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File date:
2016-12-30 05:45:02
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  • eos_-_glittermorphosis_1280x720.exe 3.99K
  • info.txt 553B
  • shot1.png 1.43M
  • shot2.png 1.01M
  • shot3.png 967.85K
  • shot4.png 1.00M

file_id.diz

Glittermorphosis
by Eos

released at Under Construction 2016, Gernsheim

graphics and code by fizzer
music by Triace and Virgill

 * uses OpenGL but doesn't use framebuffer objects (to make the coder smaller), and still uses more than 8 bits for additive blending accumulation
 * uses depth-of-field bokeh, motion blur, bloom, flares, and tonemapping
 * both front and back bokeh (according to spherical lens theory) are displayed, for a hexagonal and slightly circular aperture
 * particles are anti-aliased
 * final output is dithered