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32 883 bytes (32.11K)
File date:
2021-04-04 22:50:41
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  • Cyberpunk_1977.nfo 1.01K
  • OPT_Cyberpunk1977_C64_FINAL.png 8.71K
  • OPT_Cyberpunk_1977.prg 10.36K
  • Workstages/ dir
  • Workstages/OPT_Cyberpunk1977_C64_stage01.png 3.17K
  • Workstages/OPT_Cyberpunk1977_C64_stage02.png 2.97K
  • Workstages/OPT_Cyberpunk1977_C64_stage03.png 2.99K
  • Workstages/OPT_Cyberpunk1977_C64_stage04.png 5.00K

file_id.diz

Cyberpunk 1977.

My third(technically second, it just stayed a bit longer in the oven) fullscreen multicolour C64 picture. Started in mcDRAW (https://mcdraw.xyz/) whilst bored at work, just before christmas. Migrated to multipaint, when it felt like it was going somewhere. Double checked with pixel polizei before release, as I was told this was a thing to do.

Still working on getting used to the fixed palette, and dithering styles on the 64, as I mostly do OCS and AGA. It's been interesting getting to grips with pixel control in a format I grew up with, but never really dabbled much with back then.

The subject is based on a series of images I did for Focus Design' Aulun Baulund demo released at Gerp 2016. References stems from those picture, as well as the 3D model I made of the same guy for that demo. Titlewise, it is a poorly disguised pun, poking fun at Cyberpunk 2077. It probably has less bugs than the game. 

-optic/PJZ^Proxima^FD  ... oh and DSR, but then again everyone is in Desire these days, right???