scene.org File Archive

File download

<root>­/­parties­/­2015­/­revision15­/­demo_120hz/qpr_by_quadtrip_120hz_edition.zip

File size:
20 399 680 bytes (19.45M)
File date:
2015-04-06 05:45:02
Download count:
all-time: 137

Preview

  • bass.dll 105.06K
  • demo_720p_120hz_novsync.exe 448.00K
  • demo_720p_120hz_vsync.exe 448.00K
  • gfx/ dir
  • gfx/CAMCORDER_INV.ttf 27.18K
  • gfx/CAMCORDER_OL2.ttf 35.76K
  • gfx/CAMCORDER_REG.ttf 23.53K
  • gfx/credut.png 760.46K
  • gfx/credut2.png 760.41K
  • gfx/jakki.png 167.43K
  • gfx/jekku.png 241.82K
  • gfx/logo_draft1.mtl 301B
  • gfx/logo_draft1.obj 17.32K
  • gfx/luckystrike.png 900.55K
  • gfx/luckytext.png 98.55K
  • gfx/mallu.png 312.07K
  • gfx/martini.png 833.81K
  • gfx/nopee.png 1.80M
  • gfx/orska.png 886.00K
  • gfx/pfizer.png 608.52K
  • gfx/quadtrip-jekku.png 319.57K
  • gfx/title.png 410.80K
  • logo_draft1.mtl 301B
  • logo_draft1.obj 17.32K
  • msvcp110d.dll 801.95K
  • msvcr110d.dll 1.62M
  • neuron-logo.mp3 11.23M
  • quadtrip.nfo 1.04K
  • sfml-graphics-d-2.dll 1.32M
  • sfml-system-d-2.dll 161.50K
  • sfml-window-d-2.dll 249.50K
  • sync_brightness.track 40B
  • sync_cam.dist.track 796B
  • sync_cam.rot.track 1.04K
  • sync_clear.b.track 17B
  • sync_clear.g.track 8B
  • sync_clear.r.track 35B
  • sync_contrast.track 364B
  • sync_logocolor.track 40B
  • sync_logox.track 121B
  • sync_logoy.track 112B
  • sync_logoz.track 67B
  • sync_multiple.track 409B
  • sync_pic.track 841B
  • sync_picalpha.track 1.08K
  • sync_rotatex.track 76B
  • sync_rotatey.track 67B
  • sync_rotatez.track 58B
  • sync_textindex.track 373B
  • sync_towerx.track 67B
  • sync_towery.track 40B
  • sync_warpfactor.track 238B
  • sync_wavelen.track 67B
  • sync_waves.track 121B
  • sync_zoomx.track 472B
  • sync_zoomy.track 454B

file_id.diz

quadtrip planet reconfigurator (120hz edition for revision'15)
a demo for windows

code: mankeli + visy
design: visy + zov
music: zov
gfx: bracket
3d: spiikki

uses text shader from xtibor
uses gnu rocket for sync and animation
uses sfml, tinyobjloader and libbass for gfx + sound
code based on chocolux source code

once again heavily depending on feedback artifacts to engage
a more chaotic and unpredictable result. 

unlike some programmers we don't really care about some things 
being out of our control, as long as our level of control is at 
least sufficient to produce something that evolves with its glitchy 
quirks as composition layers are added. just because you enjoy that 
something is clean, separate and reproducible means that it is even 
necessary for other types of demo programming methods. in short,
there's no wrong way to do this, as long as the end result is what the
authors intended and wanted it to be. everything else is a matter of
taste.

greetings to all cool democreators & our friends around the world.