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<root>­/­parties­/­2015­/­revision15­/­gfx_4kexe/lns-wltsioer.zip

File size:
240 688 bytes (235.05K)
File date:
2015-04-06 05:45:02
Download count:
all-time: 132

Screenshot (by Demozoo)

Screenshot

Preview

  • generate_hires.exe 3.99K
  • lns-WhoLeftThatShitInOurEngineRoom.exe 3.98K
  • lns-WhoLeftThatShitInOurEngineRoom.jpg 225.11K
  • readme.txt 1.33K

file_id.diz

     __._        _.____   _.____   _.____   _.__    ____._    ____._
   _/  |/________\|_   \__\|_   \__\|_   \__\|__)__/  _ |/___/  __|/____
  _)   _/      /   /    /   /    /   /    /      (_   __|  (_____      (_
  \    \      /        /        /   /     \       /         /   /       /
  /_____\_____\________\________\___\______\______\_________\___________\
 - -diP--------------------------------------------------------------uP!- -


                Who Left That Shit In Our Engine Room       
                      Released at Revision 2015
                    4 kb executable graphics compo
	
Credits
=======
Code & Modelling: Psycho (psycho@loonies.dk)
 
Crinkler (1.4) used for compression.


Requirements
============
DirectX 11 graphics card (probably >1gb - huge ray buffers)
DirectX Runtime June 2010 installed - OR d3dcompiler_47.dll (faster)


Info
====
Pathtracing with dof, softshadows, fuzzy reflections/refractions and diffuse interreflections
75 primtives (cubes, elipsoides, rings).

Party version is running unoptimized shader code generation (and a bunch of workarounds) because of major
issues with the nvidia shader compiler - at least on maxwell.

generate_hires.exe won't show the picture, but save a 2560x1440 png image - after some time.


Additional info
===============
http://www.loonies.dk