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<root>­/­parties­/­2023­/­deadline23­/­pc_demo/still-katsumaki-v01.zip

File size:
85 932 012 bytes (81.95M)
File date:
2023-10-01 07:59:05
Download count:
all-time: 220

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  • still-katsumaki-v01/ dir
  • still-katsumaki-v01/bass.dll 251.50K
  • still-katsumaki-v01/basswasapi.dll 26.50K
  • still-katsumaki-v01/Operators.dll 1.29M
  • still-katsumaki-v01/Operators/ dir
  • still-katsumaki-v01/Operators/Types/ dir
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  • still-katsumaki-v01/Operators/Types/_AssembleMeshBuffers_e0849edd-ea1b-4657-b22d-5aa646318aa8.t3 510B
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  • still-katsumaki-v01/Operators/Types/_ComputeDepthToLinear_ade1d03d-db80-41ad-bcfa-8a2b900e9d41.t3 9.62K
  • still-katsumaki-v01/Operators/Types/_ExecuteParticleUpdate_b1352ba6-1164-4b44-9b69-a9eb802ea77d.t3 406B
  • still-katsumaki-v01/Operators/Types/_ImageFxShaderSetup2_2b20afce-2b54-4bcc-ba0e-e456a0d92833.t3 18.32K
  • still-katsumaki-v01/Operators/Types/_ImageFxShaderSetupStatic_bd0b9c5b-c611-42d0-8200-31af9661f189.t3 17.70K
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  • still-katsumaki-v01/Operators/Types/AnalyzeBuffers_7ad3a38a-9f04-43ba-a16f-6982b87dd2d4.t3 7.10K
  • still-katsumaki-v01/Operators/Types/And_a18ae2d3-1735-40b8-bebb-65a6788bc872.t3 368B
  • still-katsumaki-v01/Operators/Types/AnimValue_ea7b8491-2f8e-4add-b0b1-fd068ccfed0d.t3 1.09K
  • still-katsumaki-v01/Operators/Types/AnimVec3_7814fd81-b8d0-4edf-b828-5165f5657344.t3 1.56K
  • still-katsumaki-v01/Operators/Types/Any_1446e61e-7f68-4655-99c8-5be390f64851.t3 270B
  • still-katsumaki-v01/Operators/Types/APoint_9989f539-f86c-4508-83d7-3fc0e559f502.t3 841B
  • still-katsumaki-v01/Operators/Types/ApplyTransformMatrix_195afff5-13f6-4c5d-af49-655a4f92c2f8.t3 396B
  • still-katsumaki-v01/Operators/Types/AudioReaction_03477b9a-860e-4887-81c3-5fe51621122c.t3 1.23K
  • still-katsumaki-v01/Operators/Types/Blend_9f43f769-d32a-4f49-92ac-e0be3ba250cf.t3 8.48K
  • still-katsumaki-v01/Operators/Types/BlendColors_6b7c541a-ca36-4f21-ac95-89e874820c5a.t3 748B
  • still-katsumaki-v01/Operators/Types/BlendStateOp_064ca51f-47ab-4cb7-95f2-e537b68e137e.t3 531B
  • still-katsumaki-v01/Operators/Types/BlendWithMask_7da55d23-0bd1-457b-a036-9b6b51d2e34b.t3 17.99K
  • still-katsumaki-v01/Operators/Types/Blob_27b0e1af-cb2e-4603-83f9-5c9b042d87e6.t3 11.34K
  • still-katsumaki-v01/Operators/Types/Blur_946da16c-f536-4887-b764-af9468f22c0f.t3 10.81K
  • still-katsumaki-v01/Operators/Types/Boolean_ed0f5188-8888-453e-8db4-20d87d18e9f4.t3 278B
  • still-katsumaki-v01/Operators/Types/BoolToFloats_9db2fcbf-54b9-4222-878b-80d1a0dc6edf.t3 496B
  • still-katsumaki-v01/Operators/Types/BoolToInt_cd43942a-887e-4e34-bc54-0c2e5e8bc2af.t3 501B
  • still-katsumaki-v01/Operators/Types/BoundingBox_9123651a-5df8-4f85-9e14-2068f33e2ff1.t3 5.00K
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  • still-katsumaki-v01/Operators/Types/CalcSize2DispatchCount_cc11774e-82dd-409f-97fb-5be3f2746f9d.t3 506B
  • still-katsumaki-v01/Operators/Types/Camera_746d886c-5ab6-44b1-bb15-f3ce2fadf7e6.t3 1.84K
