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<root>­/­parties­/­2017­/­jml17y­/­demo/fight_21xx_-_jumalauta.zip

File size:
7 877 483 bytes (7.51M)
File date:
2017-09-06 05:18:06
Download count:
all-time: 81

Preview

  • fight_releaseready/ dir
  • fight_releaseready/data/ dir
  • fight_releaseready/data/21xx.ogg 3.35M
  • fight_releaseready/data/21xx.ogg.reapeaks 387.35K
  • fight_releaseready/data/alkuteksti.afphoto 46.25K
  • fight_releaseready/data/alkuteksti.png 53.28K
  • fight_releaseready/data/car.mtl 256B
  • fight_releaseready/data/car.obj 46.10K
  • fight_releaseready/data/car_texture.png 531.56K
  • fight_releaseready/data/character_block.png 4.04K
  • fight_releaseready/data/character_crouch.png 3.44K
  • fight_releaseready/data/character_damage.png 4.31K
  • fight_releaseready/data/character_kick1.png 4.26K
  • fight_releaseready/data/character_kick2.png 4.11K
  • fight_releaseready/data/character_neutral.png 4.11K
  • fight_releaseready/data/character_punch1.png 4.18K
  • fight_releaseready/data/character_punch2.png 4.46K
  • fight_releaseready/data/city.mtl 257B
  • fight_releaseready/data/city.obj 1.36M
  • fight_releaseready/data/citywire.png 652.16K
  • fight_releaseready/data/delorean.png 18.25K
  • fight_releaseready/data/doublegrid.mtl 168B
  • fight_releaseready/data/doublegrid.obj 622B
  • fight_releaseready/data/earth.mtl 159B
  • fight_releaseready/data/earth.obj 58.40K
  • fight_releaseready/data/earth.png 301.95K
  • fight_releaseready/data/empty.png 2.74K
  • fight_releaseready/data/endscreen.png 205.82K
  • fight_releaseready/data/g0.png 5.16K
  • fight_releaseready/data/g1.png 2.40K
  • fight_releaseready/data/g10.png 4.29K
  • fight_releaseready/data/g11.png 4.38K
  • fight_releaseready/data/g2.png 4.52K
  • fight_releaseready/data/g3.png 3.54K
  • fight_releaseready/data/g4.png 2.62K
  • fight_releaseready/data/g5.png 4.14K
  • fight_releaseready/data/g6.png 4.67K
  • fight_releaseready/data/g7.png 7.85K
  • fight_releaseready/data/g8.png 4.15K
  • fight_releaseready/data/g9.png 4.04K
  • fight_releaseready/data/gradient.png 474.06K
  • fight_releaseready/data/grid.png 40.92K
  • fight_releaseready/data/js/ dir
  • fight_releaseready/data/js/Demo - Copy.js 14.40K
  • fight_releaseready/data/js/Demo.js 46.13K
  • fight_releaseready/data/js/engine.js 44.02K
  • fight_releaseready/data/js/script.js 221B
  • fight_releaseready/data/keskustalogo2.png 58.05K
  • fight_releaseready/data/magrect.png 1.46K
  • fight_releaseready/data/neonrect.png 1.68K
  • fight_releaseready/data/road.png 1.16K
  • fight_releaseready/data/road2.mtl 168B
  • fight_releaseready/data/road2.obj 856B
  • fight_releaseready/data/road2_2.mtl 168B
  • fight_releaseready/data/road2_2.obj 827B
  • fight_releaseready/data/road2_3.mtl 168B
  • fight_releaseready/data/road2_3.obj 362B
  • fight_releaseready/data/road_layer2.png 1.57K
  • fight_releaseready/data/road_texture.png 38.03K
  • fight_releaseready/data/road_texture_2.png 64.07K
  • fight_releaseready/data/roadobject.mtl 166B
  • fight_releaseready/data/roadobject.obj 734B
  • fight_releaseready/data/scan.png 7.39K
  • fight_releaseready/data/scanner.afphoto 17.03K
  • fight_releaseready/data/scanner.png 1.53K
  • fight_releaseready/data/shader/ dir
  • fight_releaseready/data/shader/blood.fs 397B
  • fight_releaseready/data/shader/brightnesscontrast.fs 390B
  • fight_releaseready/data/shader/desaturate.fs 400B
  • fight_releaseready/data/shader/distortion - Copy.fs 2.75K
  • fight_releaseready/data/shader/distortion.fs 2.78K
  • fight_releaseready/data/shader/edgeglow.fs 1.18K
  • fight_releaseready/data/shader/fire.fs 2.58K
  • fight_releaseready/data/shader/glow.fs 722B
  • fight_releaseready/data/shader/hackglow.fs 2.64K
  • fight_releaseready/data/shader/mirrorscroll.fs 454B
  • fight_releaseready/data/shader/mirrorscroll.txt 390B
  • fight_releaseready/data/shader/noise.fs 446B
  • fight_releaseready/data/shader/scanline.fs 518B
  • fight_releaseready/data/shader/scroll.fs 503B
  • fight_releaseready/data/shader/scroll2.fs 433B
  • fight_releaseready/data/shader/scroll2.txt 433B
  • fight_releaseready/data/shader/starfield.fs 1.14K
  • fight_releaseready/data/shader/starfield2.fs 1.13K
  • fight_releaseready/data/shader/starfield2.txt 1.13K
  • fight_releaseready/data/shader/starfield3.fs 1.13K
  • fight_releaseready/data/shader/starfield4.fs 1.14K
  • fight_releaseready/data/shader/territory.fs 1.76K
  • fight_releaseready/data/shader/tile.fs 260B
  • fight_releaseready/data/shader/tile.txt 141B
  • fight_releaseready/data/shader/tunnel.fs 667B
  • fight_releaseready/data/shader/tunnel2.fs 926B
  • fight_releaseready/data/vignette.png 42.48K
  • fight_releaseready/data/white.png 4.33K
  • fight_releaseready/demo.bat 44B
  • fight_releaseready/jumalauta_juha001/ dir
  • fight_releaseready/libgcc_s_dw2-1.dll 105.00K
  • fight_releaseready/libogg-0.dll 66.02K
  • fight_releaseready/libpng13.dll 56.00K
  • fight_releaseready/libtheora-0.dll 363.79K
  • fight_releaseready/libvorbis-0.dll 199.21K
  • fight_releaseready/New folder/ dir
  • fight_releaseready/penis2.exe 853.51K
  • fight_releaseready/SDL.dll 296.50K
  • fight_releaseready/SDL_mixer.dll 134.50K
  • fight_releaseready/test.txt 424B
  • fight_releaseready/zlib1.dll 33.00K

