Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA Quadro 3000M (ID=0xe3a)
Vendor: NVIDIA
VRAM: 1984 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in 0.124 seconds
Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Student\Desktop\FGD\FastGameDev\Build\ZeroGravityPlanetDisposal_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.600828 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 1bc8 -> priority: 1
Thread -> id: 2a04 -> priority: 1
Correct, you get a point! - You have: 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 5
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Correct, you get a point! - You have: 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)