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<root>­/­parties­/­2016­/­revision16­/­pc_demo/lost_journeyman_project.zip

File size:
10 396 671 bytes (9.92M)
File date:
2016-04-02 05:45:02
Download count:
all-time: 329

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  • Lost_Journeyman_Project/AF.mp3 2.88M
  • Lost_Journeyman_Project/bass.dll 105.06K
  • Lost_Journeyman_Project/Demoscene.exe 140.50K
  • Lost_Journeyman_Project/FreeImage.dll 5.39M
  • Lost_Journeyman_Project/glew32.dll 394.50K
  • Lost_Journeyman_Project/glfw3.dll 46.00K
  • Lost_Journeyman_Project/LostJourneymanProject.nfo 3.27K
  • Lost_Journeyman_Project/Mesh/ dir
  • Lost_Journeyman_Project/Mesh/cave.mtl 165B
  • Lost_Journeyman_Project/Mesh/cave.obj 37.81K
  • Lost_Journeyman_Project/Mesh/cave2.jpg 115.71K
  • Lost_Journeyman_Project/Mesh/fixedP38.mtl 592B
  • Lost_Journeyman_Project/Mesh/fixedP38.obj 7.24M
  • Lost_Journeyman_Project/Mesh/LazyGreets.mtl 167B
  • Lost_Journeyman_Project/Mesh/LazyGreets.obj 543.38K
  • Lost_Journeyman_Project/Mesh/p38_texture.jpg 550.82K
  • Lost_Journeyman_Project/Mesh/PentagonArm.mtl 172B
  • Lost_Journeyman_Project/Mesh/PentagonArm.obj 1.66K
  • Lost_Journeyman_Project/Mesh/PentagonBase.mtl 176B
  • Lost_Journeyman_Project/Mesh/PentagonBase.obj 1.61K
  • Lost_Journeyman_Project/Mesh/quad.mtl 133B
  • Lost_Journeyman_Project/Mesh/quad.obj 333B
  • Lost_Journeyman_Project/Mesh/sphere.mtl 147B
  • Lost_Journeyman_Project/Mesh/sphere.obj 87.52K
  • Lost_Journeyman_Project/Mesh/Stalagmite.mtl 171B
  • Lost_Journeyman_Project/Mesh/Stalagmite.obj 212.34K
  • Lost_Journeyman_Project/Mesh/stone.jpg 180.53K
  • Lost_Journeyman_Project/Mesh/TestMap.png 17.65K
  • Lost_Journeyman_Project/Mesh/TextTex.png 1.72M
  • Lost_Journeyman_Project/Nasa/ dir
  • Lost_Journeyman_Project/Nasa/sync_BLpos.x.track 175B
  • Lost_Journeyman_Project/Nasa/sync_BLpos.y.track 193B
  • Lost_Journeyman_Project/Nasa/sync_BLpos.z.track 184B
  • Lost_Journeyman_Project/Nasa/sync_cam.x.track 202B
  • Lost_Journeyman_Project/Nasa/sync_cam.y.track 112B
  • Lost_Journeyman_Project/Nasa/sync_cam.z.track 184B
  • Lost_Journeyman_Project/Nasa/sync_dodo_Open_Deg.track 76B
  • Lost_Journeyman_Project/Nasa/sync_GLpos.x.track 130B
  • Lost_Journeyman_Project/Nasa/sync_GLpos.y.track 175B
  • Lost_Journeyman_Project/Nasa/sync_GLpos.z.track 94B
  • Lost_Journeyman_Project/Nasa/sync_gridFunc.track 697B
  • Lost_Journeyman_Project/Nasa/sync_Lpos.x.track 4B
  • Lost_Journeyman_Project/Nasa/sync_Lpos.y.track 49B
  • Lost_Journeyman_Project/Nasa/sync_Lpos.z.track 85B
  • Lost_Journeyman_Project/Nasa/sync_part.track 49B
  • Lost_Journeyman_Project/Nasa/sync_Ppos.x.track 130B
  • Lost_Journeyman_Project/Nasa/sync_Ppos.y.track 139B
  • Lost_Journeyman_Project/Nasa/sync_Ppos.z.track 148B
  • Lost_Journeyman_Project/Nasa/sync_Prot.x.track 4B
  • Lost_Journeyman_Project/Nasa/sync_Prot.y.track 103B
  • Lost_Journeyman_Project/Nasa/sync_Prot.z.track 13B
  • Lost_Journeyman_Project/Nasa/sync_Psca.x.track 31B
  • Lost_Journeyman_Project/Nasa/sync_Psca.y.track 31B
  • Lost_Journeyman_Project/Nasa/sync_Psca.z.track 31B
  • Lost_Journeyman_Project/Nasa/sync_RLpos.x.track 139B
  • Lost_Journeyman_Project/Nasa/sync_RLpos.y.track 112B
  • Lost_Journeyman_Project/Nasa/sync_RLpos.z.track 130B
  • Lost_Journeyman_Project/Nasa/sync_Utility.track 22B
  • Lost_Journeyman_Project/Nasa/sync_YLpos.x.track 157B
  • Lost_Journeyman_Project/Nasa/sync_YLpos.y.track 193B
  • Lost_Journeyman_Project/Nasa/sync_YLpos.z.track 121B
  • Lost_Journeyman_Project/ScreenShot.png 81.32K
  • Lost_Journeyman_Project/Shaders/ dir
  • Lost_Journeyman_Project/Shaders/dir_light_pass.fs 2.87K
  • Lost_Journeyman_Project/Shaders/geometry_grid_pass.fs 843B
  • Lost_Journeyman_Project/Shaders/geometry_grid_pass.gs 8.39K
  • Lost_Journeyman_Project/Shaders/geometry_grid_pass.gs.bac 3.61K
  • Lost_Journeyman_Project/Shaders/geometry_grid_pass.vs 620B
  • Lost_Journeyman_Project/Shaders/geometry_pass.fs 835B
  • Lost_Journeyman_Project/Shaders/geometry_pass.vs 1.00K
  • Lost_Journeyman_Project/Shaders/light_pass.vs 230B
  • Lost_Journeyman_Project/Shaders/null_technique.fs 33B
  • Lost_Journeyman_Project/Shaders/null_technique.vs 158B
  • Lost_Journeyman_Project/Shaders/point_light_pass.fs 2.87K
  • Lost_Journeyman_Project/Start_1152x648.bat 59B
  • Lost_Journeyman_Project/Start_1152x648_FS.bat 77B
  • Lost_Journeyman_Project/Start_1280x720.bat 59B
  • Lost_Journeyman_Project/Start_1280x720_FS.bat 77B
  • Lost_Journeyman_Project/Start_1440x900.bat 59B
  • Lost_Journeyman_Project/Start_1440x900_FS.bat 78B
  • Lost_Journeyman_Project/Start_1920x1080.bat 65B
  • Lost_Journeyman_Project/Start_1920x1080_FS.bat 79B

