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<root>/parties/2020/nova20/wild/tlc-potorty.zip
- File size:
- 7 006 837 bytes (6.68M)
- File date:
- 2020-06-21 18:04:41
- Download count:
- all-time: 321
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- http.us.scene.org
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- potorty.bin/ dir
- potorty.bin/linux/ dir
- potorty.bin/linux/data.pod 854.24K
- potorty.bin/linux/potorty 1.29M
- potorty.bin/linux/potorty.png 3.39K
- potorty.bin/potorty.app/ dir
- potorty.bin/potorty.app/Contents/ dir
- potorty.bin/potorty.app/Contents/Frameworks/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/hidapi 39.70K
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/Resources/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/Versions/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/Versions/A/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/Versions/A/hidapi 39.70K
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/Versions/A/Resources/ dir
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- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/Versions/A/Resources/LICENSE.txt 530B
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Frameworks/hidapi.framework/Versions/Current/ dir
- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Headers/ dir
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- potorty.bin/potorty.app/Contents/Frameworks/SDL2.framework/Headers/close_code.h 1.45K
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file_id.diz
Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the zlib license: http://zlib.net/zlib_license.html This packages contains the SDL framework for OS X. Conforming with Apple guidelines, this framework contains both the SDL runtime component and development header files. To Install: Copy the SDL2.framework to /Library/Frameworks You may alternatively install it in <Your home directory>/Library/Frameworks if your access privileges are not high enough. Additional References: - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are available at: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips Though these are OpenSceneGraph centric, the same exact concepts apply to SDL, thus the videos are recommended for everybody getting started with developing on Mac OS X. (You can skim over the PlugIns stuff since SDL doesn't have any PlugIns to worry about.) HIDAPI can be used under one of three licenses. 1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt 2. A BSD-Style License, in LICENSE-bsd.txt. 3. The more liberal original HIDAPI license. LICENSE-orig.txt The license chosen is at the discretion of the user of HIDAPI. For example: 1. An author of GPL software would likely use HIDAPI under the terms of the GPL. 2. An author of commercial closed-source software would likely use HIDAPI under the terms of the BSD-style license or the original HIDAPI license. HIDAPI Authors: Alan Ott <alan@signal11.us>: Original Author and Maintainer Linux, Windows, and Mac implementations Ludovic Rousseau <rousseau@debian.org>: Formatting for Doxygen documentation Bug fixes Correctness fixes For a comprehensive list of contributions, see the commit list at github: https://github.com/libusb/hidapi/commits/master Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the zlib license: http://zlib.net/zlib_license.html This packages contains the SDL framework for OS X. Conforming with Apple guidelines, this framework contains both the SDL runtime component and development header files. To Install: Copy the SDL2.framework to /Library/Frameworks You may alternatively install it in <Your home directory>/Library/Frameworks if your access privileges are not high enough. Additional References: - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are available at: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips Though these are OpenSceneGraph centric, the same exact concepts apply to SDL, thus the videos are recommended for everybody getting started with developing on Mac OS X. (You can skim over the PlugIns stuff since SDL doesn't have any PlugIns to worry about.) HIDAPI can be used under one of three licenses. 1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt 2. A BSD-Style License, in LICENSE-bsd.txt. 3. The more liberal original HIDAPI license. LICENSE-orig.txt The license chosen is at the discretion of the user of HIDAPI. For example: 1. An author of GPL software would likely use HIDAPI under the terms of the GPL. 2. An author of commercial closed-source software would likely use HIDAPI under the terms of the BSD-style license or the original HIDAPI license. HIDAPI Authors: Alan Ott <alan@signal11.us>: Original Author and Maintainer Linux, Windows, and Mac implementations Ludovic Rousseau <rousseau@debian.org>: Formatting for Doxygen documentation Bug fixes Correctness fixes For a comprehensive list of contributions, see the commit list at github: https://github.com/libusb/hidapi/commits/master Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the zlib license: http://zlib.net/zlib_license.html This packages contains the SDL framework for OS X. Conforming with Apple guidelines, this framework contains both the SDL runtime component and development header files. To Install: Copy the SDL2.framework to /Library/Frameworks You may alternatively install it in <Your home directory>/Library/Frameworks if your access privileges are not high enough. Additional References: - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are available at: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips Though these are OpenSceneGraph centric, the same exact concepts apply to SDL, thus the videos are recommended for everybody getting started with developing on Mac OS X. (You can skim over the PlugIns stuff since SDL doesn't have any PlugIns to worry about.) HIDAPI can be used under one of three licenses. 1. The GNU General Public License, version 3.0, in LICENSE-gpl3.txt 2. A BSD-Style License, in LICENSE-bsd.txt. 3. The more liberal original HIDAPI license. LICENSE-orig.txt The license chosen is at the discretion of the user of HIDAPI. For example: 1. An author of GPL software would likely use HIDAPI under the terms of the GPL. 2. An author of commercial closed-source software would likely use HIDAPI under the terms of the BSD-style license or the original HIDAPI license. HIDAPI Authors: Alan Ott <alan@signal11.us>: Original Author and Maintainer Linux, Windows, and Mac implementations Ludovic Rousseau <rousseau@debian.org>: Formatting for Doxygen documentation Bug fixes Correctness fixes For a comprehensive list of contributions, see the commit list at github: https://github.com/libusb/hidapi/commits/master