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<root>­/­parties­/­2021­/­revision21­/­pc-demo/still-there-v06.zip

File size:
22 181 997 bytes (21.15M)
File date:
2021-04-05 02:52:45
Download count:
all-time: 767

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  • still-there-v06/ dir
  • still-there-v06/bass.dll 105.06K
  • still-there-v06/basswasapi.dll 11.56K
  • still-there-v06/CommandLine.dll 200.00K
  • still-there-v06/Core.dll 171.00K
  • still-there-v06/Fizzler.dll 34.50K
  • still-there-v06/ManagedBass.dll 97.50K
  • still-there-v06/ManagedBass.Wasapi.dll 10.00K
  • still-there-v06/NAudio.dll 501.50K
  • still-there-v06/Newtonsoft.Json.dll 659.91K
  • still-there-v06/Operators.dll 209.50K
  • still-there-v06/Operators/ dir
  • still-there-v06/Operators/Types/ dir
  • still-there-v06/Operators/Types/_ImageFxShaderSetup2_2b20afce-2b54-4bcc-ba0e-e456a0d92833.t3 20.22K
  • still-there-v06/Operators/Types/_ImageFxShaderSetupStatic_bd0b9c5b-c611-42d0-8200-31af9661f189.t3 18.51K
  • still-there-v06/Operators/Types/_multiImageFxSetup_a2567844-3314-48de-bda7-7904b5546535.t3 17.17K
  • still-there-v06/Operators/Types/_PhysrumAgents2_c0feef61-8cec-4418-8889-4001cbe1a957.t3 40.53K
  • still-there-v06/Operators/Types/_RenderFontBuffer_c5707b79-859b-4d53-92e0-cbed53aae648.t3 1.37K
  • still-there-v06/Operators/Types/_SpeciesDefinition_924b8cc0-5b4b-41d0-a71b-b26465683910.t3 1.32K
  • still-there-v06/Operators/Types/Add_c160f925-0a66-4505-a569-cadd878dbb6f.t3 375B
  • still-there-v06/Operators/Types/AddInts_ab73a49e-c548-437d-a4ab-b3fa41e30097.t3 373B
  • still-there-v06/Operators/Types/AddNoise_dd586355-64b3-4e96-af6d-b4927595dee7.t3 10.89K
  • still-there-v06/Operators/Types/AddVec3_15ac7153-69af-45f8-bcdd-50cdef0c9ae1.t3 504B
  • still-there-v06/Operators/Types/AdjustColors_55411442-d538-48bf-ab78-b8c24c85aa46.t3 8.79K
  • still-there-v06/Operators/Types/And_a18ae2d3-1735-40b8-bebb-65a6788bc872.t3 368B
  • still-there-v06/Operators/Types/APoint_9989f539-f86c-4508-83d7-3fc0e559f502.t3 836B
  • still-there-v06/Operators/Types/AppendPoints_9d3d0582-5e55-4268-9649-07d4dd11d792.t3 10.74K
  • still-there-v06/Operators/Types/ApplyCentricForce_9c378944-9a57-4ae4-a88e-36c07244bcf7.t3 15.84K
  • still-there-v06/Operators/Types/ApplyDirectionalForce_7a08d73e-1aea-479f-8d36-ecb119d75c3a.t3 9.45K
  • still-there-v06/Operators/Types/ApplyFollowMeshSurface_03aa5f28-3f74-4feb-aa6a-36cdb2d7f0d9.t3 11.53K
  • still-there-v06/Operators/Types/ApplyNoise_5f846187-e109-45d1-97e0-ae95e3e7d9ba.t3 11.60K
  • still-there-v06/Operators/Types/AscendingTogether_44d744da-cf4e-43e5-853a-126cfed6c865.t3 60.60K
  • still-there-v06/Operators/Types/BlendColors_6b7c541a-ca36-4f21-ac95-89e874820c5a.t3 764B
  • still-there-v06/Operators/Types/BlendStateOp_064ca51f-47ab-4cb7-95f2-e537b68e137e.t3 531B
