File download
- File size:
- 1 623 254 bytes (1.55M)
- File date:
- 2015-02-28 12:03:19
- Download count:
- all-time: 138
Preview
- godpaper/cap0.png 651.81K
- godpaper/cap1.png 806.80K
- godpaper/godpaper_debug.exe 213.00K
- godpaper/godpaper_Demo1024x768.exe 5.03K
- godpaper/godpaper_Demo1280x1024.exe 5.03K
- godpaper/godpaper_Demo1280x720.exe 5.03K
- godpaper/godpaper_Demo1280x800.exe 5.03K
- godpaper/godpaper_Demo1368x768.exe 5.05K
- godpaper/godpaper_Demo1440x900.exe 5.04K
- godpaper/godpaper_Demo1600x1200.exe 5.04K
- godpaper/godpaper_Demo1680x1050.exe 5.02K
- godpaper/godpaper_Demo1920x1080.exe 5.08K
- godpaper/godpaper_Demo1920x1200.exe 5.03K
- godpaper/godpaper_Demo800x600.exe 5.08K
- godpaper/Readme_english.txt 1.68K
- godpaper/Readme_ô·û{îΩ.txt 1.63K
file_id.diz
The Job changing knight Ganglion
PC 8k intro for Tokyo Demo Fest 2015
by Tomohiro
System requirement
--------
GPU: support OpenGL 4.2 or higher.
(nVidia Geforce400s series or later supports OpenGL 4.2.
If your Geforce/Quadro doesn't support it, you might need to update GPU driver.
Most of DirectX 11 class GPU supports OpenGL 4.2)
This program is only tested in Nvidia GPU, because I have only that GPU.
But I read OpenGL specification and tried to avoid using vender specific functions.
So theoretically, this program runs in any 3D accelerator supports OpenGL 4.
OS: Windows7 or Windows8 (maybe WindowsXP, WindowsVista)
CPU: support x87 FPU
(This program uses only 1 thread)
4k Intro doesn't run!
--------
Most of 4k intro don't check errors in order to make file as small as possible.
*_debug.exe shows same visual and sound and it has error check code and output error messages in console.
Credit
--------
Code, Sound, etc: Tomohiro
Demo Consaltant: hole, q
Tools
--------
Crinkler:
Greate compressing linker for 4k intro!
http://www.crinkler.net/
shader_minifier.exe:
Convert glsl shader code to suitable for 4k/64k intro.
Making intro without it will be pretty hard.
This is really awesome tool!
http://www.ctrl-alt-test.fr/?p=358
glew4k:
Automate OpenGL extension initialization for 4k intro.
https://github.com/demotomohiro/glew4kb
gvim:
If it was not exist, I could not write any codes.
Microsoft Visual Studio Community 2013:
If it was not exist, I would use g++ and Boost.Build.
API:
--------
OpenGL 4.2
win32api
contact:
--------
gpuppur@gmail.com
GitHub
--------
https://github.com/demotomohiro
TwitterID
--------
@demotomohiro
]ERmKOI
ìÒ: Tomohiro
KfRT^g: hole, q
W: PC 8k intro
Tokyo Demo Fest 2015ÅöJ
ÀsÍ©ÈÓCŨ袵ܷB
vOªN®µÈ¢ê, êIÉA`EBX\tgð³øÉ·éÆ®êª èÜ·B
g¢û
--------
EscL[ÅI¹B
KvÈàÌ
--------
OpenGL 4.2ðT|[gµ½3DANZ[^.
(nVidia¾Á½çGeforce400ãÈ~ÌGPU)
OpenGLÌdlðÇñž¢½¢KiÊèÉOpenGLðgÁ½ÂàèÈÌÅ
OpenGL4Éε½3DANZ[^Èç®Í¸EEE
OS: Windows7 or 8 (eXgµÄÈ¢¯ÇXP, VistaÅனà)
CPU: x87 FPUÉε½CPU
(1Xbhµ©gíÈ¢ÌÅ, }`RACPUÅ®©µÄàÓ¡³¢Å·)
®©È¢Æ«Í
--------
½¢Ä¢Ì4k introÍvOTCYðū龯¬³·é½ßÉG[`FbN
µÄ¢Ü¹ñB
t@C¼ÉdebugªÂ¢Ä¢éÀst@CÍ4k introƯ¶fƹyðìèÜ·ª,
G[`FbNðs¢, âèª êÎR\[ÉbZ[Wª\¦³êÜ·B
gÁ½¹ï
--------
Crinkler:
4k introðìéÆ«ÌèÔc[.
R[hð³kµÄê馢J.
http://www.crinkler.net/
shader_minifier.exe
GLSLÌR[hð³k³êâ·¢æ¤ÉÏ··éc[.
±ê³µÅ4k intropÌGLSLR[hðÌͦ½¢Öñ!
http://www.ctrl-alt-test.fr/?p=358
glew4k:
4k intropÉOpenGLÌg£ÖðõµÄêéCu.
https://github.com/demotomohiro/glew4kb
gvim:
¢EÅÌBêÌGfB^!
Opera:
IyÅ`à
Microsoft Visual Studio Community 2013:
³¿ÌvOJ«.
API:
--------
OpenGL 4.2
win32api
[AhX:
--------
gpuppur@gmail.com
GitHub
--------
https://github.com/demotomohiro
TwitterID
--------
@demotomohiro