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<root>­/­parties­/­2016­/­simulaatio16­/­newschool_demo/paraguay-wpd.zip

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27 975 036 bytes (26.68M)
File date:
2016-05-25 05:45:01
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all-time: 227

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  • Paraguay-WPD/bin/ dir
  • Paraguay-WPD/bin/hermot_v1.ogg 2.21M
  • Paraguay-WPD/bin/textures.js 46.70K
  • Paraguay-WPD/bin/videot/ dir
  • Paraguay-WPD/bin/videot/havupuu.mp4 5.17M
  • Paraguay-WPD/bin/videot/koivut.mp4 11.19M
  • Paraguay-WPD/bin/videot/maa.mp4 4.57M
  • Paraguay-WPD/demo.html 4.31K
  • Paraguay-WPD/demo.rocket 30.54K
  • Paraguay-WPD/lib/ dir
  • Paraguay-WPD/lib/jsRocket.js 11.57K
  • Paraguay-WPD/lib/postprocessing/ dir
  • Paraguay-WPD/lib/postprocessing/BloomPass.js 3.52K
  • Paraguay-WPD/lib/postprocessing/BokehPass.js 2.55K
  • Paraguay-WPD/lib/postprocessing/BokehShader.js 5.32K
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  • Paraguay-WPD/lib/postprocessing/ConvolutionShader.js 2.01K
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  • Paraguay-WPD/lib/postprocessing/EffectComposer.js 2.67K
  • Paraguay-WPD/lib/postprocessing/GlitchPass.js 2.56K
  • Paraguay-WPD/lib/postprocessing/HorizontalBlurShader.js 1.66K
  • Paraguay-WPD/lib/postprocessing/MaskPass.js 1.67K
  • Paraguay-WPD/lib/postprocessing/RenderPass.js 1.08K
  • Paraguay-WPD/lib/postprocessing/ShaderPass.js 1.16K
  • Paraguay-WPD/lib/postprocessing/VerticalBlurShader.js 1.66K
  • Paraguay-WPD/lib/three.min.js 466.93K
  • Paraguay-WPD/nfo.txt 2.67K
  • Paraguay-WPD/scrot.png 3.39M
  • Paraguay-WPD/src/ dir
  • Paraguay-WPD/src/base/ dir
  • Paraguay-WPD/src/base/idCounter.js 142B
  • Paraguay-WPD/src/base/loadListeners.js 5.90K
  • Paraguay-WPD/src/base/loadTextures.js 4.11K
  • Paraguay-WPD/src/base/main.js 4.28K
  • Paraguay-WPD/src/base/onLoad.js 1.92K
  • Paraguay-WPD/src/base/partbase.js 7.44K
  • Paraguay-WPD/src/base/rocketListeners.js 849B
  • Paraguay-WPD/src/base/sync.js 5.00K
  • Paraguay-WPD/src/config/ dir
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  • Paraguay-WPD/src/config/parts.js 216B
  • Paraguay-WPD/src/parts/ dir
  • Paraguay-WPD/src/parts/foggy.js 1.75K
  • Paraguay-WPD/src/parts/havut.js 984B
  • Paraguay-WPD/src/parts/koivu.js 983B
  • Paraguay-WPD/src/parts/maa.js 972B
  • Paraguay-WPD/src/parts/nost.js 2.06K
  • Paraguay-WPD/src/parts/particleSphere.js 2.60K
  • Paraguay-WPD/src/shaders/ dir
  • Paraguay-WPD/src/shaders/colorcorrect.js 1.37K
  • Paraguay-WPD/src/tdemo.js 15B
  • Paraguay-WPD/style.css 1.45K

file_id.diz

===============================
    Watching paint drying
      (and space dying)
===============================
    WebGL demo by Paraguay
    Simulaatio 2016
===============================

    Code: rimina, osyn
    Music: rimina,
    Samples: osyn

===============================
    Instructions & Support
===============================
    - You need to ALLOW LOCAL FILE ACCESS if you want to run demo without webserver.
        We know it sucks but we will provide online version as that is what WebGL is designed for.
    
    - There is 3 options for canvas size:
        - Full screen requests the full screen mode automatically and takes the canva size from sreen.width and screen.height attributes.
            The canvas should fill the whole screen but note that browsers scaling options may affect to the actual canvas size in pixels
            so the resolution is NOT guaranteed to be your native resolution.
        - 1920x1080 and 1280x720 modes use canvas that is sized accordingly and centered to the browser window, overflow is hidden.
            These modes does not request full screen automatically. You can enter the fullscreen before starting the demo by pressing F11 (in most browsers).
            
    - Tested with Chrome and Firefox at Windows 7 & 10 and Ubuntu 14 environments.
    
    - Sync might be bit off if the FPS is less than 30. Sorry about that...
    
===============================
    ACKNOWLEDGEMENTS
===============================

    This demo uses three.js 3D-library for rendering ( https://github.com/mrdoob/three.js ).
    For sync we have used Rocket sync tracker ( https://github.com/kusma/rocket ).
    Thanks for the authors of these tools! <3
    
===============================
    META
===============================
    Depression is not a feeling.
    It is watching paint drying while you are dying inside.
    It is grey and dull.
    It's mixed feelings and lack of emotions at the same time.
    
    It is not a joke.
    
    It is not something that you get over just by cheering up and smiling.
    
    However, even in this state I'm still a human. As normal as you.
    Don't forget that.
    
    - rimina -
    
===============================
    GREETINGS
===============================
    Wide Load,
    TPOLM,
    rtificial,
    Quadtrip,
    Primitive,
    Owlification,
    oobc,
    Nalleperhe,
    Mercury,
    jumalauta,
    Ivory Labs,
    Gluster,
    flo,
    Epoch,
    Conspiracy,
    Alumni,
    
    To all we forgot and to
    everybody who participated to Simulaatio 2016 as well as to
    all nice sceners who we have met during the years!