File download
<root>/parties/2015/simulaatio15/newskool_demo/low_echo.zip
- File size:
- 25 655 372 bytes (24.47M)
- File date:
- 2015-05-26 05:45:02
- Download count:
- all-time: 362
Download:
- Automatic (recommended)
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- ftp.hu.scene.org
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- http.hu.scene.org (https)
- ftp.scene.org
- archive.scene.org (http)
- archive.scene.org (https)
- ftp.area536.com
- ftp.no.scene.org
- http.no.scene.org
- ftp.pl.scene.org
- http.pl.scene.org
- sceneorg.retropc.se (ftp)
- sceneorg.retropc.se (http)
- http.us.scene.org
Screenshot (by pouët.net)
Preview
- bass.dll 107.62K
- demo.exe 248.50K
- demo_1024_768.bat 17B
- demo_1680_1050.bat 18B
- demo_1920_1080.bat 18B
- demo_1920_1200.bat 18B
- readme.txt 442B
- shader/ dir
- shader/blur.fsh 440B
- shader/blur.vsh 142B
- shader/blurbokehpass1.fsh 2.07K
- shader/blurbokehpass1.vsh 142B
- shader/blurbokehpass2.fsh 1.17K
- shader/blurbokehpass2.vsh 142B
- shader/bokeh.fsh 1.88K
- shader/bokeh.vsh 142B
- shader/bokehblit.fsh 758B
- shader/bokehblit.vsh 142B
- shader/cityshader.fsh 1.67K
- shader/cityshader.vsh 898B
- shader/explode.gsh 3.46K
- shader/extrude.gsh 5.79K
- shader/noisebg.fsh 329B
- shader/noisebg.vsh 226B
- shader/outlines.fsh 1.37K
- shader/outlines.vsh 142B
- shader/phong3d.fsh 675B
- shader/phong3d.vsh 346B
- shader/pointparticles.fsh 989B
- shader/pointparticles.vsh 142B
- shader/solid.fsh 60B
- shader/solid.vsh 130B
- shader/space3d.fsh 632B
- shader/space3d.vsh 441B
- shader/ssrefl.fsh 836B
- shader/ssrefl.gsh 2.33K
- shader/ssrefl.vsh 738B
- shader/ssrefl2.fsh 1.06K
- shader/test.fsh 240B
- shader/test.vsh 277B
- shader/textured.fsh 357B
- shader/textured.vsh 120B
- shader/textured2.fsh 385B
- shader/textured2.vsh 120B
- simuja.mp3 8.78M
- sync_add.track 256B
- sync_bass.track 2.57K
- sync_blur.track 211B
- sync_cocbias.track 139B
- sync_extrude.track 0.99K
- sync_hihat.track 1.04K
- sync_mul.track 103B
- sync_trans1.track 1.17K
- sync_trans2.track 1.31K
- sync_trans3.track 238B
- sync_trans4.track 850B
- sync_trans5.track 625B
- texture/ dir
- texture/adf.png 11.15K
- texture/background.png 1.21M
- texture/black.png 700.99K
- texture/circuit.png 1.75M
- texture/circuit2.png 2.14M
- texture/credits.png 25.23K
- texture/flare.png 9.86K
- texture/heightmap.png 76.52K
- texture/metal.png 5.84M
- texture/neon.png 476.38K
- texture/noise.png 433.02K
- texture/planet.png 2.78M
- texture/stars.png 459.73K
- values/ dir
- values/values.txt 592B
file_id.diz
Low echo Australian Drug Foundation A PC Windows demo for Simulaatio 2015. Has been 6 years since last PC release. Requires GPU support for geometry shaders & MRTs (i.e. OpenGL 3.2+ or such). Greetings to: Ananasmurska, Aspekt, Brainstorm, Dekadence, Desire, Farbrausch, Flo, GiN, Jumalauta, Mfx, PHn, RNO, TBL, Traction, Unique, Zenon Code: Shadez Music: Serpent Uses BASS Player, GNU Rocket & libPNG+zlib. - shadez / ADFp_start,1.2f,1.0f,0.7f p_end,0.78f,0.3f,0.1f p_end2,0.1f,0.2f,0.4f bokeh,1.0f bokehblurexp,4.0f rota,0.0f CityLight,2.2,5.3,1.4f CityLight2,-1.5,-0.3,5.4f CityLightColor1,0.6,0.4,0.9 CityLightColor2,0.7,0.6,0.9 CityLightColor3,0.6,0.3,0.5 CityLightColor4,1.5,1.0,0.5 CityLightShininess1,80.0 CityLightShininess2,80.0 ExtrudeStrength,35.0f CoCScale,0.16 CoCBias,-0.8 PCol1,0.2f,0.2f,0.2f,1.0f PCol2,0.5f,0.35f,0.7f,1.0f PCol3,0.6f,0.4f,0.9f,1.0f PCol4,0.7f,0.6f,0.9f,1.0f PAreaMin,-10.0,-10.0,-10.0 PAreaMax,10.0,5.0,10.0 PDAreaMin,-4.2,-5.0,-2.2 PDAreaMax,4.2,-6.0,2.2