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<root>­/­parties­/­2019­/­demobit19­/­demo_pc/07_mara.zip

File size:
111 289 622 bytes (106.13M)
File date:
2019-02-09 22:37:02
Download count:
all-time: 273

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  • 07_mara/ dir
  • 07_mara/assimp-vc140-mt.dll 5.42M
  • 07_mara/bass.dll 225.50K
  • 07_mara/config.ini 46B
  • 07_mara/d3dcompiler_47.dll 3.98M
  • 07_mara/data/ dir
  • 07_mara/data/meshes/ dir
  • 07_mara/data/meshes/architecture.fbx 662.93K
  • 07_mara/data/meshes/background_screen.fbx 23.09K
  • 07_mara/data/meshes/box2.fbx 22.65K
  • 07_mara/data/meshes/column.fbx 205.29K
  • 07_mara/data/meshes/cylinder.fbx 13.87K
  • 07_mara/data/meshes/deer_fractured.fbx 2.13M
  • 07_mara/data/meshes/Deer_Skull.FBX 258.62K
  • 07_mara/data/meshes/deer_solid.fbx 454.39K
  • 07_mara/data/meshes/hand.fbx 61.06K
  • 07_mara/data/meshes/hand_fractured.fbx 694.04K
  • 07_mara/data/meshes/man_fractured.fbx 861.87K
  • 07_mara/data/meshes/manekin_cloth.fbx 1.45M
  • 07_mara/data/meshes/manekin_cloth_fractured.fbx 3.64M
  • 07_mara/data/meshes/painting_frame.fbx 524.82K
  • 07_mara/data/meshes/painting_room.fbx 16.32K
  • 07_mara/data/meshes/prism.fbx 27.53K
  • 07_mara/data/meshes/pucio.fbx 39.12M
  • 07_mara/data/meshes/ring.fbx 37.56K
  • 07_mara/data/meshes/ring_portal.fbx 51.86K
  • 07_mara/data/meshes/sphere.fbx 488.28K
  • 07_mara/data/music/ dir
  • 07_mara/data/music/mara-3-27.mp3 6.32M
  • 07_mara/data/shaders/ dir
  • 07_mara/data/shaders/bloomBlurPSHorizontal.ps 2.31K
  • 07_mara/data/shaders/bloomBlurPSVertical.ps 2.31K
  • 07_mara/data/shaders/bloomBlurVS.vs 748B
  • 07_mara/data/shaders/bloomPSBloom.ps 1.25K
  • 07_mara/data/shaders/bloomPSExtract.ps 1.23K
  • 07_mara/data/shaders/bloomVS.vs 748B
  • 07_mara/data/shaders/clothCSCS.cs 12.34K
  • 07_mara/data/shaders/clothCSNT1CS.cs 3.93K
  • 07_mara/data/shaders/clothCSNT2CS.cs 5.05K
  • 07_mara/data/shaders/clothVSPSPS.ps 2.79K
  • 07_mara/data/shaders/clothVSPSVS.vs 2.66K
  • 07_mara/data/shaders/colorCorrectionPS.ps 2.48K
  • 07_mara/data/shaders/colorCorrectionVS.vs 748B
  • 07_mara/data/shaders/copyLightMapPS.ps 1.09K
  • 07_mara/data/shaders/copyLightMapVS.vs 748B
  • 07_mara/data/shaders/copyPS.ps 1.05K
  • 07_mara/data/shaders/copyVS.vs 748B
  • 07_mara/data/shaders/dirlightPS.ps 5.61K
  • 07_mara/data/shaders/dirlightVS.vs 748B
  • 07_mara/data/shaders/dofPSCalcCoCSize.ps 1.10K
  • 07_mara/data/shaders/dofPSCombine.ps 1.52K
  • 07_mara/data/shaders/dofPSHexBlurPass0.ps 3.01K
  • 07_mara/data/shaders/dofPSHexBlurPass1.ps 3.00K
  • 07_mara/data/shaders/dofVS.vs 748B
  • 07_mara/data/shaders/dynaMeshClearGlobalsCSCS.cs 764B
  • 07_mara/data/shaders/dynaMeshClearGlobalsCSResetCS.cs 1.59K
  • 07_mara/data/shaders/dynaMeshCSCS.cs 9.27K
  • 07_mara/data/shaders/dynaMeshVSPSPS.ps 2.79K
  • 07_mara/data/shaders/dynaMeshVSPSVS.vs 2.66K
  • 07_mara/data/shaders/fogPS.ps 1.77K
  • 07_mara/data/shaders/fogVS.vs 748B
  • 07_mara/data/shaders/fxaamainPS.ps 5.43K
  • 07_mara/data/shaders/fxaamainVS.vs 748B
  • 07_mara/data/shaders/gbufferAnimPS.ps 3.80K
  • 07_mara/data/shaders/gbufferAnimVS.vs 2.34K
  • 07_mara/data/shaders/gbufferInstancePS.ps 2.79K
  • 07_mara/data/shaders/gbufferInstanceVS.vs 2.64K
  • 07_mara/data/shaders/gbufferPS.ps 2.73K
  • 07_mara/data/shaders/gbufferVS.vs 2.29K
  • 07_mara/data/shaders/grainPS.ps 2.59K
  • 07_mara/data/shaders/grainVS.vs 748B
  • 07_mara/data/shaders/imageLightingPS.ps 3.09K
