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<root>­/­parties­/­2021­/­revision21­/­pc-demo/cn112-gardyloo.zip

File size:
13 367 240 bytes (12.75M)
File date:
2021-04-05 02:52:45
Download count:
all-time: 63

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  • assets/ dir
  • assets/5f58d7230bb5205ffdc292ac_earthorbiter.ttf 37.71K
  • assets/5f5f4ac92369f4756de8b85f_abyssconnection.svg 902B
  • assets/5f5f4ac92369f4756de8b85f_atwlogo.svg 2.19K
  • assets/5f5f4ac92369f4756de8b85f_earthorbiter.ttf.font.json 284.41K
  • assets/5f5f4ac92369f4756de8b85f_earthorbiter.ttf_0.png 322.41K
  • assets/5f5f4ac92369f4756de8b85f_earthorbiter.ttf_1.png 155.49K
  • assets/5f5f4ac92369f4756de8b85f_farbrausch.svg 1.10K
  • assets/5f5f4ac92369f4756de8b85f_gardyloo.mp3 9.56M
  • assets/5f5f4ac92369f4756de8b85f_mercury.svg 377B
  • assets/5f5f4ac92369f4756de8b85f_poobrain2.svg 112.86K
  • assets/5f5f4ac92369f4756de8b85f_wirehand.glb 41.64K
  • assets/5f5f4ac92369f4756de8b85f_wirescream.glb 817.78K
  • assets/5fc51fb866cf5a13d49de630_cn112.svg 1.00K
  • assets/Chip001_2K_Color.png 1.43M
  • assets/copernicium.glb 45.66K
  • assets/gardyloo.json 669.52K
  • assets/lib_ibl_stream_irr.jpg 6.40K
  • assets/lib_matcaps_JGSpecial_01.png 85.86K
  • assets/spacepigs.svg 1.87K
  • assets/teslaish.glb 181.21K
  • cables.txt 1.03K
  • CN112.bat 85B
  • credits.txt 1.21K
  • index.html 6.74K
  • js/ dir
  • js/gardyloo7_backup.json 1.33M
  • js/gardyloo7_backup_nopath.json 1.33M
  • js/patch.js 1.88M
  • legal.txt 857B
  • LICENCE 1.07K
  • screenshot.png 205.07K

file_id.diz


     M  A  D  E    W  I  T  H 

             C   A   B   L   E   S   >>>  ___:_ _
       _ _:_______________ _____________ /   |\   _ _______
          |  _           /\\_           \    |\\.  _)     /\       ______         
    _____ | (/)        _/\\\(_______    /    |\\| /    __/\\\     /     /\    
   /   _/\_      _    /_\\\/_\\\\ _/   /     |\\|/     \_\\\/___ /     /\\\ 
  /   /_\\|_     |\     \\(    /\ \   /_    _:\\/__ /\_/       /_\   _/_\\/___
_/   /(     \    |_\     \__  /_\\_)    \         (_          /   \          /\
\           _\   \___     _/             \         /         /     \_       /\\\
 \_________(    _|\\\\     \_ ___________/   _    /_________/       /      /\\\/
  \\\\\\\\|_____)\\\        |\\\\\/         (/)  /\\\\\\\/                /_\\/
   \\\\\\\\\\\\\\\\\\_______:\\.\/______________/\\\\\\\\\_________________(\\ 
 _|.._     \\\\\\\)  \\\\\\\\\\| \\\\\\\\\\\\\\\\\\\/     \\\\\\\\\\\\\\\\\\\\
(_|||_)               \\\\\\\\\|  \\\\\\\\\\\\\\\\\/       \\\\\\\\\\\\\\\\\\( 
 ---|-->> 


- ops by cables user pandur (https://cables.gl/user/pandur)
- cables by undefined development (http://undev.studio)
- glmatrix by toji (https://github.com/toji/gl-matrix)
- ops by cables user tim (https://cables.gl/user/tim)
- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- ops by cables user action (https://cables.gl/user/action)
- ops by cables user andro (https://cables.gl/user/andro)
- ops by cables user cables (https://cables.gl/user/cables)
- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)
- ops by cables user cabpandurles (https://cables.gl/user/cabpandurles)
- ops by cables user _LJ_ (https://cables.gl/user/_LJ_)
- ops by cables user kusma (https://cables.gl/user/kusma)
- ops by cables user kb_ (https://cables.gl/user/kb_)
- Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag)
- ops by cables user simod (https://cables.gl/user/simod)
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)
- SSAO Shader by Martins Upitis (http://devlog-martinsh.blogspot.com)All cables core code is licenced under the MIT licence

Some ops may be using code from contributors or external libraries under different licences.

Additional code from contributors and libraries in this export are licenced as follows:

MIT:

- glmatrix by toji (https://github.com/toji/gl-matrix)
- Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag)
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)

Public Domain:

- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)

Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported:

- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)