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<root>­/­parties­/­2023­/­demodulation23­/­midschool_demo/deebros_100percent.zip

File size:
89 900 bytes (87.79K)
File date:
2024-01-18 05:45:01
Download count:
all-time: 4

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  • deebros.exe 39.82K
  • deebros.txt 1.48K
  • deebros_100percent.adf 880.00K

file_id.diz


         _______
         \ .  /     ________  __________          __:____
  ________\_./_________/-  / /  | _____ \________/  /
   _____/\    /_ ____  _  /_/  /|_   /  / ____  /  //_  ___
 / /______|. | ____ / ____ ___/_   ____/ __/_/ // / / / \ \
 /___s__  |i.| |.b.\\.\..k__...___r..\__ ..e__/.....w/__/ /!
 _/___  / |. | |_____\ \  \ \    ____   \ __  /   ______ /
  _______/_______ ______\__\ \___ ___\__ \___/___/______/np!

 -  -- ---------------------------------------------  --   -

  . .. ... deebros (100% 40k intro final version) ... .. .
  . .. ... .....released at demODULAtion 2o23.... ... .. .

              .. amiga ocs .. 512kb chip req'd .. 

  . 3 days of coding totally from scratch
    (never have done any amiga code before!)
  . pre-party day to hastily fix all copper bugs on real
    A500, change music at the very last moment
  . release on party, that was the 70% version, came 1st
    since there were no more entries in midskool demo compo
  . 1 day to make a final 100% version
  . 7 days to wait for testing on real hardware
    (damn you fatalsnipe lazy ass! just kidding :)
  . and another day to fix all OCS/RTG related bugs
    (thanks to ED/V-Nom and amigarus posse)

  there could be still some tiny quirks left in, but for the
  first amiga release, i'll pass with it. later, maybe :)

  code/music/gfx by wbcbz7
  powered by vscode-amiga-debug by abyss 

  greets to everyone making the scene alive (and possible!)

  ...
  .25.o8.2o23