly.cso 8.59K
  • data/shaders/objectPS_tiledforward.cso 65.59K
  • data/shaders/objectPS_tiledforward_normalmap.cso 66.14K
  • data/shaders/objectPS_tiledforward_normalmap_planarreflection.cso 57.18K
  • data/shaders/objectPS_tiledforward_normalmap_pom.cso 67.80K
  • data/shaders/objectPS_tiledforward_planarreflection.cso 56.56K
  • data/shaders/objectPS_tiledforward_pom.cso 67.31K
  • data/shaders/objectPS_tiledforward_terrain.cso 76.04K
  • data/shaders/objectPS_tiledforward_transparent.cso 64.12K
  • data/shaders/objectPS_tiledforward_transparent_normalmap.cso 65.12K
  • data/shaders/objectPS_tiledforward_transparent_normalmap_planarreflection.cso 56.63K
  • data/shaders/objectPS_tiledforward_transparent_normalmap_pom.cso 66.70K
  • data/shaders/objectPS_tiledforward_transparent_planarreflection.cso 55.56K
  • data/shaders/objectPS_tiledforward_transparent_pom.cso 66.29K
  • data/shaders/objectPS_tiledforward_water.cso 53.46K
  • data/shaders/objectPS_voxelizer.cso 15.31K
  • data/shaders/objectPS_voxelizer_terrain.cso 21.02K
  • data/shaders/objectVS_common.cso 9.81K
  • data/shaders/objectVS_common_tessellation.cso 8.06K
  • data/shaders/objectVS_debug.cso 908B
  • data/shaders/objectVS_positionstream.cso 7.55K
  • data/shaders/objectVS_simple.cso 8.48K
  • data/shaders/objectVS_simple_tessellation.cso 7.91K
  • data/shaders/objectVS_voxelizer.cso 7.71K
  • data/shaders/oceanSimulatorCS.cso 2.69K
  • data/shaders/oceanSurfacePS.cso 51.41K
  • data/shaders/oceanSurfaceSimplePS.cso 452B
  • data/shaders/oceanSurfaceVS.cso 8.36K
  • data/shaders/oceanUpdateDisplacementMapCS.cso 1.90K
  • data/shaders/oceanUpdateGradientFoldingCS.cso 2.27K
  • data/shaders/outlinePS.cso 2.30K
  • data/shaders/paint_textureCS.cso 2.15K
  • data/shaders/pointLightPS.cso 6.62K
  • data/shaders/pointLightVS.cso 4.75K
  • data/shaders/raytrace_closesthitCS.cso 24.02K
  • data/shaders/raytrace_debugbvhPS.cso 4.71K
  • data/shaders/raytrace_kickjobsCS.cso 804B
  • data/shaders/raytrace_launchCS.cso 3.49K
  • data/shaders/raytrace_screenVS.cso 772B
  • data/shaders/raytrace_shadeCS.cso 31.30K
  • data/shaders/raytrace_tilesortCS.cso 7.29K
  • data/shaders/rectangleLightPS.cso 13.30K
  • data/shaders/renderlightmapPS.cso 40.78K
  • data/shaders/renderlightmapVS.cso 1.91K
  • data/shaders/resolveMSAADepthStencilCS.cso 896B
  • data/shaders/screenPS.cso 1.05K
  • data/shaders/screenVS.cso 800B
  • data/shaders/shadowPS_alphatest.cso 1.06K
  • data/shaders/shadowPS_transparent.cso 7.12K
  • data/shaders/shadowPS_water.cso 3.01K
  • data/shaders/shadowVS.cso 7.55K
  • data/shaders/shadowVS_alphatest.cso 7.75K
  • data/shaders/shadowVS_transparent.cso 8.09K
  • data/shaders/sharpenCS.cso 1.59K
  • data/shaders/skinningCS.cso 2.79K
  • data/shaders/skinningCS_LDS.cso 3.00K
  • data/shaders/skyPS_dynamic.cso 15.50K
  • data/shaders/skyPS_static.cso 6.71K
  • data/shaders/skyVS.cso 772B
  • data/shaders/sphereLightPS.cso 8.24K
  • data/shaders/sphereVS.cso 47.25K
  • data/shaders/spirv/ dir