  • 07_mara/data/shaders/imageLightingVS.vs 748B
  • 07_mara/data/shaders/particles/ dir
  • 07_mara/data/shaders/particles/bitonicSortmatrixTranspose.cs 1.63K
  • 07_mara/data/shaders/particles/bitonicSortsort.cs 2.02K
  • 07_mara/data/shaders/particles/boxEmittermain.cs 2.61K
  • 07_mara/data/shaders/particles/curlNoisemain.cs 23.12K
  • 07_mara/data/shaders/particles/opacityGS.gs 2.26K
  • 07_mara/data/shaders/particles/opacityPS.ps 956B
  • 07_mara/data/shaders/particles/opacityVS.vs 996B
  • 07_mara/data/shaders/particles/pointspritesGS.gs 2.73K
  • 07_mara/data/shaders/particles/pointspritesOpacityGS.gs 2.95K
  • 07_mara/data/shaders/particles/pointspritesOpacityPS.ps 992B
  • 07_mara/data/shaders/particles/pointspritesOpacityVS.vs 1.89K
  • 07_mara/data/shaders/particles/pointspritesPS.ps 1.38K
  • 07_mara/data/shaders/particles/pointspritesVS.vs 824B
  • 07_mara/data/shaders/particles/sphereEmittermain.cs 2.70K
  • 07_mara/data/shaders/particles/update2main.cs 1.67K
  • 07_mara/data/shaders/pointLightPS.ps 6.00K
  • 07_mara/data/shaders/pointLightVS.vs 1.32K
  • 07_mara/data/shaders/prefilter_pbrmainPS.ps 1.89K
  • 07_mara/data/shaders/prefilter_pbrmainVS.vs 748B
  • 07_mara/data/shaders/progressBarPS.ps 500B
  • 07_mara/data/shaders/progressBarVS.vs 892B
  • 07_mara/data/shaders/shadowsClothPS.ps 500B
  • 07_mara/data/shaders/shadowsClothVS.vs 1.19K
  • 07_mara/data/shaders/shadowsInstancedPS.ps 500B
  • 07_mara/data/shaders/shadowsInstancedVS.vs 1.17K
  • 07_mara/data/shaders/shadowsPS.ps 500B
  • 07_mara/data/shaders/shadowsVS.vs 940B
  • 07_mara/data/shaders/spotLightPS.ps 9.38K
  • 07_mara/data/shaders/spotLightVS.vs 1.56K
  • 07_mara/data/shaders/spritePS.ps 2.99K
  • 07_mara/data/shaders/spriteVS.vs 1.32K
  • 07_mara/data/shaders/ssaoBlurPSCombine.ps 1.09K
  • 07_mara/data/shaders/ssaoBlurPSHorizontal.ps 2.09K
  • 07_mara/data/shaders/ssaoBlurPSVertical.ps 2.06K
  • 07_mara/data/shaders/ssaoBlurVS.vs 748B
  • 07_mara/data/shaders/ssaoPS.ps 16.35K
  • 07_mara/data/shaders/ssaoVS.vs 1.74K
  • 07_mara/data/shaders/ssrBlurPS.ps 10.65K
  • 07_mara/data/shaders/ssrBlurVS.vs 748B
  • 07_mara/data/shaders/ssrPS.ps 6.39K
  • 07_mara/data/shaders/ssrVS.vs 864B
  • 07_mara/data/shaders/toneMappingmainPS.ps 2.10K
  • 07_mara/data/shaders/toneMappingmainVS.vs 748B
  • 07_mara/data/shaders/transparencyPS.ps 1.09K
  • 07_mara/data/shaders/transparencyVS.vs 1.43K
  • 07_mara/data/textures/ dir
  • 07_mara/data/textures/freePBR/ dir
  • 07_mara/data/textures/freePBR/patchy_cement1_Unreal-Engine/ dir
  • 07_mara/data/textures/freePBR/patchy_cement1_Unreal-Engine/patchy_cement1_Base_Color.png 7.85M
  • 07_mara/data/textures/freePBR/patchy_cement1_Unreal-Engine/patchy_cement1_Normal.png 10.09M
  • 07_mara/data/textures/freePBR/patchy_cement1_Unreal-Engine/patchy_cement1_Roughness.png 2.18M
  • 07_mara/data/textures/freePBR/plywood1-Unreal-Engine/ dir
  • 07_mara/data/textures/freePBR/plywood1-Unreal-Engine/plywood-ao.png 483.26K
  • 07_mara/data/textures/freePBR/plywood1-Unreal-Engine/plywood-normal1.png 1.45M
  • 07_mara/data/textures/freePBR/plywood1-Unreal-Engine/plywood-rough.png 509.61K
  • 07_mara/data/textures/freePBR/rough-plaster-normal-dx.png 9.03M
  • 07_mara/data/textures/freePBR/rough-plaster-roughness.png 183.33K
  • 07_mara/data/textures/freePBR/scuffed-plastic-1-Unreal-Engine/ dir
  • 07_mara/data/textures/freePBR/scuffed-plastic-1-Unreal-Engine/scuffed-plastic-normal.png 4.39M
  • 07_mara/data/textures/freePBR/synth_rubber/ dir
