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<root>­/­parties­/­2017­/­dihalt17lite­/­hiend_demo/flast-bdemo.zip

File size:
249 672 bytes (243.82K)
File date:
2017-01-12 05:45:01
Download count:
all-time: 135

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  • bdata/ dir
  • bdata/cellshadingEnv.iff 11.97K
  • bdata/fontdhl.iff 46.56K
  • bdata/jolko_modif.lwo 19.22K
  • bdata/lightmapgrey.iff 5.33K
  • bdata/lightmapgrey2.iff 4.61K
  • bdata/remaptable.iff 31.76K
  • bdata/sandtraveller.dbm 49.12K
  • bdata/snow.iff 34.56K
  • BDEMO 30B
  • BDEMO.info 3.51K
  • BDEMO.txt 6.15K
  • dbplayer.library 16.56K
  • Fx/ dir
  • Fx/blur.Fx 2.11K
  • Fx/BMFontAndText.Fx 3.20K
  • Fx/caster.Fx 9.73K
  • Fx/dbm.Fx 3.28K
  • Fx/Interact.Fx 25.81K
  • Fx/k3d.Fx 81.69K
  • Fx/p61.Fx 8.13K
  • Fx/sprite.Fx 6.38K
  • Karate 81.73K
  • WORKED.uae 15.63K

file_id.diz

<kimg> i_cellEnv | bdata/cellshadingEnv.iff </kimg>
<KIMG> snowing | bdata/snow.iff </KIMG>
<t3dEnvMap> t_CellShading | i_cellEnv  </t3dEnvMap>
<t3dFlat> t_BlackBorder | 0 </t3dFlat>

<BMFONT> bmft  | bdata/fontdhl.iff | 32 |  32 | 8 | abcdefghijklmnopqrstuvwxyz0123456789    !?'[],-. </bmfont>
<KIMG>   imfont| bdata/fontdhl.iff </KIMG>
<KTEXT> ttext2 | Hi All on DHL 2017 !    My second w0rk on Amiga demotool   Karate Fighter Demo-Script by Mankind, Big Thanks Mankind!  Greets 2   ADAMSOFT, BLACK FOX, CRAZY BENDER, KAKOS NONOS, KOTSOFT, LASOFT, LILKA, LVD, MMCM, MOROZ1999, NQ, NYUK, ORGANIZM, PULSAR, Q-MASTER, SHURAN33, SQ, TMK, TREFI, VINNNY, ZS,  AND ALL SPECCY PEOPLES! </KTEXT>

<shapepatch> outlinePatch | t_CellShading | t_BlackBorder |0.05 </shapepatch>


<World3D> world1 </World3D>

<lwo3d> yolko1 | world1 |0|0|0|0|0|0|1|1|1 | bdata/jolko_modif.lwo |1 | t_CellShading </lwo3d>

<cube> o_w1c1 | world1 |0|1.25|0|0|0|0|1.25|0.25|1.25 | t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading </cube>
<cube> o_w1c2 | world1 |3.5|-0.25|3.5|0|0|0|1|3|1 | t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading </cube>
<cube> o_w1c3 | world1 |-3.5|-0.25|-3.5|0|0|0|1|3|1 | t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading| t_CellShading </cube>

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<KIMG> i_lightmapGrey | bdata/lightmapgrey.iff </kimg>
<KIMG> i_lightmapGrey2 | bdata/lightmapgrey2.iff </kimg>

<KCOLORTABLE> coltab1 | bdata/remaptable.iff |0|  255|  255|255 </KCOLORTABLE>
<KCOLORTABLE> coltab2 | bdata/remaptable.iff |0|  255|  255|128 </KCOLORTABLE>

<t3dFlatLightMap> tLightMapGrey  | i_lightmapGrey </t3dFlatLightMap>
<t3dgoureau> t_edgegr |i_lightmapGrey | coltab1 | 1.0 </t3dgoureau>
<shapepatch> edgepatch2 | tLightMapGrey | t_edgegr |0.8|0.45|0.05 </shapepatch>

<t3dFlatLightMap> tLightMapGrey2  | i_lightmapGrey2 </t3dFlatLightMap>
<t3dgoureau> t_edgegr2 |i_lightmapGrey | coltab2 | 1.0 </t3dgoureau>
<shapepatch> edgepatch3 | tLightMapGrey2 | t_edgegr2 |0.25|0.4|0.0 </shapepatch>

<World3D> world2 </World3D>

<lwo3d> yolko2 | world2 |0|0|0|0|0|0|1|1|1 | bdata/jolko_modif.lwo |1 | tLightMapGrey2  </lwo3d>


<KDBM> DBMmusic | bdata/sandtraveller.dbm  </KDBM>

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<MAIN> mainscript |0|1</MAIN>
<KCAM> the_camera |0|0|-3|0|0|0|0.4  </KCAM>
<KCAM> the_camera2 |0|0|-5|0|0|0|0.8  </KCAM>

<KSCRIPT>
    <ID> mainscript </ID>

	<PLAY> part_elkoscroll | 2300 | 0 | 1</PLAY>	
    < PLAY> part_world | 700 | 0 | 1</PLAY>