  • data/shaders/spirv/bloomcombineCS.cso 2.00K
  • data/shaders/spirv/bloomseparateCS.cso 2.31K
  • data/shaders/spirv/blur_bilateral_float1CS.cso 5.55K
  • data/shaders/spirv/blur_bilateral_float3CS.cso 5.66K
  • data/shaders/spirv/blur_bilateral_float4CS.cso 5.63K
  • data/shaders/spirv/blur_bilateral_unorm1CS.cso 5.55K
  • data/shaders/spirv/blur_bilateral_unorm4CS.cso 5.63K
  • data/shaders/spirv/blur_bilateral_wide_float1CS.cso 6.30K
  • data/shaders/spirv/blur_bilateral_wide_float3CS.cso 6.41K
  • data/shaders/spirv/blur_bilateral_wide_float4CS.cso 6.38K
  • data/shaders/spirv/blur_bilateral_wide_unorm1CS.cso 6.30K
  • data/shaders/spirv/blur_bilateral_wide_unorm4CS.cso 6.38K
  • data/shaders/spirv/blur_gaussian_float1CS.cso 3.62K
  • data/shaders/spirv/blur_gaussian_float3CS.cso 3.67K
  • data/shaders/spirv/blur_gaussian_float4CS.cso 3.62K
  • data/shaders/spirv/blur_gaussian_unorm1CS.cso 3.62K
  • data/shaders/spirv/blur_gaussian_unorm4CS.cso 3.62K
  • data/shaders/spirv/blur_gaussian_wide_float1CS.cso 4.38K
  • data/shaders/spirv/blur_gaussian_wide_float3CS.cso 4.43K
  • data/shaders/spirv/blur_gaussian_wide_float4CS.cso 4.39K
  • data/shaders/spirv/blur_gaussian_wide_unorm1CS.cso 4.38K
  • data/shaders/spirv/blur_gaussian_wide_unorm4CS.cso 4.39K
  • data/shaders/spirv/bvh_hierarchyCS.cso 8.32K
  • data/shaders/spirv/bvh_primitivesCS.cso 20.85K
  • data/shaders/spirv/bvh_propagateaabbCS.cso 3.92K
  • data/shaders/spirv/captureImpostorPS_albedo.cso 7.97K
  • data/shaders/spirv/captureImpostorPS_normal.cso 4.18K
  • data/shaders/spirv/captureImpostorPS_surface.cso 4.05K
  • data/shaders/spirv/chromatic_aberrationCS.cso 1.80K
  • data/shaders/spirv/circlePS.cso 508B
  • data/shaders/spirv/copytexture2D_float4_borderexpandCS.cso 4.66K
  • data/shaders/spirv/copytexture2D_float4CS.cso 1.64K
  • data/shaders/spirv/copytexture2D_unorm4_borderexpandCS.cso 4.66K
  • data/shaders/spirv/copytexture2D_unorm4CS.cso 1.64K
  • data/shaders/spirv/cubeMapPS.cso 2.41K
  • data/shaders/spirv/cubeShadowVS.cso 8.01K
  • data/shaders/spirv/cubeShadowVS_alphatest.cso 8.73K
  • data/shaders/spirv/cubeVS.cso 1.30K
  • data/shaders/spirv/decalPS.cso 4.50K
  • data/shaders/spirv/decalVS.cso 1.38K
  • data/shaders/spirv/deferredPS.cso 9.81K
  • data/shaders/spirv/depthoffield_kickjobsCS.cso 1.17K
  • data/shaders/spirv/depthoffield_mainCS.cso 8.51K
  • data/shaders/spirv/depthoffield_mainCS_cheap.cso 7.09K
  • data/shaders/spirv/depthoffield_mainCS_earlyexit.cso 1.79K
  • data/shaders/spirv/depthoffield_neighborhoodMaxCOCCS.cso 3.29K
  • data/shaders/spirv/depthoffield_postfilterCS.cso 7.07K
  • data/shaders/spirv/depthoffield_prepassCS.cso 8.89K
  • data/shaders/spirv/depthoffield_prepassCS_earlyexit.cso 2.36K
  • data/shaders/spirv/depthoffield_tileMaxCOC_horizontalCS.cso 3.92K
  • data/shaders/spirv/depthoffield_tileMaxCOC_verticalCS.cso 2.12K
  • data/shaders/spirv/depthoffield_upsampleCS.cso 4.14K
  • data/shaders/spirv/dirLightPS.cso 16.54K
  • data/shaders/spirv/dirLightVS.cso 764B
