_______
\ . / ________ __________ __:____
________\_./_________/- / / | _____ \________/ /
_____/\ /_ ____ _ /_/ /|_ / / ____ / //_ ___
/ /______|. | ____ / ____ ___/_ ____/ __/_/ // / / / \ \
/___s__ |i.| |.b.\\.\..k__...___r..\__ ..e__/.....w/__/ /!
_/___ / |. | |_____\ \ \ \ ____ \ __ / ______ /
_______/_______ ______\__\ \___ ___\__ \___/___/______/np!
- -- --------------------------------------------- -- -
. .. ... deebros (100% 40k intro final version) ... .. .
. .. ... .....released at demODULAtion 2o23.... ... .. .
.. amiga ocs .. 512kb chip req'd ..
. 3 days of coding totally from scratch
(never have done any amiga code before!)
. pre-party day to hastily fix all copper bugs on real
A500, change music at the very last moment
. release on party, that was the 70% version, came 1st
since there were no more entries in midskool demo compo
. 1 day to make a final 100% version
. 7 days to wait for testing on real hardware
(damn you fatalsnipe lazy ass! just kidding :)
. and another day to fix all OCS/RTG related bugs
(thanks to ED/V-Nom and amigarus posse)
there could be still some tiny quirks left in, but for the
first amiga release, i'll pass with it. later, maybe :)
code/music/gfx by wbcbz7
powered by vscode-amiga-debug by abyss
greets to everyone making the scene alive (and possible!)
...
.25.o8.2o23