</KSCRIPT>

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<KPART>  <ID> part_elkoscroll </ID>
  
   <Fx><Pa>setpalette</Pa>  set the screen palette
        <Pa> i_cellEnv </Pa>   we have seen each image stands for a 256 color palette too.
    </Fx>



    <Fx><Pa> PlayDBM</Pa>
        <Pa> DBMmusic   </Pa>
    </Fx>	
	
	
    <Fx><Pa>fillrc</Pa>  clear the screen background to color 24.
        <Pa>  </Pa>   default screen rectangle.
        <Pa> cte | 24 </Pa>
    </Fx>

	   <Fx><Pa> Warper </Pa>
            <Pa> </Pa>              
            <Pa> snowing </Pa> 

            <Pa>CTE|0.8</Pa>        
            <Pa>CTE|0.8</Pa>        
            <Pa>SIN|0|0.5|0.03</Pa> 
            <Pa>COS|0|0.5|0.03</Pa> 

            <Pa>CTE|0.4</Pa>        
            <Pa>CTE|0.2</Pa>        
            <Pa>SIN|0|0.4|1</Pa>   
            <Pa>COS|0|0.6|1</Pa>    

            <Pa>CTE|0</Pa> 
    </Fx>
	

    <Fx><Pa> Set3DObject </Pa>  make the tore rotate all the time on the 3 axis:
        <Pa>  yolko2 </Pa>
        <pa> bounce|0|150|2100|-12|0</pa>
        <Pa> cte |0.75  </Pa>
        <pa> bounce|0|250|2100|80|0</pa>

            <Pa> sin|0|1.25|0.25</Pa> rot.
            <Pa> sin|0|0.75|0.1</Pa>
            <Pa> aff|0|-0.007</Pa> rot.

        <Pa> 3cte|1|1|1 </Pa>  scale
    </Fx>
   
      <Fx><Pa> Draw3DWorld </Pa>
        <Pa>   </Pa>
        <Pa> world2 </Pa>
        <Pa> the_camera2 </Pa>
        <Pa> cte|0 </Pa>
        <Pa> cte|1 </Pa>
        <Pa> cte|200</Pa>
    </Fx>
	
	
	<Fx><Pa> DisplayTextPlain </Pa>
        <Pa></Pa>               
        <Pa> bmft </Pa>        
        <Pa> ttext2 </Pa>     

        <Pa> cte | 1000 </Pa> 
        <Pa> cte | 1000 </Pa> 
        <Pa> cte | 0 </Pa> 

	    <Pa> aff | 1 | -0.01</Pa>
		<Pa> cte | 0.9 </Pa>		
        <Pa> aff | 1.0625 |-0.01 </Pa>
		<Pa> cte | 1 </Pa>
        < Pa> sin |0.88|1.6|0.1 < /Pa>
</KPART>

-------------------------------------------------------------------------------------------------

<KPART>  <ID> part_world </ID>


    <Fx><Pa>setpalette</Pa>     set the screen palette
        <Pa> i_cellEnv </Pa>
    </Fx>

    <Fx><Pa>fillrc</Pa> clear the background
        <Pa>   </Pa>
        <Pa> cte | 52 </Pa>
    </Fx>

<KTABLE> mvb_x1 | 0,-6 |150,0 |1400,0| 1600,6 </KTABLE>
    <Fx><Pa> Set3DObject </Pa>   make the plane turn around...
            <Pa> yolko1  </Pa>
            <Pa> 3cte|0|0|0</pa> position
            <Pa> aff|0|0.00</Pa> rot.
            <Pa> aff|0|0.00</Pa> rot.
            <Pa> aff|0|0.006</Pa> rot.
            <Pa> 3cte|1|1|1 </Pa> scale
    </Fx>

<KTABLE> cam_x | 0,-4 | 200,0 |300,4 |400,0  |500,0    |550,-3.5  |700,3 </KTABLE>
<KTABLE> cam_y | 0,-4 | 200,-4|300,-3|400,-2 |500,0    |550,1   |700,1  </KTABLE>
<KTABLE> cam_z | 0,0 | 200,4 |300,0  |400,-3.5|500,-3.5|550,3 |700,3  </KTABLE>

   <Fx><Pa> SetCamTarget </Pa>
            <Pa> the_camera </Pa>

            <Pa> aftmod | cam_x |0|0 </Pa>    x camera
            <Pa> aftmod | cam_y |0|0 </Pa>        y camera
            <Pa> aftmod | cam_z |0|0 </Pa>    z camera

            <Pa> 3cte  |0|0|0  </Pa>    x target

            <Pa> cte|0 </Pa>  angle rotation axe z
            <Pa> cte|0.5 </Pa>       fov
            </Fx>

    <Fx><Pa> Draw3DWorld </Pa>
           <Pa>   </Pa>
           <Pa> world1 </Pa>
           <Pa> the_camera  </Pa>
           <Pa> cte|0 </Pa>
           <Pa> cte|0.25 </Pa>
           <Pa> cte|200</Pa>
     </Fx>

</KPART>

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