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<root>­/­parties­/­2016­/­thegathering16­/­gamedev/bubble_warriors_by_retrogene.zip

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55 973 988 bytes (53.38M)
File date:
2016-04-02 05:45:02
Download count:
all-time: 92

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  • BubbleWarriors_prototype/BubbleWarriors.exe 15.07M
  • BubbleWarriors_prototype/BubbleWarriors_Data/ dir
  • BubbleWarriors_prototype/BubbleWarriors_Data/mainData 209.79K
  • BubbleWarriors_prototype/BubbleWarriors_Data/Managed/ dir
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  • BubbleWarriors_prototype/BubbleWarriors_Data/Managed/Mono.Security.dll 286.00K
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  • BubbleWarriors_prototype/BubbleWarriors_Data/Managed/System.dll 1.02M
  • BubbleWarriors_prototype/BubbleWarriors_Data/Managed/UnityEngine.dll 670.00K
  • BubbleWarriors_prototype/BubbleWarriors_Data/Managed/UnityEngine.UI.dll 170.50K
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  • BubbleWarriors_prototype/BubbleWarriors_Data/sharedassets0.assets 13.57M
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  • BubbleWarriors_prototype/player_win_x86.pdb 104.51M
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  • README.txt 793B

file_id.diz

The Gathering 2016 - Game Development Compo

Tittel: Bubble Warriors
Utvikler: Retrogene AS


Info om spillet:
Spillet ble gjort som en intern gamejam i Retrogene AS. Spillet er laget på 48timer av 4 personer.

Spillet handler om 2 fisker som slåss mot hverandre. Man har 3 ammo man kan skyte mot fienden,
og man kan forsvare seg ved å ta i mot skuddet med bakdelen sin, man absorberer da kulen, og den blir en del av ens
ammunisjon.

Kontroller: P1: W,A,S,D.  P2: Arrowkeys
	


Verktøy brukt: Blender, Unity, Photoshop , Premier Pro(introfilm)










Download Link: http://retrogenestudio.com/GameJam/BubbleWarriors.zip

Representanter: Simon Østrem, André Skogheim, Sølve Kjærstein



Retrogene AS
www.retrogenestudio.com
facebook.com/retrogenestudio
Initialize engine version: 5.0.2f1 (0b02744d4013)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.061 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Lars Helgemo\Desktop\Win 0.02\BubbleWarriors_Data\Managed\System.dll (this message is harmless)