file_id.diz

.____                   __    
|    |    ____  _______/  |_  
|    |   /  _ \/  ___/\   __\ 
|    |__(  <_> )___ \  |  |   
|_______ \____/____  > |__|   
        \/         \/         
     ____.                                                               
    |    | ____  __ _________  ____   ____ ___.__. _____ _____    ____   
    |    |/  _ \|  |  \_  __ \/    \_/ __ <   |  |/     \\__  \  /    \  
/\__|    (  <_> )  |  /|  | \/   |  \  ___/\___  |  Y Y  \/ __ \|   |  \ 
\________|\____/|____/ |__|  |___|  /\___  > ____|__|_|  (____  /___|  / 
                                  \/     \/\/          \/     \/     \/  
__________                   __               __   
\______   \_______  ____    |__| ____   _____/  |_ 
 |     ___/\_  __ \/  _ \   |  |/ __ \_/ ___\   __\
 |    |     |  | \(  <_> )  |  \  ___/\  \___|  |  
 |____|     |__|   \____/\__|  |\___  >\___  >__|  
                        \______|    \/     \/      

First Demo in after nearly a decade in the scene. "Ain't I a stinker"


To run start one of the .bat files you want or simply run Demoscene.exe

Demoscene.exe runs with 1280x720 without fullscreen at default, 
it takes "-X [num]", "-Y [num]" and "-FS" as input. 

Credits:
--------

Code:
-----
Deus (with shouthouts to Kusma and Etay Meiri(ogldev) for design ideas 
and in certain cases uses of bases classes(liscences have been given due compliance) 
Rest are amalgamation and pure madness from my part since 2008)
Source can be located at https://github.com/deus101/DemoEngine
Code 3rd Party:

Gnu Rocket by Kusma
math3d.cpp from OpenGL SuperBible Fourth Edition
FreeImage http://freeimage.sourceforge.net/
BASS by Unseen developments.

Graphics:
---------
P38.obj by Bazze(Anders Lejczak) with permission
Shitty.obj by Deus
Music:
------
Amazing Fireworks(remix) by Gibs with permission
Melody by Bit-Arts

Recommended HW requirements(basically my rig)
---------------------------------------------
CPU: Intel Core 2 Duo P8700 / 2.53 GHz
GPU: NVIDIA GeForce 9800M GS - 512 MB GDDR3 SDRAM

Opengl 3.3 core or above required

Fuck ups:
---------



Tons of things I woulda done/adjusted(or simply forgot) in the scene but party coding blows.
If you disscount the deferred lighting there is only one effect in the entire demo 
and fixing the displacement of the circle expansion was attempted 40 min before deadline.
Getting it to work properly is entirely up to how fast the GPU fills the gbuffer, so a lower resolution
works. 

The out of place fighter plane was put there because I wanted my money's worth from the Obj loader I wrote
and I'm looking for a job.

Royal fuckup:
-------------
I was told to forget creating an "Infastructure/engine" before releasing demoes and I did not listen.
I have plenty of reasons why it took so long both technical and personal ones, but crux of the matter is discipline.

A couple of months ago I got my circumstances improved and I gained the ability to work more rigorusly every weekend,
most of the vital improvements was done in the scope of a few months.

Incredibly most of the stuff I slaved over was red herrings to(figures).

If you feel like it please post any comments/bitching/incredulity on my github issue page, im done coding in a vacuum.




Viktigste er å delta.