  • 07_mara/data/textures/freePBR/synth_rubber/synth-rubber-normal.png 11.76M
  • 07_mara/data/textures/graphBackground.png 164B
  • 07_mara/data/textures/logo-alfa.png 7.15K
  • 07_mara/data/textures/OutputCube.dds 8.00M
  • 07_mara/data/textures/Seamless_Dirty_Concrete_Wall_Texture_Texturise..jpg 573.68K
  • 07_mara/data/textures/Seamless_Dirty_Concrete_Wall_Texture_Texturise._NORMAL.jpg 356.48K
  • 07_mara/data/textures/smoke.png 41.05K
  • 07_mara/data/textures/texts/ dir
  • 07_mara/data/textures/texts/mara-altair_credits.png 7.46K
  • 07_mara/data/textures/texts/mara-greetings-1.png 13.28K
  • 07_mara/data/textures/texts/mara-greetings-2.png 10.50K
  • 07_mara/data/textures/texts/mara-greetings-3.png 9.11K
  • 07_mara/data/textures/texts/mara-greetings-4.png 11.92K
  • 07_mara/data/textures/texts/mara-greetings-5.png 11.98K
  • 07_mara/data/textures/texts/mara-greetings-6.png 6.61K
  • 07_mara/data/textures/texts/mara-greetings-7.png 6.20K
  • 07_mara/data/textures/texts/mara-veryend(endtitle).png 6.95K
  • 07_mara/data/textures/texts/title-color.png 17.80K
  • 07_mara/demo.opr_b 181.70K
  • 07_mara/Mara.exe 1.08M
  • 07_mara/Mara.nfo 2.31K

file_id.diz

 
                             Altair @ Demobit 2019
   ________________________________________________________________________
  \ ______________________________________________________________________ /
   \\         ____      __       _       _______         _               //
    \\         |\ \    / |      / \       | |   \       / \             //
     \\        | \ \  /| |     / \ \      | |__) )     / \ \           //
      \\       |  \ \/ | |    /   \ \     |  __ /     /   \ \         //
       \\      |   \/  | |   /     \ \    | |  \ \   /     \ \       //
        \\    _|__    _|_|_ /_     _\_\  _|_|   \_\ /_     _\_\     //
         \\                                                        //
          \\                   Windows PC Demo                    //
           \\                                                    //
            \\                     Credits                      //
             \\                   ---------                    //
              \\                                              //
               \\        ratz, lesnik, mi-ku, atuanu         //
                \\                                          //
                 \\           deer skull model by          //
                  \\             Reece Taylor             //
                   \\            (turbosquid)            //
                    \\                                  //
                     \\      Minimum requirements      //
                      \\    ----------------------    //
                       \\                            //
                        \\        DirectX 11        //
                         \Windows 7 64 bit or greater
                          \\       1 GB RAM       //
               GPU with 2 GB\RAM (NVIDIA GTX 970 or RADEON R9 380)
                            \\3.0 GHz 64 bit CPU//
                             \\                //
                              \\              //
                               \\            //
                                \\          //
                                 \\        //
                                  \\      //
                                   \\    //
                                    \\  //
                                     \\//
                                      \/