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<root>­/­parties­/­2022­/­jmlfarjan22­/­wild/finlandsfarjan_the_game.zip

File size:
8 336 469 bytes (7.95M)
File date:
2023-01-16 05:45:01
Download count:
all-time: 10

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  • jml_farjangame/data/ dir
  • jml_farjangame/data/2/ dir
  • jml_farjangame/data/2/particles.fs 306B
  • jml_farjangame/data/2/particles.gs 1.07K
  • jml_farjangame/data/2/particles.vs 0.98K
  • jml_farjangame/data/2dlut.png 6.93K
  • jml_farjangame/data/bg.png 82.38K
  • jml_farjangame/data/blur.fs 575B
  • jml_farjangame/data/boat 2.91K
  • jml_farjangame/data/boat_gabriella.png 43.43K
  • jml_farjangame/data/boat_silja.png 186.14K
  • jml_farjangame/data/color.fs 646B
  • jml_farjangame/data/colornormalize.fs 646B
  • jml_farjangame/data/curve.fs 306B
  • jml_farjangame/data/curve.vs 957B
  • jml_farjangame/data/Demo.js 9.26K
  • jml_farjangame/data/Demo.jsb 4.20K
  • jml_farjangame/data/die.ogg 67.02K
  • jml_farjangame/data/die.wav 791.09K
  • jml_farjangame/data/edge.fs 534B
  • jml_farjangame/data/fft.fs 771B
  • jml_farjangame/data/fftcolor.fs 773B
  • jml_farjangame/data/fftdistort.fs 877B
  • jml_farjangame/data/fire.fs 1.50K
  • jml_farjangame/data/fireback.txt 1.12K
  • jml_farjangame/data/font.otf 12.87K
  • jml_farjangame/data/font.ttf 6.93K
  • jml_farjangame/data/font.ttfb 6.51K
  • jml_farjangame/data/hackglow.fs 3.57K
  • jml_farjangame/data/jump.ogg 21.89K
  • jml_farjangame/data/jump.wav 281.87K
  • jml_farjangame/data/lut.fs 1.28K
  • jml_farjangame/data/mirrorscroll.fs 967B
  • jml_farjangame/data/mirrorscroll2.fs 951B
  • jml_farjangame/data/mirrorscrollbg.fs 892B
  • jml_farjangame/data/music.ogg 85.28K
  • jml_farjangame/data/music.wav 1.71M
  • jml_farjangame/data/particles.fs 306B
  • jml_farjangame/data/particles.gs 1.07K
  • jml_farjangame/data/particles.vs 0.98K
  • jml_farjangame/data/script.json 620B
  • jml_farjangame/data/scroll.fs 557B
  • jml_farjangame/data/scroll2.fs 558B
  • jml_farjangame/data/singleblockfft.fs 763B
  • jml_farjangame/data/specular.fs 664B
  • jml_farjangame/data/specular.vs 599B
  • jml_farjangame/data/starfield.fs 1.14K
  • jml_farjangame/data/start.png 63.84K
  • jml_farjangame/data/sun.png 3.69K
  • jml_farjangame/data/textblur.fs 739B
  • jml_farjangame/data/tunnel.fs 794B
  • jml_farjangame/data/vignette.fs 659B
  • jml_farjangame/data/wave.png 6.08K
  • jml_farjangame/data/white.png 1.83K
  • jml_farjangame/engine.exe 3.35M
  • jml_farjangame/imgui.ini 66B
  • jml_farjangame/info.txt 92B
  • jml_farjangame/libassimp.dll 13.24M
  • jml_farjangame/libcurl-x64.dll 0.97M
  • jml_farjangame/libgcc_s_seh-1.dll 81.00K
  • jml_farjangame/libogg-0.dll 104.52K
  • jml_farjangame/libssl-1_1-x64.dll 534.12K
  • jml_farjangame/libstdc++-6.dll 1.36M
  • jml_farjangame/libtheora-0.dll 398.57K
  • jml_farjangame/libvorbis-0.dll 292.49K
  • jml_farjangame/libvorbisfile-3.dll 90.42K
  • jml_farjangame/libwinpthread-1.dll 81.50K
  • jml_farjangame/readme.txt 115B
  • jml_farjangame/SDL2.dll 1.49M
  • jml_farjangame/settings.json 712B
  • jml_farjangame/stdout.log 4.16K

file_id.diz

#define ITERATIONS 22
#define SPEED 5.5
#define DISPLACEMENT 0.15
#define TIGHTNESS 15.0
#define YOFFSET 0.1
#define YSCALE 0.25
#define FLAMETONE vec3(50.0, 5.0, 1.0)



float noise( in vec3 x ) // iq noise function
{
	vec3 p = floor(x);
    vec3 f = fract(x);
	f = f*f*(3.0-2.0*f);
	vec2 uv = (p.xy+vec2(37.0,17.0)*p.z) + f.xy;
	vec2 rg = textureLod( iChannel0, (uv+ 0.5)/256.0, 0.0 ).yx;
	return mix( rg.x, rg.y, f.z ) * 2.0 - 1.0;
}

void main() 
{
	vec2 uv = fragCoord.xy / iResolution.xy;
	float nx = 0.9;
	float ny = 0.8;
	for (int i=1; i<ITERATIONS+1; i++)
	{
		float ii = pow(float(i), 2.0);
		float ifrac = float(i)/float(ITERATIONS);
		float t =  iTime*5.0;
		float d = (1.0-ifrac) * DISPLACEMENT;
		nx += noise( vec3(uv.x*ii-iTime*ifrac, uv.y*YSCALE*ii-t, 0.0)) * d * 2.0;
		ny += noise( vec3(uv.x*ii+iTime*ifrac, uv.y*YSCALE*ii-t, iTime*ifrac/ii)) * d;
	}
	float flame =  clamp(-uv.y+ny,0.0,1.0);
	vec3 col = pow(flame, TIGHTNESS) * FLAMETONE;
    
    // tonemapping
    col = col / (1.0+col);
    col = pow(col, vec3(1.0/2.2));
    col = clamp(col, 0.0, 1.0);
	
	fragColor = vec4(col, 1.0);
}_10
Jumalauta

_Music Art Code
Anteeksi

_Engine
Haluttu
Maksullinen
Nainen



Finlandsfärjan The Game
(Publisher Demo)

Not for public release.

Business inquiries: jumalauta15v@gmail.com