Only runs on PAL Super Nintendo, it heavily relies on the extra VBlank time.
Most of these are rather simple and easy effects, but i had to release something for my first demoparty :P
Code is super messy and full of bugs and dead code that simply gets jumped over. Had to meet the compo deadline somehow...
I probably could've gotten it to fit in 512k if I had a couple more hours.
I modified AddmusicK to excesively jump into a routine that pulls the latest sample value from a dsp register and dumps it onto the IO ports.
That's how i can get that "osciloscope" in the greetings screen.
Please do not attempt to disassemble, i will do a proper (cleaned up and finished) source release a couple of days after revision.