file_id.diz

uniform sampler2D texture;
uniform float time = 1.0;
void main()
{
	float t = time;
    
	vec2 uv = gl_TexCoord[0].xy;
    
    uv.x += step(uv.x, 0.5) * (0.5-uv.x) * 2.0;
    uv.y += step(uv.y, 0.5) * (0.5-uv.y) * 2.0;
    
    uv.x -= cos(t/20.0) * 0.5; //step(sin(t),0.2);
    uv.y -= sin(t/5.0) * 1.5; //step(sin(t),0.2);
    
	gl_FragColor = texture2D(texture, uv);   
}uniform sampler2D texture;
uniform float time = 1.0;
uniform float speedX = 1.0;
uniform float speedY = 1.0;
uniform float video = 0.0;
uniform float colorR = 1.0;
uniform float colorG = 1.0;

void main()
{
	float t = time;
    
	 vec2 uv = gl_TexCoord[0].xy;

    uv.x -= t * speedX; //step(sin(t),0.1);
    uv.y -= t * speedY; //step(sin(t),0.2);
	vec4 color = texture2D(texture, uv);

	gl_FragColor = color;

}#version 120

uniform sampler2D texture;


uniform float time = 1.0;



void main()
{
	vec2 coord = gl_TexCoord[0].st;

    vec2 position = ( coord.xy)-vec2(0.5,0.5);

        // 256 angle steps
        float angle = atan(position.y,position.x)/(2*3.14159265359);
        angle -= floor(angle);
        float rad = length(position);
        
        float color = 0.0;
        for (int i = 0; i < 2; i++) {
            float angleFract = fract(angle*36.);
            float angleRnd = floor(angle*360.)+1.;
            float angleRnd1 = fract(angleRnd*fract(angleRnd*.7235)*45.1);
            float angleRnd2 = fract(angleRnd*fract(angleRnd*.82657)*13.724);
            float t = time+angleRnd1*100.;
            float radDist = sqrt(angleRnd2+float(i));
            
            float adist = radDist/rad*1.5;
            float dist = (t*.2+adist);
            dist = abs(fract(dist)-.1);
            color += max(0.,.8-dist*100./adist)*(.5-abs(angleFract-.5))*5./adist/radDist;
            
            angle = fract(angle);
        }
    
    
    
    
    
    


	gl_FragColor = vec4(color,color,color,color);
}uniform sampler2D texture;


void main() 
{
   	vec2 coord = gl_TexCoord[0].xy;
   



	gl_FragColor = texture2D(texture,coord);
}YEAR 21XX.

AFTER THE SECOND DESTRUCTION OF THE
CIVILIZATION WORLD SUPERPOWERS HAD TO
RECONSIDER THE RULES OF WAR.

IT WAS DECIDED THAT INSTEAD OF BUILDING
MASSIVE ARMIES A SINGLE CHAMPION WOULD BE
CHOSEN AMONG HIGHLY TRAINED SPECIAL FORCES.

THEY WERE CALLED
THE FIGHTERS

EVERY YEAR THESE FIGHTERS FACE EACH OTHER
IN AN ULTIMATE CHAMPIONSHIP, AND THE WINNER
IS CROWNED AS

THE RULER OF THE FREE WORLD!