Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 660 (ID=0x1185)
Vendor: NVIDIA
VRAM: 1484 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.041 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly: C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Johan\Documents\Unity5\ZipHorse\Builds\pb05 ZipHorse_Data\Managed\System.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Shader 'Custom/wireframemeuk2': fallback shader 'Vertex Colored' not found
Shader 'Custom/wireframemeuk': fallback shader 'Vertex Colored' not found
UnloadTime: 0.349602 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2630)
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2630)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 23662.
Total: 1.254727 ms (FindLiveObjects: 0.610479 ms CreateObjectMapping: 0.086407 ms MarkObjects: 0.537976 ms DeleteObjects: 0.018870 ms)
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2630)
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2630)