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652 840 bytes (637.54K)
File date:
2019-07-14 12:47:09
Download count:
all-time: 89

Screenshot (by Demozoo)

Screenshot

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  • Hello_There_by_Leuat/ dir
  • Hello_There_by_Leuat/creation_process/ dir
  • Hello_There_by_Leuat/creation_process/progress_in_TRSE.png 219.83K
  • Hello_There_by_Leuat/creation_process/progress_in_TRSE_2.png 246.20K
  • Hello_There_by_Leuat/creation_process/TRSE_raytracer_preview.png 161.12K
  • Hello_There_by_Leuat/documentation.txt 1.26K
  • Hello_There_by_Leuat/Hello_There.png 18.72K

file_id.diz

"Hello there" - 16 multicolor color bitmap image for the commodore 64. 

by Leuat/Proxima^Offence

Since this image is multicolor, it supports 4 colors in each color cell. However, this also means that the pixel resolution is halved to 160x200 (with pixels of double width).

Image is pixeled by hand with Turbo Rascal Synax Error (TRSE), my own IDE, compiler & resource / raytracer / image editor.  

Step 1: creation_process/TRSE_raytracer_preview.png
I first ray-traced a simple logo using the C64 ROM font. The raytracer is my own internal ray-tracer in TRSE, and functions in a manner very similar to povray where you program your own scenes, somewhat akin to shader programming.  

Step 2: creation_process/progress_in_TRSE.png
Here I started to fill in pixels, adding lighting and deciding on colors. I painted letters from left-to-right, and tried out several things that both did and didn't work. 

Step 3: creation_process/progress_in_TRSE_2.png
Here, the logo was nearing completion, but I was not happy with all the lower bubbles. Decided to remove those, and tried to add some kind of animal beind the logo instead. Ended up with the worm-thingy in the final pic that has its eye above the "I".

The final image can be displayed without any changes on a real commodore 64.