ONSLAUGHT presents
"Caustic Dreams"
by Rastertail
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This four kilobyte demonstration
includes a partial implementation
of Tizian Zeltner, Iliyan Gergiev, and
Wenzel Jakob's "Specular Manifold
Sampling" algorithm for rendering
caustics. Notably, the implementation
here lacks the probability estimation
phase due to space limitations. Future
work may include a more complete
implementation.
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Special thanks to Tizian Zeltner for
responding to my emails with some
feedback on an earlier idea that did
not ultimately work out.
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Warm greetings to
Alcatraz
Logicoma
Loonies
iq
Mercury
Ninjadev
Prismbeings
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References
Zeltner, Tizian, et al. "Specular
Manifold Sampling for Rendering
High-Frequency Caustics and
Glints." ACM Transactions on
Graphics, vol. 39, no. 4, Aug.
2020. DOI.org (Crossref)
https://doi.org/10.1145/
3386569.3392408.