  • data/shaders/spirv/discLightPS.cso 9.84K
  • data/shaders/spirv/downsample4xCS.cso 2.11K
  • data/shaders/spirv/downsampleDepthBuffer4xPS.cso 1.84K
  • data/shaders/spirv/emittedparticle_emitCS.cso 10.55K
  • data/shaders/spirv/emittedparticle_emitCS_FROMMESH.cso 14.73K
  • data/shaders/spirv/emittedparticle_emitCS_volume.cso 10.98K
  • data/shaders/spirv/emittedparticle_finishUpdateCS.cso 960B
  • data/shaders/spirv/emittedparticle_kickoffUpdateCS.cso 3.39K
  • data/shaders/spirv/emittedparticle_simulateCS.cso 13.06K
  • data/shaders/spirv/emittedparticle_simulateCS_DEPTHCOLLISIONS.cso 17.32K
  • data/shaders/spirv/emittedparticle_simulateCS_SORTING.cso 14.59K
  • data/shaders/spirv/emittedparticle_simulateCS_SORTING_DEPTHCOLLISIONS.cso 17.66K
  • data/shaders/spirv/emittedparticle_sphdensityCS.cso 6.50K
  • data/shaders/spirv/emittedparticle_sphforceCS.cso 8.09K
  • data/shaders/spirv/emittedparticle_sphpartitionCS.cso 4.50K
  • data/shaders/spirv/emittedparticle_sphpartitionoffsetsCS.cso 1.41K
  • data/shaders/spirv/emittedparticle_sphpartitionoffsetsresetCS.cso 592B
  • data/shaders/spirv/emittedparticlePS_simplest.cso 336B
  • data/shaders/spirv/emittedparticlePS_soft.cso 6.67K
  • data/shaders/spirv/emittedparticlePS_soft_distortion.cso 6.78K
  • data/shaders/spirv/emittedparticlePS_soft_lighting.cso 39.21K
  • data/shaders/spirv/emittedparticleVS.cso 8.74K
  • data/shaders/spirv/environmentalLightPS.cso 20.88K
  • data/shaders/spirv/envMap_skyPS_dynamic.cso 15.53K
  • data/shaders/spirv/envMap_skyPS_static.cso 5.34K
  • data/shaders/spirv/envMap_skyVS.cso 4.36K
  • data/shaders/spirv/envMapPS.cso 70.34K
  • data/shaders/spirv/envMapPS_terrain.cso 86.91K
  • data/shaders/spirv/envMapVS.cso 10.66K
  • data/shaders/spirv/fft_512x512_c2c_CS.cso 8.75K
  • data/shaders/spirv/fft_512x512_c2c_v2_CS.cso 6.58K
  • data/shaders/spirv/filterEnvMapCS.cso 4.89K
  • data/shaders/spirv/fontPS.cso 1.25K
  • data/shaders/spirv/fontVS.cso 1.04K
  • data/shaders/spirv/forceFieldPlaneVisualizerVS.cso 6.80K
  • data/shaders/spirv/forceFieldPointVisualizerVS.cso 41.05K
  • data/shaders/spirv/forceFieldVisualizerPS.cso 9.46K
  • data/shaders/spirv/fxaaCS.cso 20.91K
  • data/shaders/spirv/generateMIPChain2DCS_float4.cso 2.50K
  • data/shaders/spirv/generateMIPChain2DCS_unorm4.cso 2.50K
  • data/shaders/spirv/generateMIPChain3DCS_float4.cso 1.77K
  • data/shaders/spirv/generateMIPChain3DCS_unorm4.cso 1.77K
  • data/shaders/spirv/generateMIPChainCubeArrayCS_float4.cso 2.79K
  • data/shaders/spirv/generateMIPChainCubeArrayCS_unorm4.cso 2.79K
  • data/shaders/spirv/generateMIPChainCubeCS_float4.cso 2.56K
  • data/shaders/spirv/generateMIPChainCubeCS_unorm4.cso 2.56K
  • data/shaders/spirv/gpusortlib_kickoffSortCS.cso 1.43K
  • data/shaders/spirv/gpusortlib_sortCS.cso 3.68K
  • data/shaders/spirv/gpusortlib_sortInnerCS.cso 3.22K
  • data/shaders/spirv/gpusortlib_sortStepCS.cso 2.15K
  • data/shaders/spirv/hairparticle_simulateCS.cso 17.59K
