| p r---> \ / '--^--' p r---> \ / r---> p
|\ | | \ / | | | \ / | |
| \ | |---> X | | |---> \ / |---> |
| \| | / \ | | | W | |
b | l____ / \ | l____ l____ V |---> l____
A Production By Pixdigit. Released at Evoke 2019
Hello. Welcome to my first ever Demo. And Ascii-art for that matter.
Thank you for watching the Demo and reading this readme.
Be sure to check out the creators who relase their artwork under open licenses which I used for this project.
Credits:
--------
Music - Jeremy Blake Leaird-Koch aka. RedMeansRecroding
Font Aileron - Sora Sagano
Font Black Han Sans - ZESSTYPE
Code, Direction - Pixdigit
System Requirements:
--------------------
- Godot 3.1 (Included in binary)
- ???
- Probably a good GPU for the raymarching
- Worked perfectly on i5-7600K with a GeForce GTX 1060 6GB on Linux
Controls:
---------
For interactive mode start with "--interactive"
This enables you to manipulate various settings in the last scene. Camera movement is restricted in the first half because of the animation.
Mouse for camera and wasd for movement r/f for up and down.
+/- iteration count
o/l max ray steps
i/k min surface distance
Too lazy to implement hold mechanic for the raymarch params so press multiple times.
Secret Sauce:
-------------
Idk, Ketchup maybe?