  • still-there-v06/Operators/Types/BlendWithMask_7da55d23-0bd1-457b-a036-9b6b51d2e34b.t3 19.49K
  • still-there-v06/Operators/Types/Blob_c8590f8f-cca1-434a-a880-67bb91920e1a.t3 9.96K
  • still-there-v06/Operators/Types/Blur_946da16c-f536-4887-b764-af9468f22c0f.t3 10.88K
  • still-there-v06/Operators/Types/Boolean_ed0f5188-8888-453e-8db4-20d87d18e9f4.t3 274B
  • still-there-v06/Operators/Types/BoolToFloats_9db2fcbf-54b9-4222-878b-80d1a0dc6edf.t3 496B
  • still-there-v06/Operators/Types/BoolToInt_cd43942a-887e-4e34-bc54-0c2e5e8bc2af.t3 501B
  • still-there-v06/Operators/Types/BoundingBox_9123651a-5df8-4f85-9e14-2068f33e2ff1.t3 13.90K
  • still-there-v06/Operators/Types/BoundingSphere_763e1851-36ef-4443-92d9-4d49ee479357.t3 7.01K
  • still-there-v06/Operators/Types/CalcDispatchCount_eb68addb-ec59-416f-8608-ff9d2319f3a3.t3 454B
  • still-there-v06/Operators/Types/Camera_746d886c-5ab6-44b1-bb15-f3ce2fadf7e6.t3 1.56K
  • still-there-v06/Operators/Types/CameraGizmo_b601be85-fa85-4358-9541-7e97341bf6b3.t3 7.05K
  • still-there-v06/Operators/Types/CamPosition_2ed26fb7-fe66-4ed6-8b8d-230d87ae5c77.t3 282B
  • still-there-v06/Operators/Types/ChannelMixer_51968877-03e7-472d-9b43-95bc8aeda3bc.t3 11.15K
  • still-there-v06/Operators/Types/Clamp_c3a18346-930c-4242-9e42-aa9b3a439395.t3 475B
  • still-there-v06/Operators/Types/ClampInt_5f734c25-9f1a-436c-b56c-7e0a1e07fdda.t3 470B
  • still-there-v06/Operators/Types/CollectSpawnPoints_dc3d1571-ad9f-46aa-bed9-df2f4e1c7040.t3 17.50K
  • still-there-v06/Operators/Types/ColorGrade_42d86738-d644-47c8-ab92-cc426d958e51.t3 7.66K
  • still-there-v06/Operators/Types/CombineMeshBuffers_e0849edd-ea1b-4657-b22d-5aa646318aa8.t3 392B
  • still-there-v06/Operators/Types/Compare_026869ee-b62f-481e-aadf-f8a1db77fe65.t3 592B
  • still-there-v06/Operators/Types/ComputeShader_a256d70f-adb3-481d-a926-caf35bd3e64c.t3 540B
  • still-there-v06/Operators/Types/ComputeShaderStage_8bef116d-7d1c-4c1b-b902-25c1d5e925a9.t3 1.11K
  • still-there-v06/Operators/Types/ContextCBuffers_d32a5484-880c-41d4-88ea-6ee1a3e61f0b.t3 176B
  • still-there-v06/Operators/Types/Counter_11882635-4757-4cac-a024-70bb4e8b504c.t3 1.11K
  • still-there-v06/Operators/Types/CountInt_0e1d5f4b-3ba0-4e71-aa26-7308b6df214d.t3 823B
  • still-there-v06/Operators/Types/CreditText_7b1093bb-33ec-4fa4-a102-9a28002b511c.t3 9.54K
  • still-there-v06/Operators/Types/CurvesToTexture_ab511978-bad5-4b69-90b2-c028447fe9f7.t3 1.06K
  • still-there-v06/Operators/Types/DepthStencilStateOp_04858a08-f0fe-4536-9152-686659f0ab58.t3 521B
  • still-there-v06/Operators/Types/DidTimeRewind_2443b2fd-c397-4ea6-9588-b595f918cf01.t3 281B
  • still-there-v06/Operators/Types/Div_15fb88b2-81a1-43b8-97ba-41221293bb07.t3 365B