  • data/shaders/spirv/hairparticlePS_alphatestonly.cso 7.79K
  • data/shaders/spirv/hairparticlePS_deferred.cso 13.63K
  • data/shaders/spirv/hairparticlePS_forward.cso 65.40K
  • data/shaders/spirv/hairparticlePS_forward_transparent.cso 64.21K
  • data/shaders/spirv/hairparticlePS_simplest.cso 976B
  • data/shaders/spirv/hairparticlePS_tiledforward.cso 54.72K
  • data/shaders/spirv/hairparticlePS_tiledforward_transparent.cso 53.48K
  • data/shaders/spirv/hairparticleVS.cso 12.75K
  • data/shaders/spirv/hbaoCS.cso 7.60K
  • data/shaders/spirv/imagePS.cso 1.39K
  • data/shaders/spirv/imagePS_backgroundblur.cso 2.01K
  • data/shaders/spirv/imagePS_backgroundblur_masked.cso 2.18K
  • data/shaders/spirv/imagePS_masked.cso 1.55K
  • data/shaders/spirv/imagePS_separatenormalmap.cso 1.49K
  • data/shaders/spirv/imagePS_separatenormalmap_bicubic.cso 3.72K
  • data/shaders/spirv/imageVS.cso 1.48K
  • data/shaders/spirv/impostorPS_alphatestonly.cso 7.77K
  • data/shaders/spirv/impostorPS_deferred.cso 14.21K
  • data/shaders/spirv/impostorPS_forward.cso 68.17K
  • data/shaders/spirv/impostorPS_simple.cso 8.34K
  • data/shaders/spirv/impostorPS_tiledforward.cso 69.88K
  • data/shaders/spirv/impostorPS_wire.cso 320B
  • data/shaders/spirv/impostorVS.cso 10.41K
  • data/shaders/spirv/lensFlareGS.cso 10.73K
  • data/shaders/spirv/lensFlarePS.cso 3.23K
  • data/shaders/spirv/lensFlareVS.cso 508B
  • data/shaders/spirv/lightCullingCS.cso 23.43K
  • data/shaders/spirv/lightCullingCS_ADVANCED.cso 27.60K
  • data/shaders/spirv/lightCullingCS_ADVANCED_DEBUG.cso 28.86K
  • data/shaders/spirv/lightCullingCS_DEBUG.cso 24.68K
  • data/shaders/spirv/lightCullingCS_DEFERRED.cso 76.64K
  • data/shaders/spirv/lightCullingCS_DEFERRED_ADVANCED.cso 80.88K
  • data/shaders/spirv/lightCullingCS_DEFERRED_ADVANCED_DEBUG.cso 82.00K
  • data/shaders/spirv/lightCullingCS_DEFERRED_DEBUG.cso 77.76K
  • data/shaders/spirv/lightShaftsCS.cso 2.64K
  • data/shaders/spirv/lightVisualizerPS.cso 500B
  • data/shaders/spirv/lineardepthCS.cso 6.71K
  • data/shaders/spirv/luminancePass1CS.cso 1.48K
  • data/shaders/spirv/luminancePass2CS.cso 6.32K
  • data/shaders/spirv/motionblur_kickjobsCS.cso 1.18K
  • data/shaders/spirv/motionblur_neighborhoodMaxVelocityCS.cso 3.01K
  • data/shaders/spirv/motionblur_tileMaxVelocity_horizontalCS.cso 1.57K
  • data/shaders/spirv/motionblur_tileMaxVelocity_verticalCS.cso 1.71K
  • data/shaders/spirv/motionblurCS.cso 8.21K
  • data/shaders/spirv/motionblurCS_cheap.cso 3.71K
  • data/shaders/spirv/motionblurCS_earlyexit.cso 1.48K
  • data/shaders/spirv/msao_blurupsampleCS.cso 10.66K
  • data/shaders/spirv/msao_blurupsampleCS_blendout.cso 10.94K
  • data/shaders/spirv/msao_blurupsampleCS_premin.cso 10.81K
  • data/shaders/spirv/msao_blurupsampleCS_premin_blendout.cso 11.09K
  • data/shaders/spirv/msao_interleaveCS.cso 13.23K
  • data/shaders/spirv/msao_preparedepthbuffers1CS.cso 3.00K
  • data/shaders/spirv/msao_preparedepthbuffers2CS.cso 1.95K
  • data/shaders/spirv/msaoCS.cso 12.96K
