photon by fairlight
for nvscene 2015
smash - gloom - will
high end pc with fast dx11 gpu required
(geforce 980 recommended.)
use a lower resolution for slower
systems.
everything here is realtime, no baked
or precalced illumination or anything.
raytracer is used for final
gathering, glossy reflections etc.
credits:
visuals & programming by smash
soundtrack by gloom
3d graphics by will smith / 4pointstudios
http://directtovideo.wordpress.com
2015.1