  • still-there-v06/Operators/Types/Draw_9b28e6b9-1d1f-42d8-8a9e-33497b1df820.t3 389B
  • still-there-v06/Operators/Types/DrawBillboards_071c9aad-ecbf-47bf-b2f6-c43e8212d5b1.t3 30.22K
  • still-there-v06/Operators/Types/DrawInstancedIndirect_c676b9c7-06d7-4ee0-8ffc-9bee96c5dc18.t3 409B
  • still-there-v06/Operators/Types/DrawLines_836f211f-b387-417c-8316-658e0dc6e117.t3 22.50K
  • still-there-v06/Operators/Types/DrawLinesBuildup_66f5a6af-b4a5-46ef-b1e5-4cdd035b6539.t3 21.63K
  • still-there-v06/Operators/Types/DrawParticles_73a55607-c892-4a85-946b-e37354c4c0e4.t3 22.07K
  • still-there-v06/Operators/Types/DrawPoints_ffd94e5a-bc98-4e70-84d8-cce831e6925f.t3 21.74K
  • still-there-v06/Operators/Types/DrawQuads_16d10dc8-63b9-4ddf-90b8-41caef99d945.t3 27.24K
  • still-there-v06/Operators/Types/DrawQuadsW_ffc0a7ed-fe61-4188-8db9-0b0f07c6b981.t3 32.53K
  • still-there-v06/Operators/Types/DustParticles_d14233a2-8240-47d3-bb92-0854f6d3b218.t3 34.20K
  • still-there-v06/Operators/Types/ExecRepeatedly_46420979-1e56-4de3-a6ca-0447be1b9813.t3 496B
  • still-there-v06/Operators/Types/Execute_936e4324-bea2-463a-b196-6064a2d8a6b2.t3 379B
  • still-there-v06/Operators/Types/ExecuteBufferUpdate_58351c8f-4a73-448e-b7bb-69412e71bd76.t3 512B
  • still-there-v06/Operators/Types/ExecuteRawBufferUpdate_010aca02-263a-471c-b407-025b023f7f60.t3 398B
  • still-there-v06/Operators/Types/Float2ToVector2_926ab3fd-fbaf-4c4b-91bc-af277000dcb8.t3 376B
  • still-there-v06/Operators/Types/Float3ToVector3_94a5de3b-ee6a-43d3-8d21-7b8fe94b042b.t3 476B
  • still-there-v06/Operators/Types/FloatsToBuffer_724da755-2d0c-42ab-8335-8c88ec5fb078.t3 282B
  • still-there-v06/Operators/Types/FloatToInt_06b4728e-852c-491a-a89d-647f7e0b5415.t3 281B
  • still-there-v06/Operators/Types/FloatToString_39c96cfd-dedf-4f76-a471-d1c26c9ba9fa.t3 388B
  • still-there-v06/Operators/Types/Floor_55b13dee-89f8-404f-b2fe-43d5e8c54536.t3 272B
  • still-there-v06/Operators/Types/GetBufferComponents_80dff680-5abf-484a-b9e0-81d72f3b7aa4.t3 297B
  • still-there-v06/Operators/Types/GetParticleSystem_5c983354-efc5-42a4-a0e1-ad548c12c177.t3 288B
  • still-there-v06/Operators/Types/GetPbrParameters_ca4fe8c4-cf61-4196-84e4-d69dc8869a25.t3 177B
  • still-there-v06/Operators/Types/GetSRVProperties_bc489196-9a30-4580-af6f-dc059f226da1.t3 279B
  • still-there-v06/Operators/Types/GetTextureSize_daec568f-f7b4-4d81-a401-34d62462daab.t3 441B
  • still-there-v06/Operators/Types/Glow_d392d4af-4c78-4f4a-bc3f-4c54c8c73538.t3 23.32K
  • still-there-v06/Operators/Types/GpuMeasure_000e08d0-669f-48df-9083-7aa0a43bbc05.t3 495B
  • still-there-v06/Operators/Types/GradientsToTexture_2c53eee7-eb38-449b-ad2a-d7a674952e5b.t3 964B
  • still-there-v06/Operators/Types/Grain_b5102fba-f05b-43fc-aa1d-613fe1d68ad2.t3 4.20K