  • data/shaders/spirv/objectDS.cso 13.68K
  • data/shaders/spirv/objectGS_voxelizer.cso 9.14K
  • data/shaders/spirv/objectHS.cso 7.87K
  • data/shaders/spirv/objectPS_alphatestonly.cso 9.45K
  • data/shaders/spirv/objectPS_blackout.cso 9.62K
  • data/shaders/spirv/objectPS_debug.cso 684B
  • data/shaders/spirv/objectPS_deferred.cso 21.06K
  • data/shaders/spirv/objectPS_deferred_normalmap.cso 21.89K
  • data/shaders/spirv/objectPS_deferred_normalmap_planarreflection.cso 24.36K
  • data/shaders/spirv/objectPS_deferred_normalmap_pom.cso 24.62K
  • data/shaders/spirv/objectPS_deferred_planarreflection.cso 23.46K
  • data/shaders/spirv/objectPS_deferred_pom.cso 24.20K
  • data/shaders/spirv/objectPS_deferred_terrain.cso 34.86K
  • data/shaders/spirv/objectPS_forward.cso 75.14K
  • data/shaders/spirv/objectPS_forward_normalmap.cso 75.94K
  • data/shaders/spirv/objectPS_forward_normalmap_planarreflection.cso 62.61K
  • data/shaders/spirv/objectPS_forward_normalmap_pom.cso 77.33K
  • data/shaders/spirv/objectPS_forward_planarreflection.cso 61.73K
  • data/shaders/spirv/objectPS_forward_pom.cso 76.91K
  • data/shaders/spirv/objectPS_forward_terrain.cso 91.42K
  • data/shaders/spirv/objectPS_forward_transparent.cso 74.09K
  • data/shaders/spirv/objectPS_forward_transparent_normalmap.cso 74.88K
  • data/shaders/spirv/objectPS_forward_transparent_normalmap_planarreflection.cso 61.48K
  • data/shaders/spirv/objectPS_forward_transparent_normalmap_pom.cso 76.28K
  • data/shaders/spirv/objectPS_forward_transparent_planarreflection.cso 60.59K
  • data/shaders/spirv/objectPS_forward_transparent_pom.cso 75.86K
  • data/shaders/spirv/objectPS_forward_water.cso 59.00K
  • data/shaders/spirv/objectPS_hologram.cso 9.88K
  • data/shaders/spirv/objectPS_paintradius.cso 1.88K
  • data/shaders/spirv/objectPS_simplest.cso 572B
  • data/shaders/spirv/objectPS_textureonly.cso 10.64K
  • data/shaders/spirv/objectPS_tiledforward.cso 76.87K
  • data/shaders/spirv/objectPS_tiledforward_normalmap.cso 77.66K
  • data/shaders/spirv/objectPS_tiledforward_normalmap_planarreflection.cso 63.73K
  • data/shaders/spirv/objectPS_tiledforward_normalmap_pom.cso 79.06K
  • data/shaders/spirv/objectPS_tiledforward_planarreflection.cso 62.85K
  • data/shaders/spirv/objectPS_tiledforward_pom.cso 78.64K
  • data/shaders/spirv/objectPS_tiledforward_terrain.cso 93.14K
  • data/shaders/spirv/objectPS_tiledforward_transparent.cso 75.81K
  • data/shaders/spirv/objectPS_tiledforward_transparent_normalmap.cso 76.61K
  • data/shaders/spirv/objectPS_tiledforward_transparent_normalmap_planarreflection.cso 62.60K
  • data/shaders/spirv/objectPS_tiledforward_transparent_normalmap_pom.cso 78.00K
  • data/shaders/spirv/objectPS_tiledforward_transparent_planarreflection.cso 61.72K
  • data/shaders/spirv/objectPS_tiledforward_transparent_pom.cso 77.59K
  • data/shaders/spirv/objectPS_tiledforward_water.cso 59.49K
  • data/shaders/spirv/objectPS_voxelizer.cso 20.39K
  • data/shaders/spirv/objectPS_voxelizer_terrain.cso 30.11K
