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<root>­/­parties­/­2019­/­decrunch19­/­demo_wild/comankh_skullthrone_ray.zip

File size:
612 395 bytes (598.04K)
File date:
2019-06-26 21:38:05
Download count:
all-time: 104

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  • skullthrone_ray_1mb/ dir
  • skullthrone_ray_1mb/readme.txt 561B
  • skullthrone_ray_1mb/skulls4real_ok 333.96K
  • skullthrone_ray_1mb/skulls4real_ok.info 232B
  • skullthrone_ray_1mb/skullthrone_24.iff 337.71K
  • skullthrone_ray_1mb/skullthrone_ocs_ham.iff 116.27K
  • skullthrone_ray_1mb/skullthrone_ocs_hireslace.iff 134.04K

file_id.diz

Skullthrone
(Met near the end.)

Take on raytracing and modern data (photogrammetry) on lowspec.


Original scene reduced to compo requirements (2mb chip+4mb fast):
- no textures
- mesh 10m>12k>1386 faces (could save more without sacrificyng too much quality but ... deadlines therefore brute decimation too :>
- barely loads to 1meg a500 config with ks2.0
- bare workbench, just setpatch and loadwb to run
- renders in many parts on lowspec machine, no chance for full buffer alloc, 
- added laced HAM for your OCS beauties.

comankh/agony design