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<root>­/­parties­/­2020­/­revision20­/­oldskool-demo/demo.zip

File size:
30 263 bytes (29.55K)
File date:
2020-04-12 06:40:16
Download count:
all-time: 102

Preview

  • BMP24KTX.EXE 13.26K
  • bmp24ktx.txt 1.17K
  • demo.asm 61.71K
  • DEMO.BIN 4.00K

file_id.diz

Usage of the BMP24ktx.exe file.

Hi there. This is a small, quick&dirty executable that works on MS DOS versions
2.0 upwards (yes you read right - two point oh. It could run on 1.0).

It converts bitmaps into text files containing data bits.

It is used so you can paint your scrolltext in your favourite paint program
(like MSPaint, Photoshop, Gimp, GNU Paint, whatever) and don't have to manually
set all the ones and zeroes.

Prerequisites:

This program is so damn simple and stupid, it can only convert 256 color (8 bit)
images. It also needs black to be black, ie. the color with the index 0.
Every other color will be converted into a 1.
Images need to be 10 pixels high (although it might run on less and shouldn't
crash on more - I hope)
Image width should be divisible by 8. (if it isn't, your last byte will need to
be zero padded - as if you'll be able to stop the scrolltext there anyway...)

Parameters:
[the program name] [the input bitmap without the .bmp] [the output text]

So

bmp24ktx marquee test

will look for a marquee.bmp file and if it finds one and it's usable, it'll
create a test.txt file containing the text you can copy'n'paste into your
VC4000 assembly program.