  • data/shaders/spirv/objectVS_common.cso 12.31K
  • data/shaders/spirv/objectVS_common_tessellation.cso 10.40K
  • data/shaders/spirv/objectVS_debug.cso 880B
  • data/shaders/spirv/objectVS_positionstream.cso 8.77K
  • data/shaders/spirv/objectVS_simple.cso 10.32K
  • data/shaders/spirv/objectVS_simple_tessellation.cso 10.23K
  • data/shaders/spirv/objectVS_voxelizer.cso 9.86K
  • data/shaders/spirv/oceanSimulatorCS.cso 3.77K
  • data/shaders/spirv/oceanSurfacePS.cso 56.64K
  • data/shaders/spirv/oceanSurfaceSimplePS.cso 320B
  • data/shaders/spirv/oceanSurfaceVS.cso 9.59K
  • data/shaders/spirv/oceanUpdateDisplacementMapCS.cso 2.36K
  • data/shaders/spirv/oceanUpdateGradientFoldingCS.cso 3.15K
  • data/shaders/spirv/outlinePS.cso 2.98K
  • data/shaders/spirv/paint_textureCS.cso 2.82K
  • data/shaders/spirv/pointLightPS.cso 8.66K
  • data/shaders/spirv/pointLightVS.cso 4.01K
  • data/shaders/spirv/raytrace_closesthitCS.cso 27.90K
  • data/shaders/spirv/raytrace_debugbvhPS.cso 5.74K
  • data/shaders/spirv/raytrace_kickjobsCS.cso 1.23K
  • data/shaders/spirv/raytrace_launchCS.cso 4.72K
  • data/shaders/spirv/raytrace_screenVS.cso 824B
  • data/shaders/spirv/raytrace_shadeCS.cso 38.82K
  • data/shaders/spirv/raytrace_tilesortCS.cso 8.28K
  • data/shaders/spirv/rectangleLightPS.cso 13.25K
  • data/shaders/spirv/renderlightmapPS.cso 46.56K
  • data/shaders/spirv/renderlightmapVS.cso 2.70K
  • data/shaders/spirv/resolveMSAADepthStencilCS.cso 1.37K
  • data/shaders/spirv/screenPS.cso 1.28K
  • data/shaders/spirv/screenVS.cso 888B
  • data/shaders/spirv/shadowPS_alphatest.cso 1.21K
  • data/shaders/spirv/shadowPS_transparent.cso 8.72K
  • data/shaders/spirv/shadowPS_water.cso 4.62K
  • data/shaders/spirv/shadowVS.cso 8.77K
  • data/shaders/spirv/shadowVS_alphatest.cso 9.49K
  • data/shaders/spirv/shadowVS_transparent.cso 9.86K
  • data/shaders/spirv/sharpenCS.cso 1.87K
  • data/shaders/spirv/skinningCS.cso 5.20K
  • data/shaders/spirv/skinningCS_LDS.cso 5.62K
  • data/shaders/spirv/skyPS_dynamic.cso 16.47K
  • data/shaders/spirv/skyPS_static.cso 7.57K
  • data/shaders/spirv/skyVS.cso 824B
  • data/shaders/spirv/sphereLightPS.cso 9.48K
  • data/shaders/spirv/sphereVS.cso 37.02K
  • data/shaders/spirv/spotLightPS.cso 14.93K
  • data/shaders/spirv/spotLightVS.cso 3.55K
  • data/shaders/spirv/ssaoCS.cso 10.43K
  • data/shaders/spirv/ssr_medianCS.cso 16.52K
  • data/shaders/spirv/ssr_raytraceCS.cso 18.08K
  • data/shaders/spirv/ssr_resolveCS.cso 14.63K
  • data/shaders/spirv/ssr_temporalCS.cso 15.59K
  • data/shaders/spirv/sssPS.cso 5.01K
  • data/shaders/spirv/sunPS.cso 14.51K
  • data/shaders/spirv/temporalaaCS.cso 9.47K
  • data/shaders/spirv/tileFrustumsCS.cso 9.30K
  • data/shaders/spirv/tonemapCS.cso 9.61K
  • data/shaders/spirv/trailPS.cso 3.00K
  • data/shaders/spirv/trailVS.cso 2.25K
  • data/shaders/spirv/tubeLightPS.cso 10.79K
  • data/shaders/spirv/upsample_bilateral_float1CS.cso 4.36K
  • data/shaders/spirv/upsample_bilateral_float4CS.cso 4.32K