  • still-there-v06/Operators/Types/GridGPoints_3ee8f66d-68df-43c1-b0eb-407259bf7e86.t3 23.41K
  • still-there-v06/Operators/Types/HasIntChanged_62f7408a-a34a-459a-bd7d-bb349196df9b.t3 384B
  • still-there-v06/Operators/Types/HasValueDecreased_f376121a-2360-4232-9724-0db6937062c3.t3 391B
  • still-there-v06/Operators/Types/HasValueIncreased_c513c58d-e45c-408d-a0b8-250c9af31545.t3 390B
  • still-there-v06/Operators/Types/HSBToColor_1677fd74-6e54-479a-b478-c2ac77288f9c.t3 598B
  • still-there-v06/Operators/Types/ImageLevels_592a2b6f-d4e3-43e0-9e73-034cca3b3900.t3 3.16K
  • still-there-v06/Operators/Types/InputAssemblerStage_9d1266c5-23db-439f-a475-8000fdd1c318.t3 642B
  • still-there-v06/Operators/Types/Int2ToVector2_d1a66374-f0e8-4ef5-adf4-2871ec549d2a.t3 327B
  • still-there-v06/Operators/Types/IntoTheWhiteScene_6231f780-c66f-452d-ba1c-4b5e21efc97d.t3 17.98K
  • still-there-v06/Operators/Types/IntToFloat_17db8a36-079d-4c83-8a2a-7ea4c1aa49e6.t3 275B
  • still-there-v06/Operators/Types/IntValue_cc07b314-4582-4c2c-84b8-bb32f59fc09b.t3 268B
  • still-there-v06/Operators/Types/IsGreater_52c92cd8-241e-4d79-aebc-b60b092f7941.t3 383B
  • still-there-v06/Operators/Types/JoinLists_0b99ab8b-5d61-49da-9851-9ad723cad3ae.t3 270B
  • still-there-v06/Operators/Types/KeepPoints_10507c42-1240-47cc-9569-5e3f1c733e99.t3 13.65K
  • still-there-v06/Operators/Types/Layer2d_d8c5330f-59b5-4907-b845-a02def3042fa.t3 14.23K
  • still-there-v06/Operators/Types/LFO_c5e39c67-256f-4cb9-a635-b62a0d9c796c.t3 999B
  • still-there-v06/Operators/Types/LinearRamp_2c3d2c26-ac45-42e9-8f13-6ea338333568.t3 11.41K
  • still-there-v06/Operators/Types/LineGPoints_4ae9e2f5-7cb3-40b0-a662-0662e8cb7c68.t3 10.07K
  • still-there-v06/Operators/Types/ListToBuffer_7e28c796-85e7-47ee-99bb-9599284dbeeb.t3 273B
  • still-there-v06/Operators/Types/LoadObj_be52b670-9749-4c0d-89f0-d8b101395227.t3 534B
  • still-there-v06/Operators/Types/LoadObjAsPoints_ad651447-75e7-4491-a56a-f737d70c0522.t3 528B
  • still-there-v06/Operators/Types/LoadTexture2d_0b3436db-e283-436e-ba85-2f3a1de76a9d.t3 307B
  • still-there-v06/Operators/Types/Locator_348652c3-abf5-4fe9-873b-89d1acaaf0ff.t3 14.77K
  • still-there-v06/Operators/Types/MaxInt_f7fd7342-18d1-443a-98ec-758974891434.t3 267B
  • still-there-v06/Operators/Types/MeshBufferComponents_5b9f1d97-4e10-4f31-ba83-4cbf7be9719b.t3 290B
  • still-there-v06/Operators/Types/MeshVerticesToPoints_2467e1ed-f7fc-4c90-8230-b80ba6b42a2d.t3 7.31K
  • still-there-v06/Operators/Types/Modulo_5202d3f6-c970-4006-933d-3c60d6c202dc.t3 374B
  • still-there-v06/Operators/Types/Multiply_17b60044-9125-4961-8a79-ca94697b3726.t3 370B
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  • still-there-v06/Operators/Types/PickBlendMode_fd9bffd3-5c57-462f-8761-85f94c5a629b.t3 13.70K