  • still-katsumaki-v01/Operators/Types/CamPosition_2ed26fb7-fe66-4ed6-8b8d-230d87ae5c77.t3 172B
  • still-katsumaki-v01/Operators/Types/Clamp_c3a18346-930c-4242-9e42-aa9b3a439395.t3 475B
  • still-katsumaki-v01/Operators/Types/ClampInt_5f734c25-9f1a-436c-b56c-7e0a1e07fdda.t3 470B
  • still-katsumaki-v01/Operators/Types/ColorGrade_42d86738-d644-47c8-ab92-cc426d958e51.t3 12.14K
  • still-katsumaki-v01/Operators/Types/CombineBuffers_4dd8a618-eb3b-40af-9851-89c50683d83e.t3 10.49K
  • still-katsumaki-v01/Operators/Types/CommonPointSets_353f63fc-e613-43ca-b037-02d7b9f4e935.t3 279B
  • still-katsumaki-v01/Operators/Types/Compare_026869ee-b62f-481e-aadf-f8a1db77fe65.t3 592B
  • still-katsumaki-v01/Operators/Types/CompareInt_05cf9ea7-045d-421f-8ed3-2c2f6b325a46.t3 700B
  • still-katsumaki-v01/Operators/Types/ComputeShader_a256d70f-adb3-481d-a926-caf35bd3e64c.t3 540B
  • still-katsumaki-v01/Operators/Types/ComputeShaderStage_8bef116d-7d1c-4c1b-b902-25c1d5e925a9.t3 1.11K
  • still-katsumaki-v01/Operators/Types/ContextCBuffers_d32a5484-880c-41d4-88ea-6ee1a3e61f0b.t3 178B
  • still-katsumaki-v01/Operators/Types/Counter_11882635-4757-4cac-a024-70bb4e8b504c.t3 1.23K
  • still-katsumaki-v01/Operators/Types/CountInt_0e1d5f4b-3ba0-4e71-aa26-7308b6df214d.t3 945B
  • still-katsumaki-v01/Operators/Types/CubeMesh_c47ab830-aae7-4f8f-b67c-9119bcbaf7df.t3 1.09K
  • still-katsumaki-v01/Operators/Types/CurvesToTexture_ab511978-bad5-4b69-90b2-c028447fe9f7.t3 1.38K
  • still-katsumaki-v01/Operators/Types/DampPeakDecay_ef3a1411-e88c-43a8-83b4-931fdbf16c75.t3 385B
  • still-katsumaki-v01/Operators/Types/DampVec3_671f8151-9ec1-4f02-9ad1-b8a2d70d3d68.t3 547B
  • still-katsumaki-v01/Operators/Types/DepthOfField_53d3eebd-4ead-4965-b26d-10a8bbd48182.t3 20.34K
  • still-katsumaki-v01/Operators/Types/DepthStencilStateOp_04858a08-f0fe-4536-9152-686659f0ab58.t3 521B
  • still-katsumaki-v01/Operators/Types/DetectEdges_2a5475c8-9e16-409f-8c40-a3063e045d38.t3 5.72K
  • still-katsumaki-v01/Operators/Types/DirectionalForce2_0f1bf849-949e-4462-a7af-ecb2ff3cd109.t3 16.14K
  • still-katsumaki-v01/Operators/Types/Displace_1b149f1f-529c-4418-ac9d-3871f24a9e38.t3 8.44K
  • still-katsumaki-v01/Operators/Types/Div_15fb88b2-81a1-43b8-97ba-41221293bb07.t3 365B
  • still-katsumaki-v01/Operators/Types/Draw_9b28e6b9-1d1f-42d8-8a9e-33497b1df820.t3 389B
  • still-katsumaki-v01/Operators/Types/DrawBillboards_18d3d929-e530-45fa-9131-658368060ae2.t3 52.99K
  • still-katsumaki-v01/Operators/Types/DrawLines_836f211f-b387-417c-8316-658e0dc6e117.t3 24.19K
  • still-katsumaki-v01/Operators/Types/DrawMesh_a3c5471e-079b-4d4b-886a-ec02d6428ff6.t3 27.16K
  • still-katsumaki-v01/Operators/Types/DrawMeshAtPoints_42cb88bc-beb8-4d89-ac99-44b77be5f03e.t3 31.91K
  • still-katsumaki-v01/Operators/Types/DrawMeshUnlit_4499dcb1-c936-49ed-861b-2ad8ae58cb28.t3 23.43K
  • still-katsumaki-v01/Operators/Types/DrawPoints_ffd94e5a-bc98-4e70-84d8-cce831e6925f.t3 23.06K
  • still-katsumaki-v01/Operators/Types/DrawRibbons_37a747b0-ec0e-4ebc-83dd-2e03022ad100.t3 27.92K
  • still-katsumaki-v01/Operators/Types/DrawScreenQuad_5a2752e8-95ae-4d76-b903-1f52ef43bcdc.t3 17.39K
