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<root>­/­parties­/­2021­/­revision21­/­amiga-demo/noc_lgs.zip

File size:
11 728 675 bytes (11.19M)
File date:
2021-04-05 02:52:33
Download count:
all-time: 1 008

Screenshot (by pouët.net)

Screenshot

Preview

  • amiga.dat 5.08M
  • noc_lgs.exe 8.78M
  • readme.txt 2.79K

file_id.diz

               -+- Last Goat Standing by Noice -+-

               - Released at Revision 2021 Online -

-------------------------------------------------------------------------------
Legal Notice:
----------------------
This demo is free to spread and copy as much as you want. 
However, if you put this on a medium available to the public in any way,
you should send us a copy. Program is provided as is, without any kind
of warranty.

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System requirements:
----------------------
* Amiga 1200, with 060 CPU and 32MB of RAM

Notes:
- By default the demo computes (DIWSTRT/DIWSTOP) for PAL, start with '-r' to big-screen settings
- Start from a fresh boot and reboot once finished (unless it crashes at the end)
- We will probably not release a system friendly version
- ADPCM is using 16bit to 14bit stereo, hence the slightly inflated file size

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Detailed Credits:
--------------------
Music..............: Evade
Graphics...........: Java, Prowler
Coding.............: Gnilk

Additional/Detailed credits:
----------------------------
Big Goat..............: Ranger
Little Goat...........: Ranger

The cross platform framework (GOA) was written by:
	Gnilk, Krikkit, Igge, Hubble

This framework was used by our SW rendering demos around year 2000 and Dark Goat Rises.

This demo uses:
--------------------
* C2P and ADPCM player by Kalms/TBL
* Rocket by Kusma and others (Amiga fixes by us)
* Lodepng by Lode Vandevenne
* VBCC compiler suite by Dr. Volker Barthelmann
* Rocket Editor by Emoon/TBL (modified version)

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Some words from the authors:
----------------------------
While we underestimated the FPU when we did Dark Goat Rises, I clearly underestimated
cache misses when writing this one...  At the end, there was quite a bit of assembler
optimization to get the FPS where we wanted it to be.

This took two years of on/off work to complete. Not that it matters, but try keep your
bloody code base and effect optimization details in your head for two years!

Note: The video is recorded from a Pc/Mac rendering at 50fps.

-------------------------------------------------------------------------------
Greetings:
----------------------
    fairlight - tbl - censor design - offence - nature - horizon - pacific
    panda design - padua - vantage - genesis project - desire - void - lemon.
    up rough - bitbendaz

-------------------------------------------------------------------------------
   For futher information and more detailed credits visit our web-site.


                www.noice.org - the center of goatology
               (site not active since at least 15 years)


// noice -- 20210405