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  • still-there-v06/Operators/Types/PixelShader_f7c625da-fede-4993-976c-e259e0ee4985.t3 550B
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  • still-there-v06/Operators/Types/PointLight_9c67a8c8-839f-4f67-a949-08cb38b9dffd.t3 9.40K
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  • still-there-v06/Operators/Types/Pow_58aa74af-32aa-4c46-8bb5-5811f16bf7f8.t3 377B
  • still-there-v06/Operators/Types/PrepareSlidingLineTransition_b7345438-f3f4-4ad3-9c57-6076ed0e9399.t3 742B
  • still-there-v06/Operators/Types/RadialGPoints_3352d3a1-ab04-4d0a-bb43-da69095b73fd.t3 18.40K
  • still-there-v06/Operators/Types/RadialGradient_82ad8911-c930-4851-803d-3f24422445bc.t3 11.42K
  • still-there-v06/Operators/Types/Rasterizer_fbd7f0f0-36a3-4fbb-91e1-cb33d4666d09.t3 512B
  • still-there-v06/Operators/Types/RasterizerStateOp_c7283335-ef57-46ad-9538-abbade65845a.t3 1.30K
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  • still-there-v06/Operators/Types/RenderQuad_b89c5923-cc58-4d7a-8dce-eb1f8cdfc6e8.t3 17.29K
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  • still-there-v06/Operators/Types/RepeatAtGPoints_780edb20-f83f-494c-ab17-7015e2311250.t3 13.16K
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  • still-there-v06/Operators/Types/SampleCurve_b724ea74-d5d7-4928-9cd1-7a7850e4e179.t3 1.20K
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  • still-there-v06/Operators/Types/SamplerStateOp_9515d59d-0bd5-406b-96da-6a5f60215700.t3 1.17K
  • still-there-v06/Operators/Types/ScaleSize_c6d50423-54ea-4c9d-b547-eb78cc2c950c.t3 433B
  • still-there-v06/Operators/Types/ScaleVector2_4bbc6fac-789d-496e-9833-a0af78c31c98.t3 461B
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file_id.diz

Still >> There

for Revision 2021

Credits
-------
cynic   >> code
pixtur  >> stuff
lucid   >> soundtrack


Made with tooll3 developed by cynic and pixtur.

uses dear imgui and imgui.net, .net 4.7.2, directx 11 and sharpdx,
     bass and managed bass, newtonsoft.json, commandline

Comments
-----------


If you're interested in doing some early usability tests for tooll3 or having lengthly
discussions about the right data flow direction in a node graph, drop
me an email, twitter or discord message. 
Or meet us at a demoscene party, once this sofa-crap is over.

License
---------
This demo is released under Creative Commons Attribution: 
http://creativecommons.org/licenses/by/2.5/

You are free:
to share: to copy, distribute and transmit the work
to remix: to adapt the work
to make commercial use of the work

Under the following conditions:
Attribution: You must attribute the work with the credits listed above.

Requirements
------------
- actual win 10 (developed on 1903)
- directx 11 compatible gfx-card