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<root>­/­parties­/­2016­/­revision16­/­pc_demo/ac_terabyte.zip

File size:
23 057 958 bytes (21.99M)
File date:
2016-03-29 05:45:02
Download count:
all-time: 428

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  • ac_terabyte.exe 527.00K
  • assimp.dll 3.18M
  • bass.dll 109.15K
  • bassmidi.dll 41.77K
  • resources/ dir
  • resources/animtest.dae 532.02K
  • resources/compos_baked.dae 6.68M
  • resources/creds.dae 2.75M
  • resources/evilbot.dae 2.15M
  • resources/greets.dae 4.23M
  • resources/inviteto.dae 957.20K
  • resources/qb.dae 1.61M
  • resources/rolling-thunder-edit-2bar.ogg 4.71M
  • resources/RollingThunder.mid 13.18K
  • resources/shaders/ dir
  • resources/shaders/NopShader.hlsl 251B
  • resources/shaders/post/ dir
  • resources/shaders/post/bloom/ dir
  • resources/shaders/post/bloom/p0_blur_x.hlsl 1.28K
  • resources/shaders/post/bloom/p1_blur_y.hlsl 1.29K
  • resources/shaders/post/bloom/p2_combine.hlsl 874B
  • resources/shaders/post/bloom/readme.txt 229B
  • resources/shaders/post/color/ dir
  • resources/shaders/post/color/p0_color.hlsl 2.26K
  • resources/shaders/post/color/readme.txt 254B
  • resources/shaders/post/dof/ dir
  • resources/shaders/post/dof/p0_comp_blur_amount.hlsl 899B
  • resources/shaders/post/dof/p1_blur10.hlsl 616B
  • resources/shaders/post/dof/p2_blur11.hlsl 615B
  • resources/shaders/post/dof/p3_blur20.hlsl 615B
  • resources/shaders/post/dof/p4_blur21.hlsl 615B
  • resources/shaders/post/dof/p5_blur30.hlsl 615B
  • resources/shaders/post/dof/p6_blur31.hlsl 615B
  • resources/shaders/post/dof/p7_combine.hlsl 434B
  • resources/shaders/post/dof/readme.txt 499B
  • resources/shaders/post/lens/ dir
  • resources/shaders/post/lens/p0_lens.hlsl 1.42K
  • resources/shaders/post/lens/readme.txt 97B
  • resources/shaders/post/p0_fxaa.hlsl 5.07K
  • resources/shaders/post/p0_overlay.hlsl 630B
  • resources/shaders/PostProcessing.hlsl 5.31K
  • resources/shaders/PPIncludes.hlsl 0.99K
  • resources/shaders/Quad.hlsl 357B
  • resources/shaders/test.hlsl 3.05K
  • resources/shatterhand.dae 6.47M
  • resources/shtest.dae 8.17M
  • resources/SIMTEST2.dae 21.28M
  • resources/terabajt.dae 1.19M
  • resources/textures/ dir
  • resources/textures/aberration.jpg 228.22K
  • resources/textures/Aberration_creations_1920.png 274.28K
  • resources/textures/Decree_1920.png 573.58K
  • resources/textures/preload.png 71.27K

file_id.diz

bloom effect - musk

pipeline:

color -+-> p0_blur_x -> p1_blur_y -+-> p2_combine
        \                         /
         '-----------------------'

recommended having high precision buffers, and strong light sourcescolor correction - by musk

single pass, should be easy to use...

optional inverse gamma correct in the last line, uncomment if not linear pipeline

recommend having this effect last in the pipeline

can make high dinamic scenes fit into sRGB :)depth of field with hexagonal kernel - by musk

That Pipeline:

            --> p1 --> p2 --
          /                  \
--> p0 --+----> p3 --> p4 ----+--> p7 -->
          \                  /
            --> p5 --> p6 --


1) Compute the circle of confusion:

	color & depth -> p0_comp_blur_amount.hlsl


2) Separable blur 3 times:

	p0 -> p1 -> p2
	p0 -> p3 -> p4
	p0 -> p5 -> p6


3) Combine them to form a hexagonal kernel

	p2 & p4 & p6 -> p7_combine.hlsl




lens distort with chromatic aberation - by musk

single pass, should be easy to use