  • data/shaders/spirv/upsample_bilateral_unorm1CS.cso 4.36K
  • data/shaders/spirv/upsample_bilateral_unorm4CS.cso 4.32K
  • data/shaders/spirv/upsample_bilateralPS.cso 4.11K
  • data/shaders/spirv/vDiscLightVS.cso 3.68K
  • data/shaders/spirv/vertexcolorPS.cso 404B
  • data/shaders/spirv/vertexcolorVS.cso 0.98K
  • data/shaders/spirv/volumetricLight_DirectionalPS.cso 11.59K
  • data/shaders/spirv/volumetricLight_PointPS.cso 11.22K
  • data/shaders/spirv/volumetricLight_SpotPS.cso 12.29K
  • data/shaders/spirv/voxelClearOnlyNormalCS.cso 736B
  • data/shaders/spirv/voxelGS.cso 6.52K
  • data/shaders/spirv/voxelPS.cso 404B
  • data/shaders/spirv/voxelRadianceSecondaryBounceCS.cso 9.95K
  • data/shaders/spirv/voxelSceneCopyClearCS.cso 6.20K
  • data/shaders/spirv/voxelSceneCopyClearCS_TemporalSmoothing.cso 6.61K
  • data/shaders/spirv/voxelVS.cso 5.08K
  • data/shaders/spirv/vPointLightVS.cso 5.24K
  • data/shaders/spirv/vRectangleLightVS.cso 1.51K
  • data/shaders/spirv/vSphereLightVS.cso 35.95K
  • data/shaders/spirv/vSpotLightVS.cso 5.45K
  • data/shaders/spirv/vTubeLightVS.cso 5.50K
  • data/shaders/spotLightPS.cso 12.50K
  • data/shaders/spotLightVS.cso 4.00K
  • data/shaders/ssaoCS.cso 7.52K
  • data/shaders/ssr_medianCS.cso 7.79K
  • data/shaders/ssr_raytraceCS.cso 15.01K
  • data/shaders/ssr_resolveCS.cso 17.53K
  • data/shaders/ssr_temporalCS.cso 13.77K
  • data/shaders/sssPS.cso 3.32K
  • data/shaders/sunPS.cso 13.70K
  • data/shaders/temporalaaCS.cso 7.93K
  • data/shaders/tileFrustumsCS.cso 8.68K
  • data/shaders/tonemapCS.cso 8.13K
  • data/shaders/trailPS.cso 1.90K
  • data/shaders/trailVS.cso 1.99K
  • data/shaders/tubeLightPS.cso 10.95K
  • data/shaders/upsample_bilateral_float1CS.cso 3.33K
  • data/shaders/upsample_bilateral_float4CS.cso 3.33K
  • data/shaders/upsample_bilateral_unorm1CS.cso 3.33K
  • data/shaders/upsample_bilateral_unorm4CS.cso 3.33K
  • data/shaders/upsample_bilateralPS.cso 3.27K
  • data/shaders/vDiscLightVS.cso 2.58K
  • data/shaders/vertexcolorPS.cso 520B
  • data/shaders/vertexcolorVS.cso 1.00K
  • data/shaders/volumetricLight_DirectionalPS.cso 9.89K
  • data/shaders/volumetricLight_PointPS.cso 9.51K
  • data/shaders/volumetricLight_SpotPS.cso 10.43K
  • data/shaders/voxelClearOnlyNormalCS.cso 700B
  • data/shaders/voxelGS.cso 5.88K
  • data/shaders/voxelPS.cso 524B
  • data/shaders/voxelRadianceSecondaryBounceCS.cso 7.85K
  • data/shaders/voxelSceneCopyClearCS.cso 5.63K
  • data/shaders/voxelSceneCopyClearCS_TemporalSmoothing.cso 5.90K
  • data/shaders/voxelVS.cso 5.16K
  • data/shaders/vPointLightVS.cso 3.89K
  • data/shaders/vRectangleLightVS.cso 1.17K
  • data/shaders/vSphereLightVS.cso 46.08K
  • data/shaders/vSpotLightVS.cso 5.39K
  • data/shaders/vTubeLightVS.cso 7.08K
  • data/textures/ dir
  • data/textures/fullwhite.dds 341.50K
  • data/textures/loader-back.png 35.86K
  • data/textures/loader-front.png 9.22K
  • doddering.exe 9.95M
  • file_id.diz 655B
  • fmod.dll 1.76M
  • qop.nfo 5.16K

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