Skullthrone
(Met near the end.)
Take on raytracing and modern data (photogrammetry) on lowspec.
Original scene reduced to compo requirements (2mb chip+4mb fast):
- no textures
- mesh 10m>12k>1386 faces (could save more without sacrificyng too much quality but ... deadlines therefore brute decimation too :>
- barely loads to 1meg a500 config with ks2.0
- bare workbench, just setpatch and loadwb to run
- renders in many parts on lowspec machine, no chance for full buffer alloc,
- added laced HAM for your OCS beauties.
comankh/agony design