  • still-katsumaki-v01/Operators/Types/DustParticles_d14233a2-8240-47d3-bb92-0854f6d3b218.t3 38.66K
  • still-katsumaki-v01/Operators/Types/Execute_936e4324-bea2-463a-b196-6064a2d8a6b2.t3 379B
  • still-katsumaki-v01/Operators/Types/ExecuteBufferUpdate_58351c8f-4a73-448e-b7bb-69412e71bd76.t3 512B
  • still-katsumaki-v01/Operators/Types/ExecuteTextureUpdate_6c2f8241-9f4b-451e-8a1d-871631d21163.t3 620B
  • still-katsumaki-v01/Operators/Types/FirstValidBuffer_b4a8a055-6ae3-4b56-8b65-1b7b5f87d19a.t3 7.00K
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  • still-katsumaki-v01/Operators/Types/Float3ToVector3_94a5de3b-ee6a-43d3-8d21-7b8fe94b042b.t3 476B
  • still-katsumaki-v01/Operators/Types/FloatsToBuffer_724da755-2d0c-42ab-8335-8c88ec5fb078.t3 392B
  • still-katsumaki-v01/Operators/Types/FloatToInt_06b4728e-852c-491a-a89d-647f7e0b5415.t3 281B
  • still-katsumaki-v01/Operators/Types/FractalNoise_97eb35ec-2825-4f63-8fdf-3fe38fa9e652.t3 12.14K
  • still-katsumaki-v01/Operators/Types/GenerateMips_32a6a351-6d22-4915-aa0e-e0483b7f4e76.t3 279B
  • still-katsumaki-v01/Operators/Types/GeometryShader_a908cc64-e8cb-490c-ae45-c2c5fbfcedfb.t3 497B
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  • still-katsumaki-v01/Operators/Types/GetBufferComponents_80dff680-5abf-484a-b9e0-81d72f3b7aa4.t3 297B
  • still-katsumaki-v01/Operators/Types/GetFloatVar_e6072ecf-30d2-4c52-afa1-3b195d61617b.t3 396B
  • still-katsumaki-v01/Operators/Types/GetForegroundColor_6c1271a0-058f-4ff0-940b-f196e5debdf7.t3 179B
  • still-katsumaki-v01/Operators/Types/GetIntVar_470db771-c7f2-4c52-8897-d3a9b9fc6a4e.t3 501B
  • still-katsumaki-v01/Operators/Types/GetParticleComponents_e62c1fa0-6fcd-49f5-9cf8-d3081c8a5917.t3 185B
  • still-katsumaki-v01/Operators/Types/GetPbrParameters_ca4fe8c4-cf61-4196-84e4-d69dc8869a25.t3 179B
  • still-katsumaki-v01/Operators/Types/GetPosition_b7731197-b922-4ed8-8e22-bc7596c64f6c.t3 172B
  • still-katsumaki-v01/Operators/Types/GetSRVProperties_bc489196-9a30-4580-af6f-dc059f226da1.t3 279B
  • still-katsumaki-v01/Operators/Types/GetTextureFromContext_dee8f2de-5cbd-4ca7-9449-d6c74197546e.t3 287B
  • still-katsumaki-v01/Operators/Types/GetTextureSize_daec568f-f7b4-4d81-a401-34d62462daab.t3 441B
  • still-katsumaki-v01/Operators/Types/GlitchDisplace_43f15919-f6c3-4a10-9092-00973fc8e821.t3 29.68K
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file_id.diz

Still >> Katsumaki

for Dealine 2023

Credits
-------
pixtur  >> stuff
ronny  >> soundtrack


Made with tooll3 developed by cynic, pixtur and other contributors.

uses dear imgui and imgui.net, .net 4.7.2, directx 11 and sharpdx,
     bass and managed bass, newtonsoft.json, commandline

Comments
-----------
Fast prod.

License
---------
This demo is released under Creative Commons Attribution: 
http://creativecommons.org/licenses/by/2.5/

You are free:
to share: to copy, distribute and transmit the work
to remix: to adapt the work
to make commercial use of the work

Under the following conditions:
Attribution: You must attribute the work with the credits listed above.

Requirements
------------
- directx 11 compatible gfx-card